Encoding=UTF-8 [System] version(3) lastkey(442) dataset(%user%\Deadlands.gds) datafile(%user%\GURPS Basic Set 4th Ed.--Characters.gdf) datafile(%user%\GURPS Powers 4e.gdf) datafile(%user%\GURPS Low-Tech 4e.gdf) datafile(%user%\GURPS Gun Fu 4e.gdf) datafile(%user%\GURPS Martial Arts 4e.gdf) datafile(%user%\GURPS High-Tech 4e.gdf) datafile(%user%\GURPS Power-Ups 2 Perks 4e.gdf) datafile(%user%\GURPS House Rules 4e (TomM).gdf) datafile(%user%\GURPS Deadlands 4e (TomM).gdf) [Author] GURPS Character Assistant 4.0.423 Program code is copyright © 1995-2012 by Armin D. Sykes. All data files, graphics, and other GURPS-specific content is copyright © 2005 and other years by Steve Jackson Games Incorporated. GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. All rights reserved. [General] charname(Chun Lee) playername(TBD) datecreated(Sunday, November 10, 2013) portraitfile() charactersheet(%user%\phoenix.gcs) altcharactersheet(%user%\text layout.gcs) altcharactersheet(%user%\charactersheet.gcs) quickviewsheet() charinplay(0) race(Human) bodytype(Humanoid) height() weight() age() appearance() pdhead(0) pdbody(0) pdarms(0) pdlegs(0) pdhands(0) pdfeet(0) otherpd() drhead(0) drbody(0) drarms(0) drlegs(0) drhands(0) drfeet(0) otherdr() currentloadout() currentload(24.6669) encumbrancelevel(0) parryidkey(29) parryusing(DX) parryscore(12) blockidkey(29) blockusing(DX) blockscore(10) [ShieldArcs] hexmask(------) facing(1),db(0) facing(2),db(0) facing(3),db(0) facing(4),db(0) facing(5),db(0) facing(6),db(0) [Body] name(Head),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, All),display(0),posx(0),posy(0),expanded(0) name(Eyes),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Eyes, All),display(-1),posx(6),posy(0),expanded(-1) name(LeftEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, LeftEye, Eyes, All),display(0),posx(0),posy(0),expanded(0) name(RightEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, RightEye, Eyes, All),display(0),posx(0),posy(0),expanded(0) name(Neck),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Neck, Body, Full Suit, All),display(-1),posx(6),posy(50),expanded(-1) name(Skull),basedb(0),basedr(2),basehp(0),db(0),dr(2),hp(0),group(Head, Skull, All),display(-1),posx(155),posy(0),expanded(-1) name(Face),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Face, All),display(-1),posx(155),posy(50),expanded(-1) name(Torso),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Torso, Body, Full Suit, All),display(-1),posx(4),posy(110),expanded(-1) name(Groin),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Groin, Body, Full Suit, All),display(-1),posx(195),posy(275),expanded(-1) name(Arms),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Arms, Limbs, Full Suit, All),display(-1),posx(200),posy(130),expanded(-1) name(LeftArm),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightArm),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Hands),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Hands, Full Suit, All),display(-1),posx(210),posy(180),expanded(-1) name(LeftHand),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightHand),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Legs),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Legs, Limbs, Full Suit, All),display(-1),posx(168),posy(340),expanded(-1) name(LeftLeg),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightLeg),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Feet),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Feet, Full Suit, All),display(-1),posx(168),posy(392),expanded(-1) name(LeftFoot),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightFoot),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Body),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Body, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Full Suit),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(All),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(All),display(0),posx(0),posy(0),expanded(0) [Settings] modmultpercents(0) ruleof(20) globalruleof(0) usediceaddsconversion(0) allownoniqoptspecs(-1) [Stats] idkey(1)|,name(-- Movement --),cat(),basevalue(0),mainwin(30),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(2)|,name(--- Native ---),cat(),basevalue(0),mainwin(40),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(3)|,name(---- Custom ----),cat(),basevalue(0),mainwin(90),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(4)|,name(---- Senses ----),cat(),basevalue(0),mainwin(20),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(5)|,name(----- TK -----),cat(),basevalue(0),mainwin(60),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(6)|,name(--------------------),cat(),basevalue(0),mainwin(13),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(7)|,name(Air Move),cat(),basevalue(ST:Basic Air Move),maxscore(1000000),minscore(0),up(2),down(-2),step(1),round(-1),mainwin(33),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(8)|,name(Appealing),cat(),basevalue(0),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(9)|,name(Basic Air Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(@itemhasmod(AD:Flight, Gliding) THEN ST:Basic Move ELSE @if(@itemhasmod(AD:Flight, Controlled Gliding) THEN ST:Basic Move ELSE @if(AD:Flight THEN @if(@itemhasmod(Flight, Space Flight Only) THEN 0 ELSE 2 * ST:Basic Speed) ELSE 0 )))),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(10)|,name(Basic Brachiation Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(AD:Brachiator THEN ST:Basic Move / 2 ELSE 0)),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(11)|,name(Basic Ground Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if("DI:No Legs (Aerial)" THEN 0 ELSE @if("DI:No Legs (Aquatic)" THEN 0 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN ST:Basic Move/5 ELSE @if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Move))))),syslevels(0),basescore(8),score(8.0),needscheck(-1),taboofailed(0) idkey(12)|,name(Basic Lift),cat(),basevalue(@int(100 * ST:Lifting ST * ST:Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))/100),maxscore(1000000),minscore(0),symbol(BL),round(@if(ST:Lifting ST::score <= 7 then 0 else 1)),syslevels(0),basescore(28.8),score(29.0),needscheck(-1),taboofailed(0) idkey(13)|,name(Basic Move),cat(),basevalue(@if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Speed)),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),round(-1),display(No),mainwin(10),disadat(-1),syslevels(0),basescore(8),score(8.0),needscheck(-1),taboofailed(0) idkey(14)|,name(Basic Space Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(@itemhasmod(AD:Flight, Newtonian Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight Only) THEN 2 * Basic Speed ELSE 0 )))),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(15)|,name(Basic Speed),cat(),basevalue((ST:HT + ST:DX) / 4),step(0.25),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),display(No),mainwin(9),disadat(-1),syslevels(0),basescore(8),basepoints(5.0),points(5.0),level(1),score(8.0),premodspoints(5.0),needscheck(-1),taboofailed(0) idkey(16)|,name(Basic Water Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(ST:Basic Move / @if(AD:Amphibious THEN 1 ELSE @if("DI:No Legs (Aquatic)" THEN 1 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN 1 ELSE 5)))),syslevels(0),basescore(1.6),score(1.0),needscheck(-1),taboofailed(0) idkey(17)|,name(Bite),cat(),display(no),mode(Bite),mods(Combat Table),damage(thr-1 + @if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Bite) else 0) + -@if("DI:Weak Bite::level" = 1 then 2 * @basethdice(ST:Bite) else 0)),damtype($if("AD:Teeth (Sharp Teeth)::level" = 1 THEN "cut" ELSE $if("AD:Teeth (Sharp Beak)::level" = 1 THEN "pi+" ELSE $if("AD:Teeth (Fangs)::level" = 1 THEN "imp" ELSE $if("AD:Vampiric Bite::level" = 1 THEN "cut" ELSE "cr"))))),reach(C),parry(No),skillused(DX, Brawling),damagebasedon(ST:Bite),reachbasedon(ST:Neck Reach),basevalue(ST:Striking ST),syslevels(0),basescore(12),chareffectivest(12),chardamage(1d-2),dmg(thr),chardamtype(cr),charreach(C),charparry(No),charskillscore(17),charskillused("ST:DX"),charparryscore(No),score(12.0),needscheck(-1),taboofailed(0) idkey(18)|,name(Block),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(19)|,name(Brachiation Move),cat(),basevalue(ST:Basic Brachiation Move),maxscore(1000000),minscore(0),round(-1),mainwin(37),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(20)|,name(Broad Jump),cat(),basevalue((((2 * @max(ST:Ground Move, SK:Jumping::level / 2)) - 3) / @if(ST:Metric = 1 THEN 3 ELSE 1)) * (2 ^ ST:Super Jump Horizontal)),maxscore(1000000),minscore(0),page(B352),units(ft|m),syslevels(0),basescore(14),score(14.0),needscheck(-1),taboofailed(0) idkey(21)|,name(Carry on Back),cat(),basevalue(15 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(435),score(435.0),needscheck(-1),taboofailed(0) idkey(22)|,name(Consciousness Check),cat(),basevalue(ST:HT::score),maxscore(1000000),minscore(0),syslevels(1),basescore(14),score(15.0),needscheck(-1),taboofailed(0) idkey(23)|,name(Cost of Living),cat(),basevalue(@indexedvalue(ST:Status::score + 3, 100, 300, 600, 1200, 3000, 12000, 60000, 600000, 6000000, 60000000, 600000000)),step(0),minscore(0),display(No),round(1),mainwin(18),syslevels(0),basescore(600),score(600.0),needscheck(-1),taboofailed(0),description(The /typical/ Cost of Living for the character's selected Status Level, as calculated from the 'Cost of Living' table on p. B265) idkey(24)|,name(Damage Base),cat(),symbol(DamageBase),basevalue(ST:Striking ST),display(no),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(25)|,name(DB),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(26)|,name(Death Check),cat(),basevalue(ST:HT::score),maxscore(1000000),minscore(0),syslevels(1),basescore(14),score(15.0),needscheck(-1),taboofailed(0) idkey(27)|,name(Dodge),cat(),basevalue(ST:Basic Speed + 3),maxscore(1000000),minscore(0),round(-1),display(No),syslevels(3),basescore(11),score(14.0),needscheck(-1),taboofailed(0) idkey(28)|,name(DR),cat(),symbol(DR),round(-1),display(no),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(29)|,name(DX),cat(),symbol(DX),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(2),mods(No Fine Manipulators Stat),disadat(-1),display(no),parryat(@int(me::score/2)+3),blockat(@int(me::score/2)+1),syslevels(0),basescore(17),parrylevel(12),blocklevel(10),basepoints(140.0),points(140.0),level(7),score(17.0),premodspoints(140.0),needscheck(-1),taboofailed(0) idkey(31)|,name(Enhanced Air Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(32)|,name(Enhanced Ground Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(33)|,name(Enhanced Space Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(34)|,name(Enhanced Water Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(35)|,name(Extra Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(36)|,name(Extra Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Extra Arm Reach ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(37)|,name(Fatigue Points),cat(),basevalue(ST:HT),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(3),down(-3),symbol(FP),display(No),mainwin(8),disadat(-1),syslevels(0),basescore(12),basepoints(-6.0),points(-6.0),level(-2),score(12.0),premodspoints(-6.0),needscheck(-1),taboofailed(0) idkey(38)|,name(Fright Check),cat(),basevalue(ST:Will),syslevels(4),basescore(10),score(14.0),needscheck(-1),taboofailed(0) idkey(39)|,name(Ground Move),cat(),basevalue(ST:Basic Ground Move),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(8),score(8.0),needscheck(-1),taboofailed(0) idkey(40)|,name(Hearing),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),mainwin(22),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(41)|,name(Heavy Encumbrance),cat(),basevalue(6 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(HEnc),round(0),display(No),syslevels(0),basescore(174),score(174.0),needscheck(-1),taboofailed(0) idkey(42)|,name(Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.4 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(HEncMove),round(-1),display(No),syslevels(0),basescore(3.2),score(3.0),needscheck(-1),taboofailed(0) idkey(43)|,name(High Jump),cat(),basevalue((((6 * @max(ST:Ground Move, SK:Jumping::level / 2)) - 10) * @if(ST:Metric = 1 THEN 2.5 ELSE 1)) * (2 ^ ST:Super Jump Vertical)),maxscore(1000000),minscore(0),page(B352),units(in|cm),syslevels(0),basescore(41),score(41.0),needscheck(-1),taboofailed(0) idkey(44)|,name(Hit Points),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(2),down(-2),symbol(HP),mods(Size HP),mainwin(5),display(no),disadat(-1),syslevels(0),basescore(15),basepoints(6.0),points(6.0),level(3),score(15.0),premodspoints(6.0),needscheck(-1),taboofailed(0) idkey(46)|,name(HT),cat(),symbol(HT),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(4),disadat(-1),display(no),syslevels(0),basescore(14),basepoints(40.0),points(40.0),level(4),score(14.0),premodspoints(40.0),needscheck(-1),taboofailed(0) idkey(47)|,name(HT÷2),cat(),basevalue(ST:HT/2),syslevels(0),basescore(7),score(7.0),needscheck(-1),taboofailed(0) idkey(48)|,name(IQ),cat(),symbol(IQ),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(3),disadat(-1),display(no),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(49)|,name(Jump Move),cat(),basevalue(@max(ST:Ground Move, @round((ST:Broad Jump/15)+0.49999, 0))),maxscore(1000000),minscore(0),mainwin(36),syslevels(0),basescore(8),score(8.0),needscheck(-1),taboofailed(0) idkey(50)|,name(Kick),cat(),display(no),mode(Kick),mods(Combat Table),damage(thr+ @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Hooves)::level" = 1 then @basethdice(ST:Kick) else 0))) + @if("DI:Horizontal::level" = 1 then @if("AD:Claws (Blunt Claws)::level" = 1 then 0 else @if("AD:Claws (Sharp Claws)::level" = 1 then 0 else @if("AD:Claws (Talons)::level" = 1 then 0 else @if("AD:Claws (Long Talons)::level" = 1 then 0 else -@basethdice(ST:Kick))))) else 0) + @max(@if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Kick) else 0), @if("SK:Karate::level" = ST:DX then @basethdice(ST:Kick) else @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Kick) else 0)) ) ),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(C,1),parry(No),skillused(DX-2, Brawling-2, Karate-2, Kicking (Karate), Kicking (Brawling)),mods(Punch/Kick),damagebasedon(ST:Kick),reachbasedon(ST:Leg Reach),basevalue(ST:Striking ST),syslevels(0),basescore(12),chareffectivest(12),chardamage(1d+1),dmg(thr),chardamtype(cr),charreach(),charparry(No),charskillscore(16),charskillused("SK:Karate"-2),charparryscore(No),score(12.0),needscheck(-1),taboofailed(0) idkey(51)|,name(Leg Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(52)|,name(Leg SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(53)|,name(Lifting ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(3),down(0),round(-1),display(No),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(55)|,name(Light Encumbrance),cat(),basevalue(2 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(LEnc),round(0),display(No),syslevels(0),basescore(58),score(58.0),needscheck(-1),taboofailed(0) idkey(56)|,name(Light Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.8 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(LEncMove),round(-1),display(No),syslevels(0),basescore(6.4),score(6.0),needscheck(-1),taboofailed(0) idkey(57)|,name(Luck Points),cat(),symbol(LP),basevalue(0),step(1),maxscore(1000000),minscore(0),up(0),down(0),mainwin(91),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(58)|,name(Magery),cat(),basevalue(0),display(no),minscore(0),maxscore(1000000),hide(yes),gives(=+me::score to ("CO:Air", "CO:Animal", "CO:Body Control", "CO:Communication & Empathy", "CO:Earth", "CO:Enchantment", "CO:Fire", "CO:Food", "CO:Illusion & Creation", "CO:Gate", "CO:Healing", "CO:Knowledge", "CO:Light & Darkness", "CO:Making & Breaking", "CO:Meta-Spells", "CO:Mind Control", "CO:Movement", "CO:Necromancy", "CO:Plant", "CO:Protection & Warning", "CO:Sound", "CO:Technological", "CO:Water", "CO:Weather"), =+me::score to (CO:Hex, CO:Trick), =+@int((me::score)/2) to SK:Gambling),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(59)|,name(Magery 0),cat(),basevalue(0),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(60)|,name(Magery Air),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(61)|,name(Magery Animal),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(62)|,name(Magery Body Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(63)|,name(Magery Communication & Empathy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(64)|,name(Magery Earth),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(65)|,name(Magery Enchantment),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(66)|,name(Magery Fire),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(67)|,name(Magery Food),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(68)|,name(Magery Gate),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(69)|,name(Magery Healing),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(70)|,name(Magery Illusion & Creation),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(71)|,name(Magery Knowledge),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(72)|,name(Magery Light & Darkness),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(73)|,name(Magery Making & Breaking),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(74)|,name(Magery Meta-Spells),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(75)|,name(Magery Mind Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(76)|,name(Magery Movement),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(77)|,name(Magery Necromancy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(78)|,name(Magery Plant),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(79)|,name(Magery Protection & Warning),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(80)|,name(Magery Sound),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(81)|,name(Magery Technological),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(82)|,name(Magery Water),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(83)|,name(Magery Weather),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(84)|,name(Medium Encumbrance),cat(),basevalue(3 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(MEnc),round(0),display(No),syslevels(0),basescore(87),score(87.0),needscheck(-1),taboofailed(0) idkey(85)|,name(Medium Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.6 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(MEncMove),round(-1),display(No),syslevels(0),basescore(4.8),score(4.0),needscheck(-1),taboofailed(0) idkey(86)|,name(Metric),cat(),basevalue(0),up(0),down(0),step(1),maxscore(1),minscore(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(87)|,name(Modified ST-Based Damage),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(88)|,name(Money),cat(),basevalue((ST:Starting Wealth * @max(@if(@hasmod(5% of Starting Wealth) THEN 0.05), @if(@hasmod(10% of Starting Wealth) THEN 0.1), @if(@hasmod(15% of Starting Wealth) THEN 0.15), @if(@hasmod(20% of Starting Wealth) THEN 0.2), @if(@hasmod(30% of Starting Wealth) THEN 0.3), @if(@hasmod(40% of Starting Wealth) THEN 0.4), @if(@hasmod(50% of Starting Wealth) THEN 0.5), @if(@hasmod(60% of Starting Wealth) THEN 0.6), @if(@hasmod(70% of Starting Wealth) THEN 0.7), @if(@hasmod(80% of Starting Wealth) THEN 0.8), @if(@hasmod(90% of Starting Wealth) THEN 0.9), @if(@hasmod(100% of Starting Wealth) THEN 1) ) ) - char::equipmentcost),step(0),minscore(0),display(No),round(1),mainwin(15),mods(Money),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(90)|,name(Monthly Pay),cat(),basevalue(@indexedvalue(3 + AD:Wealth::level - DI:Wealth::level, 0.2, 0.5, 1, 2, 5, 20, 100, 1000, 10000, 100000, 1000000) * @indexedvalue(ST:Tech Level::basevalue+1, 625, 650, 675, 700, 800, 1100, 1600, 2100, 2600, 3600, 5600, 8100, 10600)),step(0),minscore(0),display(No),round(1),mainwin(17),syslevels(0),basescore(5500),score(5500.0),needscheck(-1),taboofailed(0),description(The /typical/ Monthly Pay for a job of the character's selected Wealth Level and the campaign's set Tech Level, as calculated based on the tables on p. B516-517) idkey(91)|,name(Native Cultural Familiarities),cat(),symbol(NatCulF),basevalue(0),step(1),maxscore(10),minscore(0),up(0),down(0),mainwin(42),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(92)|,name(Native Culture Type),cat(),symbol(NatCulType),basevalue(0),mainwin(43),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(93)|,name(Native Languages),cat(),symbol(NatLang),basevalue(0),step(1),maxscore(10),minscore(0),up(0),down(0),mainwin(41),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(94)|,name(Neck Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(95)|,name(Neck SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Neck Reach),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(96)|,name(No Encumbrance),cat(),basevalue(ST:Basic Lift),maxscore(10000000),minscore(0),symbol(NEnc),round(0),display(No),syslevels(0),basescore(29),score(29.0),needscheck(-1),taboofailed(0) idkey(97)|,name(No Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), ST:Ground Move)),maxscore(10000000),minscore(0),symbol(NEncMove),round(-1),display(No),syslevels(0),basescore(8),score(8.0),needscheck(-1),taboofailed(0) idkey(98)|,name(No Fine Manipulators),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(99)|,name(One Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(100)|,name(One Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(101)|,name(One Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:One Arm Reach ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(102)|,name(One Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(103)|,name(One-Handed Lift),cat(),basevalue(2 * @if(ST:One Arm Lifting ST::score <= 7 then ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),units(lb|kg),syslevels(0),basescore(58),score(58.0),needscheck(-1),taboofailed(0) idkey(104)|,name(Parry),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(1),basescore(0),score(1.0),needscheck(-1),taboofailed(0) idkey(105)|,name(Perception),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),symbol(Per),mainwin(7),disadat(-1),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(106)|,name(Punch),cat(),display(no),mode(Punch),mods(Combat Table),damage(thr-1 + @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Punch) else 0)) + @max(@if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Punch) else 0), @if("SK:Boxing::level" = ST:DX+1 then @basethdice(ST:Punch) else @if("SK:Boxing::level" > ST:DX+1 then 2 * @basethdice(ST:Punch) else 0)), @if("SK:Karate::level" = ST:DX then @basethdice(ST:Punch) else @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Punch) else 0)) ) ),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(C),parry(0),skillused(DX, Brawling, Boxing, Karate),mods(Punch/Kick),damagebasedon(ST:Punch),reachbasedon(ST:One Arm Reach),basevalue(ST:One Arm Striking ST),syslevels(0),basescore(12),chareffectivest(12),chardamage(1d),dmg(thr),chardamtype(cr),charreach(),charparry(0),charskillscore(18),charskillused("SK:Karate"),charparryscore(13),score(12.0),needscheck(-1),taboofailed(0) idkey(107)|,name(Reaction),cat(),basevalue(0),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(108)|,name(Remaining Funds),cat(),basevalue(ST:Starting Wealth - char::equipmentcost),step(0),minscore(0),display(No),round(1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(109)|,name(Shift Slightly),cat(),basevalue(50 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(1450),score(1450.0),needscheck(-1),taboofailed(0) idkey(110)|,name(Shove/Knock Over),cat(),basevalue(12 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),units(lb|kg),syslevels(0),basescore(348),score(348.0),needscheck(-1),taboofailed(0) idkey(111)|,name(Signature Gear),cat(),basevalue(0),display(No),hide(yes),step(0),minscore(0),round(1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(112)|,name(Size Modifier),cat(),symbol(SM),basevalue(0),maxscore(1000000),minscore(-100),round(-1),up(0),down(0),step(1),mainwin(12),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(113)|,name(Space Move),cat(),basevalue(ST:Basic Space Move),maxscore(1000000),minscore(0),up(2),down(-2),step(1),round(-1),mainwin(34),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(114)|,name(ST),cat(),symbol(ST),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(1),mods(No Fine Manipulators, Size),disadat(-1),display(no),syslevels(0),basescore(12),basepoints(20.0),points(20.0),level(2),score(12.0),premodspoints(20.0),needscheck(-1),taboofailed(0) idkey(117)|,name(Starting Wealth),cat(),basevalue(ST:Wealth Modifier * @indexedvalue(ST:Tech Level::basevalue + 1, 25, 50, 75, 100, 200, 500, 1000, 1500, 2000, 3000, 5000, 7500, 10000)),step(1),minscore(0),display(No),round(1),syslevels(0),basescore(25000),score(25000.0),needscheck(-1),taboofailed(0) idkey(118)|,name(Status),cat(),basevalue(0),minscore(-2),maxscore(8 limitingtotal),up(5),down(-5),step(1),display(no),round(-1),mainwin(16),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(119)|,name(Status Max),cat(),basevalue(ST:Status),display(no),hide(yes),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(120)|,name(Striking ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(5),down(0),round(-1),display(No),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(122)|,name(Super Jump),cat(),basevalue(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(123)|,name(Super Jump Horizontal),cat(),basevalue(ST:Super Jump),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(124)|,name(Super Jump Vertical),cat(),basevalue(ST:Super Jump),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(125)|,name(Super-Effort Basic Lift),cat(),basevalue("ST:Super-Effort Lifting ST" * "ST:Super-Effort Lifting ST" / @if(ST:Metric = 1 THEN 11 ELSE 5)),maxscore(1000000),minscore(0),round(-1),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(28.8),score(28.0),needscheck(-1),taboofailed(0) idkey(126)|,name(Super-Effort Carry on Back),cat(),basevalue(15 * "ST:Super-Effort Basic Lift"),maxscore(1000000),minscore(0),page(B353),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(420),score(420.0),needscheck(-1),taboofailed(0) idkey(127)|,name(Super-Effort Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(128)|,name(Super-Effort Lifting Strength),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),gives(=+((@indexedvalue((me::score - (6 * @int(me::score / 6))) + 1, 2,3,5,7,10,15) * (10 ^ @int(me::score / 6))) - me::score) to ST:Super-Effort Lifting ST),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(129)|,name(Super-Effort One-Handed Lift),cat(),basevalue(2 * "ST:Super-Effort Basic Lift"),maxscore(1000000),minscore(0),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(56),score(56.0),needscheck(-1),taboofailed(0) idkey(130)|,name(Super-Effort Shift Slightly),cat(),basevalue(50 * "ST:Super-Effort Basic Lift"),maxscore(1000000),minscore(0),page(B353),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(1400),score(1400.0),needscheck(-1),taboofailed(0) idkey(131)|,name(Super-Effort Shove/Knock Over),cat(),basevalue(12 * "ST:Super-Effort Basic Lift"),maxscore(1000000),minscore(0),page(B353),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(336),score(336.0),needscheck(-1),taboofailed(0) idkey(132)|,name(Super-Effort Two-Handed Lift),cat(),basevalue(8 * "ST:Super-Effort Basic Lift"),maxscore(1000000),minscore(0),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(224),score(224.0),needscheck(-1),taboofailed(0) idkey(133)|,name(Taste/Smell),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),mainwin(23),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(134)|,name(Tech Level),cat(),basevalue(5),step(1),maxscore(12),minscore(0),up(5),down(-5),symbol(TL),round(1),mainwin(14),mods(Tech Level),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0) idkey(135)|,name(Three Arm Lifting ST),cat(),basevalue(@if(AD:Extra Arms > 0 THEN ST:Lifting ST ELSE 0)),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(136)|,name(Three Arm Striking ST),cat(),basevalue(@if(AD:Extra Arms > 0 THEN ST:Striking ST ELSE 0)),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(137)|,name(TK Basic Lift),cat(),symbol(TK BL),basevalue(ST:TK ST * ST:TK ST / @if(ST:Metric = 1 THEN 11 ELSE 5)),maxscore(1000000),minscore(0),round(@if(ST:TK ST::score <= 7 then 0 else 1)),hide(),units(lb|kg),mainwin(62),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(138)|,name(TK Heavy Encumbrance),cat(),basevalue(6 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKHEnc),round(0),hide(),mainwin(67),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(139)|,name(TK Heavy Encumbrance Move),cat(),basevalue(0.4 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKHEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(140)|,name(TK Light Encumbrance),cat(),basevalue(2 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKLEnc),round(0),hide(),mainwin(65),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(141)|,name(TK Light Encumbrance Move),cat(),basevalue(0.8 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKLEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(142)|,name(TK Max Lift),cat(),symbol(TK ML),basevalue(8 * "ST:TK Basic Lift"),maxscore(1000000),minscore(0),hide(yes),display(no),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(143)|,name(TK Medium Encumbrance),cat(),basevalue(3 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKMEnc),round(0),hide(),mainwin(66),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(144)|,name(TK Medium Encumbrance Move),cat(),basevalue(0.6 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKMEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(145)|,name(TK Move),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(),mainwin(63),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(146)|,name(TK No Encumbrance),cat(),basevalue(ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKNEnc),round(0),hide(),mainwin(64),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(147)|,name(TK No Encumbrance Move),cat(),basevalue(ST:TK Move),maxscore(10000000),minscore(0),symbol(TKNEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(148)|,name(TK Shift Slightly),cat(),basevalue(50 * ST:TK Basic Lift),maxscore(1000000),minscore(0),hide(yes),display(no),page(B353),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(149)|,name(TK Shove/Knock Over),cat(),basevalue(12 * ST:TK Basic Lift),maxscore(1000000),minscore(0),hide(yes),display(no),page(B353),units(lb|kg),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(150)|,name(TK ST),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(),mainwin(61),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(151)|,name(TK Super-Effort Basic Lift),cat(),basevalue("ST:TK Super-Effort ST" * "ST:TK Super-Effort ST" / @if(ST:Metric = 1 THEN 11 ELSE 5)),maxscore(1000000),minscore(0),units(lb|kg),hide(yes),display(no),round(-1),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(152)|,name(TK Super-Effort Max Lift),cat(),basevalue(8 * "ST:TK Super-Effort Basic Lift"),maxscore(1000000),minscore(0),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(153)|,name(TK Super-Effort Shift Slightly),cat(),basevalue(50 * "ST:TK Super-Effort Basic Lift"),maxscore(1000000),minscore(0),page(B353),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(154)|,name(TK Super-Effort Shove/Knock Over),cat(),basevalue(12 * "ST:TK Super-Effort Basic Lift"),maxscore(1000000),minscore(0),page(B353),units(lb|kg),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(155)|,name(TK Super-Effort ST),cat(),basevalue(ST:TK ST),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(156)|,name(TK Super-Effort Strength),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),gives(=+((@indexedvalue((me::score - (6 * @int(me::score / 6))) + 1, 2,3,5,7,10,15) * (10 ^ @int(me::score / 6))) - me::score) to ST:TK Super-Effort ST),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(157)|,name(TK X-Heavy Encumbrance),cat(),basevalue(10 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKXEnc),round(0),hide(),mainwin(68),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(158)|,name(TK X-Heavy Encumbrance Move),cat(),basevalue(0.2 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKXEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(159)|,name(Touch),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),mainwin(24),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(160)|,name(Tunneling Move),cat(),basevalue(@itemhasmod(AD:Tunneling, Tunneling Move)),maxscore(1000000),minscore(0),mainwin(35),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(161)|,name(Two Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(162)|,name(Two Arm Reach),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(163)|,name(Two Arm SM),cat(),basevalue(ST:Size Modifier),maxscore(1000000),minscore(0),display(no),gives(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Two Arm Reach ),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(164)|,name(Two Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(12),score(12.0),needscheck(-1),taboofailed(0) idkey(165)|,name(Two-Handed Lift),cat(),basevalue(8 * @if(ST:Two Arm Lifting ST::score <= 7 then ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),units(lb|kg),syslevels(0),basescore(232),score(232.0),needscheck(-1),taboofailed(0) idkey(166)|,name(Unappealing),cat(),basevalue(0),display(no),syslevels(0),basescore(0),needscheck(-1),taboofailed(0) idkey(167)|,name(Vision),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),mainwin(21),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(168)|,name(Water Move),cat(),basevalue(ST:Basic Water Move),step(1),maxscore(1000000),minscore(0),up(5),down(-5),round(-1),mainwin(32),syslevels(0),basescore(1),score(1.0),needscheck(-1),taboofailed(0) idkey(169)|,name(Wealth Modifier),cat(),basevalue(10),step(1),minscore(0),display(No),round(-1),syslevels(40),basescore(10),score(50.0),needscheck(-1),taboofailed(0) idkey(170)|,name(Will),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),mainwin(6),disadat(-1),syslevels(0),basescore(10),score(10.0),needscheck(-1),taboofailed(0) idkey(171)|,name(Will÷2),cat(),basevalue(ST:Will/2),syslevels(0),basescore(5),score(5.0),needscheck(-1),taboofailed(0) idkey(172)|,name(X-Heavy Encumbrance),cat(),basevalue(10 * ST:Basic Lift),maxscore(10000000),minscore(0),symbol(XEnc),round(0),display(No),syslevels(0),basescore(290),score(290.0),needscheck(-1),taboofailed(0) idkey(173)|,name(X-Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.2 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(XEncMove),round(-1),display(No),syslevels(0),basescore(1.6),score(1.0),needscheck(-1),taboofailed(0) [Advantages] idkey(258)|,name(Ambidexterity),cat(Mundane, Physical, Mundane Physical),cost(5),page(B39),taboo(DI:One Arm, DI:One Hand),syslevels(0),basedon(Ambidexterity),points(5.0),baselevel(1),level(1),premodspoints(5.0),needscheck(-1),taboofailed(0) idkey(304)|,name(Combat Reflexes),cat(Mundane, Mental, Mundane Mental),cost(15),gives(+1 To GR:Combat Reflexes, +2 To Fright Check),page(B43),taboo(DI:Combat Paralysis, AD:Enhanced Time Sense),syslevels(0),points(15.0),baselevel(1),level(1),premodspoints(15.0),needscheck(-1),taboofailed(0) idkey(249)|,name(Contact),nameext(Railroad Baron, Dodge City),cat(Mundane, Social, Mundane Social),cost(1/2/3/4),levelnames(Effective Skill 12, Effective Skill 15, Effective Skill 18, Effective Skill 21),upto(4),mods(Contact, Frequency of Appearance, Reliability, Favor),page(B44),basedon(Contact),syslevels(0),tl(),usernotes(),familiarities(),points(8.0),baselevel(2),level(2),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(252)|,name(Cultural Familiarity: China),nameext(Native),cat(Mundane, Social, Cultural Familiarity, Social Background, Mundane Social),cost(0),page(B23),gives(+1 to ST:Native Cultural Familiarities),taboo(Native Cultural Familiarities > 1),basedon(Cultural Familiarity (Native)),syslevels(0),tl(),usernotes(),familiarities(),baselevel(1),level(1),needscheck(-1),taboofailed(0) idkey(261)|,name(Cultural Familiarity: U.S. circa 1887),cat(Mundane, Social, Cultural Familiarity, Social Background, Mundane Social),cost(1),page(B23),mods(Cultural Familiarity),taboo(Native Cultural Familiarities > 1),basedon(Cultural Familiarity),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(305)|,name(Damage Resistance),cat(Exotic, Physical, Exotic Physical),cost(5/10),gives(+1 To DR),mods(Damage Resistance, Limited Defense),page(B46, P45),syslevels(0),points(3.0),baselevel(1),level(1),premodspoints(5.0),needscheck(-1),taboofailed(0) idkey(174)|,name(Enhanced Dodge),cat(Mundane, Mental, Mundane Mental),cost(15/30),gives(+1 To Dodge),page(B51),syslevels(0),points(30.0),baselevel(2),level(2),premodspoints(30.0),needscheck(-1),taboofailed(0) idkey(254)|,name(Enhanced Tracking),cat(Exotic, Physical, Exotic Physical),cost(5/10),page(B53, P49),mods(Enhanced Tracking),syslevels(0),basedon(Enhanced Tracking),points(25.0),baselevel(5),level(5),premodspoints(25.0),needscheck(-1),taboofailed(0) idkey(175)|,name(Extra Attack),cat(Mundane, Physical, Mundane Physical),cost(25/50),page(B54, P49),mods(Extra Attack),syslevels(0),points(25.0),baselevel(1),level(1),premodspoints(25.0),needscheck(-1),taboofailed(0) idkey(307)|,name(Fearlessness),cat(Mundane, Mental, Mundane Mental),cost(2/4),gives(+1 To ST:Fright Check),page(B55),taboo(DI:Fearfulness, DI:Cowardice),syslevels(0),points(4.0),baselevel(2),level(2),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(259)|,name(Fit),cat(Mundane, Physical, Mundane Physical),cost(5),page(B55),taboo(AD:Very Fit, DI:Unfit, DI:Very Unfit),conditional(+1 to ST:HT),gives(+1 to ST:Consciousness Check, +1 to ST:Death Check, +1 to SK:Free Running),syslevels(0),points(5.0),baselevel(1),level(1),premodspoints(5.0),needscheck(-1),taboofailed(0) idkey(308)|,name(Flexibility),cat(Mundane, Physical, Mundane Physical),cost(5),gives(+3 To GR:Flexibility, +1 to SK:Free Running),page(B56),taboo(AD:Double-Jointed),syslevels(0),points(5.0),baselevel(1),level(1),premodspoints(5.0),needscheck(-1),taboofailed(0) idkey(309)|,name(High Pain Threshold),cat(Mundane, Physical, Mundane Physical),cost(10),page(B59),taboo(DI:Low Pain Threshold, AD:Supernatural Durability),skillused(Will+3),mode(ignore pain),syslevels(0),charskillscore(13),charskillused("ST:Will"+3),charparryscore(),points(10.0),baselevel(1),level(1),premodspoints(10.0),needscheck(-1),taboofailed(0) idkey(263)|,name(Language: Chinese),cat(Mundane, Social, Language, Language Spoken, Language Written, Social Background, Mundane Social),cost(2/4),displaycost(0/-2/+),page(B24),upto(3),mods(Language, Native Language),levelnames([None], Broken, Accented, Native),taboo(Native Languages > 1),basedon(Language - Native),syslevels(0),tl(),usernotes(),familiarities(),baselevel(3),level(3),premodspoints(6.0),needscheck(-1),taboofailed(0) idkey(310)|,name(Language: English),nameext(Spoken),cat(Mundane, Social, Language, Language Spoken, Social Background, Mundane Social),cost(1/2),page(B24),upto(3 LimitingTotal),mods(Language),levelnames([None], Broken, Accented, Native),taboo(Native Languages > 1),basedon(Language (Spoken)),syslevels(0),points(2.0),baselevel(2),level(2),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(255)|,name(Luck),cat(Mundane, Mental, Mundane Mental),cost(15/30/60),mods(Luck),levelnames( , Extraordinary, Ridiculous),page(B66, P59),upto(3),syslevels(0),basedon(Luck),points(15.0),baselevel(1),level(1),premodspoints(15.0),needscheck(-1),taboofailed(0) idkey(311)|,name(Magic Resistance),cat(Paranormal, Mental, Paranormal Mental),cost(2/4),mods(Magic Resistance, Mystic Symbol),page(B67),taboo(DI:Magic Susceptibility, AD:Magery 0::level > @if(@hasmod(Improved) THEN 1 ELSE 0), AD:Mana Enhancer),syslevels(0),points(2.0),baselevel(1),level(1),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(313)|,name(Perfect Balance),cat(Mundane, Physical, Mundane Physical),cost(15),gives(+1 To GR:Perfect Balance, +4 to SK:Immovable Stance, +3 to SK:Free Running),page(B74),syslevels(0),points(15.0),baselevel(1),level(1),premodspoints(15.0),needscheck(-1),taboofailed(0) idkey(266)|,name(Talent: Inner Balance),cat(Mundane Mental, Mundane, Mental, Talents, Mundane Social),cost(15/30),gives(+1 To GR:Inner Balance),page(MA47),upto(4),mods(Talents),conditional(+1 to ST:Reaction),syslevels(0),points(15.0),baselevel(1),level(1),premodspoints(15.0),needscheck(-1),taboofailed(0),description(Autohypnosis, Blind Fighting, Body Control, Body Language, Body Sense, Breath Control, Dreaming, Immovable Stance, Light Walk, Lizard Climb, Meditation, Mental Strength, Mind Block, Sensitivity) idkey(439)|,name(Temperature Tolerance),cat(Mundane, Physical, Mundane Physical),cost(1/2),page(B93),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(265)|,name(Trained By A Master),cat(Mundane, Mental, Mundane Mental),cost(30),page(B93),syslevels(0),points(30.0),baselevel(1),level(1),premodspoints(30.0),needscheck(-1),taboofailed(0) idkey(256)|,name(Wealth),cat(Mundane, Social, Wealth, Mundane Social),cost(10/20/30/50/75),upto(15),page(B25),mods(Wealth),levelnames([Average], Comfortable, Wealthy, Very Wealthy, Filthy Rich, Multimillionaire 1, Multimillionaire 2, Multimillionaire 3, Multimillionaire 4, Multimillionaire 5, Multimillionaire 6, Multimillionaire 7, Multimillionaire 8, Multimillionaire 9, Multimillionaire 10, Multimillionaire 11, Multimillionaire 12),taboo(DI:Wealth, AD:Wealth > me::level, AD:Wealth < me::level, AD:Wealth > @if(@itemhasmod(AD:Wealth, Heir) = 0 THEN 100 ELSE @itemhasmod(AD:Wealth, Heir)-1) ),gives(=@indexedvalue(%level, 10, 40, 190, @power(10, (me::level-1))-10) To ST:Wealth Modifier, =@if(AD:Status::level = 0 THEN @if(DI:Status::baselevel = 0 THEN @indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0) ELSE 0) To ST:Status, =@if(AD:Status::level > 0 THEN @indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0) To AD:Status, =@if(AD:Status::level = 0 THEN -@indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0) To DI:Status),syslevels(0),points(10.0),baselevel(2),level(2),premodspoints(20.0),needscheck(-1),taboofailed(0) idkey(176)|,name(Weapon Master),cat(Mundane, Physical, Mundane Mental),cost(20/25/30/35/40/45),levelnames(one specific weapon, two weapons normally used together, a small class of weapons, a medium class of weapons, a large class of weapons, all muscle powered weapons),page(B99),upto(6),basedon(Weapon Master),syslevels(0),tl(),usernotes(),familiarities(),points(45.0),baselevel(6),level(6),premodspoints(45.0),needscheck(-1),taboofailed(0) [Perks] idkey(292)|,name(Deep Sleeper),cat(Perks, Perks, Physical Perks),cost(1),page(B100, B100,PU2:13),taboo(DI:Light Sleeper),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(293)|,name(Forgettable Face),cat(Appearance Perks),cost(1),page(PU2:4),conditional(+1 to SK:Shadowing when "in crowds"),taboo(DI:Unnatural Features, QU:Distinctive Feature),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(294)|,name(Good with),nameext(Chinese Immigrants),cat(Perks, Mental Perks),cost(1),page(PU2:13),basedon(Good with (Social Group)),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(295)|,name(Honest Face),cat(Perks),cost(1),page(B100, PU2:4),conditional(+1 to SK:Acting when "acting innocent"),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(298)|,name(Style Familiarity),nameext(Kenjutsu),cat(Style Familiarities, Style Familiarities - Historical),cost(1),page(MA173),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(296)|,name(Style Familiarity),nameext(Kenjutsu - Iaijutsu),cat(Style Familiarities, Style Familiarities - Historical),cost(1),page(MA173),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(297)|,name(Style Familiarity),nameext(Kenjutsu - Nito Ryu),cat(Style Familiarities, Style Familiarities - Historical),cost(1),page(MA173),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(300)|,name(Sure-Footed),nameext(Slippery),cat(Gun Perks, Style Perks - Realistic, Gun Perks - Realistic, Perks, Perks - Combat),cost(1),page(HT250, PU2:8),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(299)|,name(Sure-Footed),nameext(Uneven),cat(Gun Perks, Style Perks - Realistic, Gun Perks - Realistic, Perks, Perks - Combat),cost(1),page(HT250, PU2:8),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(339)|,name(Weapon Bond),nameext(Shortsword),cat(Perks - Gun Fu, Gun Perks, Style Perks - Realistic, Gun Perks - Realistic),cost(1),page(F132, HT250, MA53, PU2:9, DF1:14),conditional(+1 to "SK:Shortsword"),noresync(yes),basedon(Weapon Bond (%WeaponList%)),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(301)|,name(Weapon Bond),nameext(Broadsword, Two-Handed Sword),cat(Perks - Gun Fu, Gun Perks, Style Perks - Realistic, Gun Perks - Realistic),cost(1),page(F132, HT250, MA53, PU2:9, DF1:14),conditional(+1 to "SK:Broadsword, Two-Handed Sword"),noresync(yes),basedon(Weapon Bond (%WeaponList%)),syslevels(0),points(1.0),baselevel(1),level(1),premodspoints(1.0),needscheck(-1),taboofailed(0) [Disadvantages] idkey(270)|,name(Bloodlust),cat(Mundane, Mental, Mundane Mental),cost(-10),mods(Self-Control),page(B125),syslevels(0),points(-15.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(236)|,name(Code of Honor),nameext(Professional),cat(Mundane, Mental, Mundane Mental),cost(-5),page(B127),syslevels(0),points(-5.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(317)|,name(Code of Honor),nameext(Xia),cat(Mundane, Mental, Mundane Mental),cost(-10),page(B127, MA53),syslevels(0),points(-10.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(274)|,name(Compulsive Behavior),nameext(Practicing / Training),cat(Mundane, Mental, Mundane Mental),cost(-5/-10),mods(Self-Control),page(B128),upto(3),levelnames(,,),basedon(Compulsive Behavior),syslevels(0),points(-10.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(237)|,name(Curious),cat(Mundane, Mental, Mundane Mental),cost(-5),mods(Self-Control),page(B129),taboo(DI:Incurious),syslevels(0),points(-5.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(278)|,name(Enemy),nameext(Triad),cat(Mundane, Social, Mundane Social),cost(-30),mods(Enemy, Frequency of Appearance),page(B135),basedon(Enemy (Formidable group)),syslevels(0),points(-15.0),baselevel(1),level(1),premodspoints(-30.0),needscheck(-1),taboofailed(0) idkey(281)|,name(Gullibility),cat(Mundane, Mental, Mundane Mental),cost(-10),gives(-3 To SK:Merchant),mods(Self-Control),page(B137),taboo(SK:Detect Lies),syslevels(0),points(-15.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(284)|,name(Hidebound),cat(Mundane, Mental, Mundane Mental),cost(-5),page(B138),conditional(-2 to SK:Artist when "creativity matters", -2 to SK:Engineer when "making a new invention"),syslevels(0),points(-5.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(239)|,name(Honesty),cat(Mundane, Mental, Mundane Mental),cost(-10),mods(Self-Control),page(B138),conditional(+1 to ST:Reaction when "honesty becomes known", +3 to ST:Reaction when "a question of honor or trust is involved"),syslevels(0),points(-15.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(267)|,name(Motion Sickness),cat(Mundane, Physical, Mundane Physical),cost(-10),page(B144),syslevels(0),points(-10.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(287)|,name(No Sense of Humor),cat(Mundane, Mental, Mundane Mental),cost(-10),page(B146),conditional(-2 to ST:Reaction),syslevels(0),points(-10.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(436)|,name(Obsession),nameext(Perfect my art at any cost),cat(Mundane, Mental, Mundane Mental),cost(-10),mods(Self-Control),page(B146),syslevels(0),points(-15.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(241)|,name(Overconfidence),cat(Mundane, Mental, Mundane Mental),cost(-5),mods(Self-Control),page(B148),conditional(+2 to ST:Reaction when "young or naive individuals", -2 to ST:Reaction when "experienced NPCs"),syslevels(0),basedon(Overconfidence),tl(),usernotes(),familiarities(),points(-7.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(243)|,name(Pacifism),nameext(Cannot Harm Innocents),cat(Mundane, Mental, Mundane Mental),cost(-10),page(B148),taboo(DI:Pacifism (Self-Defense Only), DI:Pacifism (Total Nonviolence)),mods(Pacifism),syslevels(0),points(-10.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(244)|,name(Sense of Duty),nameext(Adventuring companions),cat(Mundane, Mental, Mundane Mental),cost(-5),page(B153),conditional(=+2 to ST:Reaction when "in dangerous situations if Sense of Duty is known"),syslevels(0),points(-5.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(288)|,name(Sense of Duty),nameext(Family's Honor),cat(Mundane, Mental, Mundane Mental),cost(-2/-5/-10/-15/-20),levelnames(Individual, Small Group, Large Group, Entire Race, Every Living Being),page(B153),upto(5),conditional(=+2 to ST:Reaction when "in dangerous situations if Sense of Duty is known"),basedon(Sense of Duty),syslevels(0),points(-5.0),baselevel(2),level(2),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(289)|,name(Social Stigma),nameext(Minority Group),cat(Mundane, Social, Mundane Social),cost(-10),page(B155),conditional(-2 to ST:Reaction),syslevels(0),points(-10.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(440)|,name(Status),cat(Mundane, Social, Influence, Mundane Social),cost(-5/-10),page(B28),gives(-1 to ST:Status),taboo(AD:Status),upto(2 + @indexedvalue(AD:Wealth::level, 0, 1, 1, 1, 2, 3)),syslevels(-1),points(-5.0),baselevel(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(245)|,name(Truthfulness),cat(Mundane, Mental, Mundane Mental),cost(-5),mods(Self-Control),page(B159),taboo(DI:Compulsive Lying),gives(-5 to SK:Fast-Talk),conditional(-5 to SK:Acting when "your purpose is to deceive"),syslevels(0),points(-5.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(291)|,name(Workaholic),cat(Mundane, Mental, Mundane Mental),cost(-5),page(B162),conditional(+1 to ST:Reaction, -1 to ST:Reaction),taboo(DI:Laziness),syslevels(0),points(-5.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) [Quirks] [Skills] idkey(369)|,name(Acrobatic Stand),nameext(Acrobatics),type(Tech/A),cat(Techniques, Techniques - Realistic),default("SK:Acrobatics::level" - 6),needs(SK:Acrobatics),upto(prereq),page(MA65),sd(1),deffrom(Acrobatics),deffromid(368),deflevel(12),pointmult(1),stepoff(def),step(+2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(14),level(14),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(368)|,name(Acrobatics),type(DX/H),cat(_General, Athletic),default(DX - 6, SK:Aerobatics - 4, SK:Aquabatics - 4),page(B174),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(4.0),points(4.0),baselevel(17),level(18),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(370)|,name(Aggressive Parry),nameext(Karate),type(Tech/H),cat(Techniques, Techniques - Realistic),default("SK:Karate::parrylevel" - 1),needs(SK:Karate),upto("SK:Karate::parrylevel"),page(MA65),parryat(%level),mods(Combat Techniques Punch),damage(thr-@max(4,2+@basethdice(ST:Punch)) + @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Punch) else 0)) + @if("SK:Karate::level" = ST:DX then @basethdice(ST:Punch) else @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Punch) else 0))),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(C),parry(0),skillused(Aggressive Parry (Karate)),damagebasedon(ST:Punch),sd(1),deffrom(Karate),deffromid(371),deflevel(12),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(13),chareffectivest(12),chardamage(1d-3),dmg(thr),chardamtype(cr),charreach(C),charparry(0),charskillscore(12),charskillused("SK:Aggressive Parry (Karate)"),charparryscore(13),baselevel(12),level(12),needscheck(-1),taboofailed(0) idkey(372)|,name(Artist),nameext(Calligraphy),type(IQ/H),cat(_General, Arts/Entertainment),default(IQ - 6, "SK:Artist (Body Art)" - 4, "SK:Artist (Drawing)" - 2, "SK:Artist (Illumination)" - 2, "SK:Artist (Painting)" - 2, SK:Artist - 6),page(B179),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(8),level(8),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(373)|,name(Autohypnosis),type(Will/H),cat(_General, Esoteric),default(SK:Meditation - 4),page(B179),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Will),step(-1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(1.0),points(1.0),baselevel(8),level(9),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(374)|,name(Axe Kick),nameext(Karate),type(Tech/H),cat(Techniques, Techniques - Realistic),default("SK:Karate::level" - 4),needs(SK:Karate),upto(prereq),page(MA67),mods(Combat Techniques Kick),damage(thr+@max(1,@int(@basethdice(ST:Kick)/2)) + @if("SK:Karate::level" = ST:DX then @basethdice(ST:Kick) else @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Kick) else 0))),damtype(cr),reach(C,1),parry(No),skillused(Axe Kick (Karate)),damagebasedon(ST:Kick),sd(1),deffrom(Karate),deffromid(371),deflevel(14),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),chareffectivest(12),chardamage(1d+2),dmg(thr),chardamtype(cr),charreach(C,1),charparry(No),charskillscore(15),charskillused("SK:Axe Kick (Karate)"),charparryscore(No),basepoints(2.0),points(2.0),baselevel(15),level(15),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(375)|,name(Axe/Mace),type(DX/A),cat(_General, Combat/Weapons - Melee Combat),default(DX - 5, SK:Flail - 4, "SK:Two-Handed Axe/Mace" - 3, "SK:Axe/Mace Art" - 3, "SK:Axe/Mace Sport" - 3),page(B208),parryat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(12),basepoints(1.0),points(1.0),baselevel(16),level(16),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(376)|,name(Back Kick),nameext(Karate),type(Tech/H),cat(Techniques, Techniques - Combat, Techniques, Techniques - Realistic),default("SK:Karate::level" - 4),needs(SK:Karate),upto(prereq),page(MA67, B230),sd(1),deffrom(Karate),deffromid(371),deflevel(14),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(14),level(14),needscheck(-1),taboofailed(0) idkey(394)|,name(Back Strike),nameext(Shortsword),type(Tech/H),cat(Techniques, Techniques - Realistic),default("SK:Shortsword::level" - 2),needs(SK:Shortsword),upto(prereq),page(MA67),noresync(yes),basedon(Back Strike (%MeleeWeaponSkillList%)),sd(1),deffrom(Shortsword),deffromid(391),deflevel(18),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(18),level(18),needscheck(-1),taboofailed(0) idkey(384)|,name(Back Strike),nameext(Broadsword),type(Tech/H),cat(Techniques, Techniques - Realistic),default("SK:Broadsword::level" - 2),needs(SK:Broadsword),upto(prereq),page(MA67),noresync(yes),basedon(Back Strike (%MeleeWeaponSkillList%)),sd(1),deffrom(Broadsword),deffromid(383),deflevel(19),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(20),level(20),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(377)|,name(Blind Fighting),type(Per/VH),cat(_General, Esoteric),needs(AD:Trained By A Master | AD:Weapon Master),page(B180),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(+0),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(4.0),points(4.0),baselevel(9),level(10),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(381)|,name(Body Language),nameext(Human),type(Per/A),cat(_General, Police, Social, Spy),default(SK:Detect Lies - 4, SK:Psychology - 4),page(B181),basedon(Body Language),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(+0),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(1.0),points(1.0),baselevel(9),level(10),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(382)|,name(Breakfall),nameext(Acrobatics),type(Tech/A),cat(Techniques, Techniques - Realistic),default("SK:Acrobatics::level"),needs(SK:Acrobatics),upto(prereq + 5),page(MA68),sd(1),deffrom(Acrobatics),deffromid(368),deflevel(18),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(18),level(18),needscheck(-1),taboofailed(0) idkey(383)|,name(Broadsword),type(DX/A),cat(_General, Combat/Weapons - Melee Combat),default(DX - 5, SK:Force Sword - 4, SK:Rapier - 4, SK:Saber - 4, SK:Shortsword - 2, "SK:Two-Handed Sword" - 4, SK:Broadsword Art - 3, SK:Broadsword Sport - 3, SK:Sword!),page(B208),parryat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+4),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(14),basepoints(16.0),points(16.0),baselevel(21),level(21),multpoints(16.0),apppoints(16.0),premodspoints(16.0),needscheck(-1),taboofailed(0) idkey(385)|,name(Cavalry Training),nameext(Broadsword),type(Tech/H),cat(Techniques, Techniques - Realistic),default("SK:Broadsword::level" - 2),needs(SK:Broadsword, SK:Riding),upto(prereq),page(MA69),noresync(yes),basedon(Cavalry Training (%MeleeWeaponSkillList%)),sd(1),deffrom(Broadsword),deffromid(383),deflevel(19),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(20),level(20),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(387)|,name(Climbing),type(DX/A),cat(_General, Athletic, Criminal/Street, Outdoor/Exploration),default(DX - 5),page(B183),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+3),levelmult(1),syslevels(4),extralevels(4),childpoints(0),basepoints(1.0),points(1.0),baselevel(16),level(20),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(390)|,name(Counterattack),nameext(Shortsword),type(Tech/H),cat(Techniques, Techniques - Realistic),default("SK:Shortsword::level" - 5),needs(SK:Shortsword),upto(prereq),page(MA70),noresync(yes),basedon(Counterattack (%MeleeCombatSkillList%)),sd(1),deffrom(Shortsword),deffromid(391),deflevel(15),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(15),level(15),needscheck(-1),taboofailed(0) idkey(389)|,name(Counterattack),nameext(Broadsword),type(Tech/H),cat(Techniques, Techniques - Realistic),default("SK:Broadsword::level" - 5),needs(SK:Broadsword),upto(prereq),page(MA70),noresync(yes),basedon(Counterattack (%MeleeCombatSkillList%)),sd(1),deffrom(Broadsword),deffromid(383),deflevel(16),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(17),level(17),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(393)|,name(Disarming),nameext(Shortsword),type(Tech/H),cat(Techniques, Techniques - Combat, Techniques, Techniques - Realistic),default("SK:Shortsword::level"),needs(SK:Shortsword),upto(prereq + 5),page(MA70, B230),noresync(yes),basedon(Disarming (%MeleeCombatSkillList%)),sd(1),deffrom(Shortsword),deffromid(391),deflevel(20),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(20),level(20),needscheck(-1),taboofailed(0) idkey(392)|,name(Disarming),nameext(Broadsword),type(Tech/H),cat(Techniques, Techniques - Combat, Techniques, Techniques - Realistic),default("SK:Broadsword::level"),needs(SK:Broadsword),upto(prereq + 5),page(MA70, B230),noresync(yes),basedon(Disarming (%MeleeCombatSkillList%)),sd(1),deffrom(Broadsword),deffromid(383),deflevel(21),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(21),level(21),needscheck(-1),taboofailed(0) idkey(396)|,name(Dual-Weapon Attack),nameext(Shortsword),type(Tech/H),cat(Techniques, Techniques - Combat, Techniques, Techniques - Cinematic),default("SK:Shortsword::level" - 4),needs(SK:Shortsword),upto(prereq),page(MA83, B230),noresync(yes),basedon(Dual-Weapon Attack (%OneHandedCombatSkillList%)),sd(1),deffrom(Shortsword),deffromid(391),deflevel(16),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(17),level(17),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(395)|,name(Dual-Weapon Attack),nameext(Broadsword),type(Tech/H),cat(Techniques, Techniques - Combat, Techniques, Techniques - Cinematic),default("SK:Broadsword::level" - 4),needs(SK:Broadsword),upto(prereq),page(MA83, B230),noresync(yes),basedon(Dual-Weapon Attack (%OneHandedCombatSkillList%)),sd(1),deffrom(Broadsword),deffromid(383),deflevel(17),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(18),level(18),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(397)|,name(Evade),nameext(Acrobatics),type(Tech/A),cat(Techniques, Techniques - Realistic),default("SK:Acrobatics::level"),needs(SK:Acrobatics),upto(prereq + 5),page(MA71),sd(1),deffrom(Acrobatics),deffromid(368),deflevel(18),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(18),level(18),needscheck(-1),taboofailed(0) idkey(398)|,name(Fast-Draw),nameext(Knife),type(DX/E),cat(_General, Combat/Weapons - Melee Combat, Combat/Weapons - Ranged Combat),page(B194),default(SK:Sword!),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(1.0),points(1.0),baselevel(17),level(18),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(399)|,name(Fast-Draw),nameext(Sword),type(DX/E),cat(_General, Combat/Weapons - Melee Combat),page(B194),default(SK:Sword!),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(1.0),points(1.0),baselevel(17),level(18),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(401)|,name(Feint),nameext(Shortsword),type(Tech/H),cat(Techniques, Techniques - Combat, Techniques, Techniques - Realistic),default("SK:Shortsword::level"),needs(SK:Shortsword),upto(prereq + 4),page(MA73, B231),noresync(yes),basedon(Feint (%MeleeCombatSkillList%)),sd(1),deffrom(Shortsword),deffromid(391),deflevel(20),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(20),level(20),needscheck(-1),taboofailed(0) idkey(400)|,name(Feint),nameext(Broadsword),type(Tech/H),cat(Techniques, Techniques - Combat, Techniques, Techniques - Realistic),default("SK:Broadsword::level"),needs(SK:Broadsword),upto(prereq + 4),page(MA73, B231),noresync(yes),basedon(Feint (%MeleeCombatSkillList%)),sd(1),deffrom(Broadsword),deffromid(383),deflevel(21),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(22),level(22),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(402)|,name(Holdout),type(IQ/A),cat(_General, Criminal/Street, Spy),default(IQ - 5, SK:Sleight of Hand - 3),page(B200),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(9),level(9),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(403)|,name(Immovable Stance),type(DX/H),cat(_General, Esoteric),needs(AD:Trained By A Master),page(B201),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+3),levelmult(1),syslevels(5),extralevels(5),childpoints(0),tl(),usernotes(),familiarities(),basepoints(1.0),points(1.0),baselevel(15),level(20),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(404)|,name(Jitte/Sai),type(DX/A),cat(_General, Combat/Weapons - Melee Combat),default(DX - 5, SK:Force Sword - 4, "SK:Main-Gauche" - 4, SK:Shortsword - 3, "SK:Jitte/Sai Art" - 3, "SK:Jitte/Sai Sport" - 3, SK:Sword!),page(B208),parryat(@int(%level/2)+3),sd(0),deflevel(17),deffrom(Shortsword),deffromid(391),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(12),basepoints(1.0),points(1.0),baselevel(17),level(17),multpoints(1.0),defpoints(2.0),extrapoints(2.0),apppoints(3.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(405)|,name(Jump Kick),nameext(Karate),type(Tech/H),cat(Techniques, Techniques - Combat, Techniques, Techniques - Realistic),default("SK:Karate::level" - 4),needs(SK:Karate),upto(prereq),page(MA75, B231),mods(Combat Techniques Kick),damage(thr+@max(2,@basethdice(ST:Kick)) + @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Hooves)::level" = 1 then @basethdice(ST:Kick) else 0))) + @if("SK:Karate::level" = ST:DX then @basethdice(ST:Kick) else @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Kick) else 0))),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(1,2),parry(No),skillused(Jump Kick (Karate)),damagebasedon(ST:Kick),sd(1),deffrom(Karate),deffromid(371),deflevel(14),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),chareffectivest(12),chardamage(1d+3),dmg(thr),chardamtype(cr),charreach(1,2),charparry(No),charskillscore(14),charskillused("SK:Jump Kick (Karate)"),charparryscore(No),baselevel(14),level(14),needscheck(-1),taboofailed(0) idkey(406)|,name(Jumping),type(DX/E),cat(_General, Athletic),page(B203),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(17),level(17),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(371)|,name(Karate),type(DX/H),cat(_General, Combat/Weapons - Melee Combat),default(SK:Karate Art - 3, SK:Karate Sport - 3),page(B203),parryat(@int(%level/2)+3),mods(Punch/Kick),gives(=$if(me::level >= ST:DX THEN nobase) to ST:Punch::reach$, =$if(me::level >= ST:DX THEN nobase) to ST:Kick::reach$),mode(Punch|Kick),damage(thr-1 + @if(me::level = ST:DX then @basethdice(ST:Punch) else @if(me::level > ST:DX then 2 * @basethdice(ST:Punch) else 0)) + @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Punch) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Punch) else 0))|thr+ @if(me::level = ST:DX then @basethdice(ST:Kick) else @if(me::level > ST:DX then 2 * @basethdice(ST:Kick) else 0)) + @if("DI:Horizontal::level" = 1 then @if("AD:Claws (Blunt Claws)::level" = 1 then 0 else @if("AD:Claws (Sharp Claws)::level" = 1 then 0 else @if("AD:Claws (Talons)::level" = 1 then 0 else @if("AD:Claws (Long Talons)::level" = 1 then 0 else -@basethdice(ST:Kick))))) else 0) + @if("AD:Claws (Blunt Claws)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Long Talons)::level" = 1 then @basethdice(ST:Kick) else @if("AD:Claws (Hooves)::level" = 1 then @basethdice(ST:Kick) else 0)))),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))|$if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(C|C,1),parry(0|No),skillused(Karate|Karate-2, Kicking (Karate)),damagebasedon(ST:Punch|ST:Kick),reachbasedon(ST:One Arm Reach|ST:Leg Reach),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(13),chareffectivest(12|12),chardamage(1d|1d+1),dmg(thr|thr),chardamtype(cr|cr),charreach(C|C,1),charparry(0|No),charskillscore(18|16),charskillused("SK:Karate"|"SK:Karate"-2),charparryscore(13|No),basepoints(8.0),points(8.0),baselevel(18),level(18),multpoints(8.0),apppoints(8.0),premodspoints(8.0),needscheck(-1),taboofailed(0),description(Notes: Calculated damage takes into account bonuses from Claws and skill level. You may add the modifier "Has Gauntlets/Brass Knuckles" or "Has Boots" to apply the +1 damage to Punch or Kick, as appropriate.) idkey(407)|,name(Kiai),type(HT/H),cat(_General, Esoteric),needs(AD:Trained By A Master | AD:Weapon Master),page(B203),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(HT),step(-2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(12),level(12),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(408)|,name(Kicking),nameext(Karate),type(Tech/H),cat(Techniques, Techniques - Combat, Techniques, Techniques - Realistic),default("SK:Karate::level" - 2),needs(SK:Karate),upto(prereq),page(MA75, B231),gives(=$if(me::level >= ST:DX-2 THEN nobase) to ST:Kick::reach$),sd(1),deffrom(Karate),deffromid(371),deflevel(16),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(16),level(16),needscheck(-1),taboofailed(0) idkey(409)|,name(Knife),type(DX/E),cat(_General, Combat/Weapons - Melee Combat),default(DX - 4, SK:Force Sword - 3, "SK:Main-Gauche" - 3, SK:Shortsword - 3, SK:Knife Art - 3, SK:Knife Sport - 3, SK:Sword!),page(B208),parryat(@int(%level/2)+3-1),sd(0),deflevel(17),deffrom(Shortsword),deffromid(391),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(12),basepoints(1.0),points(1.0),baselevel(18),level(18),multpoints(1.0),defpoints(1.0),extrapoints(1.0),apppoints(2.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(410)|,name(Light Walk),type(DX/H),cat(_General, Esoteric),needs(AD:Trained By A Master, SK:Acrobatics = 14, SK:Stealth = 14),page(B205),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(-1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(1.0),points(1.0),baselevel(15),level(16),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(412)|,name(Lizard Climb),type(DX/H),cat(_General, Esoteric),page(MA61),needs(AD:Trained by a Master, SK:Acrobatics = 14, SK:Climbing = 14),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+3),levelmult(1),syslevels(5),extralevels(5),childpoints(0),basepoints(1.0),points(1.0),baselevel(15),level(20),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(413)|,name(Low Fighting),nameext(Broadsword),type(Tech/H),cat(Techniques, Techniques - Realistic),default("SK:Broadsword::level" - 2),needs(SK:Broadsword),upto(prereq),page(MA77),noresync(yes),basedon(Low Fighting (%MeleeCombatSkillList%)),sd(1),deffrom(Broadsword),deffromid(383),deflevel(19),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(20),level(20),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(380)|,name(Meditation),type(Will/H),cat(_General, Esoteric),default(Will - 6, SK:Autohypnosis - 4),page(B207),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Will),step(-1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(1.0),points(1.0),baselevel(8),level(9),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(414)|,name(Mental Strength),type(Will/E),cat(_General, Esoteric),needs(AD:Trained By A Master | AD:Weapon Master),page(B209),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Will),step(+1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(1.0),points(1.0),baselevel(10),level(11),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(415)|,name(Parry Missile Weapons),type(DX/H),cat(_General, Combat/Weapons - Melee Combat),page(B212),parryat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(-2),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(11),basepoints(1.0),points(1.0),baselevel(15),level(15),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(416)|,name(Power Blow),type(Will/H),cat(_General, Esoteric),needs(AD:Trained By A Master | AD:Weapon Master),page(B215),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Will),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(9),level(9),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(417)|,name(Quick Mount),nameext(Acrobatics),type(Tech/A),cat(Techniques, Techniques - Gun Fu, Techniques, Techniques - Realistic),default("SK:Acrobatics::level" - 3),needs(SK:Acrobatics),upto(prereq),page(MA78),sd(1),deffrom(Acrobatics),deffromid(368),deflevel(15),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(15),level(15),needscheck(-1),taboofailed(0) idkey(419)|,name(Retain Weapon),nameext(Shortsword),type(Tech/H),cat(Techniques, Techniques - Combat, Techniques, Techniques - Realistic),default("SK:Shortsword::level"),needs(SK:Shortsword),upto(prereq + 5),page(MA78, B232),noresync(yes),basedon(Retain Weapon (%MeleeWeaponSkillList%)),sd(1),deffrom(Shortsword),deffromid(391),deflevel(20),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(20),level(20),needscheck(-1),taboofailed(0) idkey(418)|,name(Retain Weapon),nameext(Broadsword),type(Tech/H),cat(Techniques, Techniques - Combat, Techniques, Techniques - Realistic),default("SK:Broadsword::level"),needs(SK:Broadsword),upto(prereq + 5),page(MA78, B232),noresync(yes),basedon(Retain Weapon (%MeleeWeaponSkillList%)),sd(1),deffrom(Broadsword),deffromid(383),deflevel(21),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(21),level(21),needscheck(-1),taboofailed(0) idkey(386)|,name(Riding),nameext(Equines),type(DX/A),cat(_General, Animal),default(DX - 5, SK:Riding - 10),page(B217),basedon(Riding),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(16),level(16),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(420)|,name(Savoir-Faire),nameext(Dojo),type(IQ/E),cat(_General, Knowledge, Social),default(IQ - 4),page(B218),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(10),level(10),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(421)|,name(Sensitivity),type(Per/VH),cat(_General, Esoteric, Combat/Weapons - Melee Combat),page(MA62),needs(AD:Trained by a Master),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(Per),step(-1),levelmult(1),syslevels(1),extralevels(1),childpoints(0),basepoints(2.0),points(2.0),baselevel(8),level(9),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(391)|,name(Shortsword),type(DX/A),cat(_General, Combat/Weapons - Melee Combat),default(DX - 5, SK:Broadsword - 2, SK:Force Sword - 4, "SK:Jitte/Sai" - 3, SK:Knife - 4, SK:Saber - 4, SK:Smallsword - 4, SK:Tonfa - 3, SK:Shortsword Art - 3, SK:Shortsword Sport - 3, SK:Sword!),page(B209),parryat(@int(%level/2)+3),sd(0),deflevel(19),deffrom(Broadsword),deffromid(383),pointmult(1),stepoff(DX),step(+3),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(14),tl(),usernotes(),familiarities(),basedon(Shortsword),basepoints(4.0),points(4.0),baselevel(20),level(20),multpoints(4.0),defpoints(8.0),extrapoints(8.0),apppoints(12.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(422)|,name(Spinning Kick),nameext(Karate),type(Tech/H),cat(Techniques, Techniques - Realistic),default("SK:Karate::level" - 3),needs(SK:Karate),upto(prereq),page(MA79),sd(1),deffrom(Karate),deffromid(371),deflevel(15),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(15),level(15),needscheck(-1),taboofailed(0) idkey(423)|,name(Spinning Punch),nameext(Karate),type(Tech/H),cat(Techniques, Techniques - Realistic),default("SK:Karate::level" - 2),needs(SK:Karate),upto(prereq),page(MA79),sd(1),deffrom(Karate),deffromid(371),deflevel(16),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(16),level(16),needscheck(-1),taboofailed(0) idkey(425)|,name(Springing Attack),nameext(Shortsword),type(Tech/H),cat(Techniques, Techniques - Cinematic),default("SK:Shortsword::level" - 2),needs(SK:Shortsword),upto(prereq),page(MA87),noresync(yes),basedon(Springing Attack (%MeleeCombatSkillList%)),sd(1),deffrom(Shortsword),deffromid(391),deflevel(18),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(18),level(18),needscheck(-1),taboofailed(0) idkey(424)|,name(Springing Attack),nameext(Broadsword),type(Tech/H),cat(Techniques, Techniques - Cinematic),default("SK:Broadsword::level" - 2),needs(SK:Broadsword),upto(prereq),page(MA87),noresync(yes),basedon(Springing Attack (%MeleeCombatSkillList%)),sd(1),deffrom(Broadsword),deffromid(383),deflevel(19),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(20),level(20),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(426)|,name(Stamp Kick),nameext(Karate),type(Tech/H),cat(Techniques, Techniques - Realistic),default("SK:Karate::level" - 3),needs(SK:Karate),upto(prereq),page(MA80),mods(Combat Techniques Kick),damage(thr+1 + @if("SK:Karate::level" = ST:DX then @basethdice(ST:Kick) else @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Kick) else 0))),damtype(cr),reach(C,1),parry(No),skillused(Stamp Kick (Karate)),damagebasedon(ST:Kick),sd(1),deffrom(Karate),deffromid(371),deflevel(15),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),chareffectivest(12),chardamage(1d+2),dmg(thr),chardamtype(cr),charreach(C,1),charparry(No),charskillscore(15),charskillused("SK:Stamp Kick (Karate)"),charparryscore(No),baselevel(15),level(15),needscheck(-1),taboofailed(0) idkey(411)|,name(Stealth),type(DX/A),cat(_General, Criminal/Street, Police, Spy),default(DX - 5, IQ - 5),page(B222),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(16),level(16),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(427)|,name(Sweeping Kick),nameext(Karate),type(Tech/H),cat(Techniques, Techniques - Combat, Techniques, Techniques - Realistic),default(SK:Karate::level - 3),needs(SK:Karate),upto(Prereq),page(MA81, B232),sd(1),deffrom(Karate),deffromid(371),deflevel(15),pointmult(1),stepoff(def),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),baselevel(15),level(15),needscheck(-1),taboofailed(0) idkey(432)|,name(Targeted Attack),nameext(Broadsword Thrust/Vitals),type(Tech/H),cat(Combinations, Techniques, Techniques - Realistic),needs(SK:Broadsword),page(MA68),ta(yes),default("SK:Broadsword::level" + (0 + -3), "SK:Thrust (Broadsword)::level" + -3),upto(@max("SK:Broadsword::level" - @int(-0.5 * (0 + -3)), SK:Thrust (Broadsword)::level - @int(-0.5 * -3))),noresync(yes),basedon(Targeted Attack (%MeleeCombatSkillList% %AttackList%/%TargetAliasList%)),tl(),usernotes(),familiarities(),sd(1),deffrom(Broadsword),deffromid(383),deflevel(18),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(19),level(19),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(431)|,name(Targeted Attack),nameext(Broadsword Thrust/Neck),type(Tech/H),cat(Combinations, Techniques, Techniques - Realistic),needs(SK:Broadsword),page(MA68),ta(yes),default("SK:Broadsword::level" + (0 + -5), "SK:Thrust (Broadsword)::level" + -5),upto(@max("SK:Broadsword::level" - @int(-0.5 * (0 + -5)), SK:Thrust (Broadsword)::level - @int(-0.5 * -5))),noresync(yes),basedon(Targeted Attack (%MeleeCombatSkillList% %AttackList%/%TargetAliasList%)),tl(),usernotes(),familiarities(),sd(1),deffrom(Broadsword),deffromid(383),deflevel(16),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(17),level(17),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(430)|,name(Targeted Attack),nameext(Broadsword Swing/Skull),type(Tech/H),cat(Combinations, Techniques, Techniques - Realistic),needs(SK:Broadsword),page(MA68),ta(yes),default("SK:Broadsword::level" + (0 + -7), "SK:Swing (Broadsword)::level" + -7),upto(@max("SK:Broadsword::level" - @int(-0.5 * (0 + -7)), SK:Swing (Broadsword)::level - @int(-0.5 * -7))),noresync(yes),basedon(Targeted Attack (%MeleeCombatSkillList% %AttackList%/%TargetAliasList%)),tl(),usernotes(),familiarities(),sd(1),deffrom(Broadsword),deffromid(383),deflevel(14),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(15),level(15),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(429)|,name(Targeted Attack),nameext(Broadsword Swing/Neck),type(Tech/H),cat(Combinations, Techniques, Techniques - Realistic),needs(SK:Broadsword),page(MA68),ta(yes),default("SK:Broadsword::level" + (0 + -5), "SK:Swing (Broadsword)::level" + -5),upto(@max("SK:Broadsword::level" - @int(-0.5 * (0 + -5)), SK:Swing (Broadsword)::level - @int(-0.5 * -5))),noresync(yes),basedon(Targeted Attack (%MeleeCombatSkillList% %AttackList%/%TargetAliasList%)),tl(),usernotes(),familiarities(),sd(1),deffrom(Broadsword),deffromid(383),deflevel(16),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(17),level(17),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(428)|,name(Targeted Attack),nameext(Broadsword Swing/Arm),type(Tech/H),cat(Combinations, Techniques, Techniques - Realistic),needs(SK:Broadsword),page(MA68),ta(yes),default("SK:Broadsword::level" + (0 + -2), "SK:Swing (Broadsword)::level" + -2),upto(@max("SK:Broadsword::level" - @int(-0.5 * (0 + -2)), SK:Swing (Broadsword)::level - @int(-0.5 * -2))),noresync(yes),basedon(Targeted Attack (%MeleeCombatSkillList% %AttackList%/%TargetAliasList%)),tl(),usernotes(),familiarities(),sd(1),deffrom(Broadsword),deffromid(383),deflevel(19),pointmult(1),stepoff(def),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(20),level(20),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(433)|,name(Teaching),type(IQ/A),cat(_General, Scholarly, Social),default(IQ - 5),page(B224),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(-1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(1.0),points(1.0),baselevel(9),level(9),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(434)|,name(Thrown Weapon),nameext(Knife),type(DX/E),cat(_General, Combat/Weapons - Ranged Combat),default(DX - 4),page(B226),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(0),extralevels(0),childpoints(0),basepoints(2.0),points(2.0),baselevel(18),level(18),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(435)|,name(Two-Handed Sword),type(DX/A),cat(_General, Combat/Weapons - Melee Combat),default(DX - 5, SK:Broadsword - 4, SK:Force Sword - 4, "SK:Two-Handed Sword Art" - 3, "SK:Two-Handed Sword Sport" - 3, SK:Sword!),page(B209),parryat(@int(%level/2)+3),sd(0),deflevel(17),deffrom(Broadsword),deffromid(383),pointmult(1),stepoff(DX),step(+0),levelmult(1),syslevels(0),extralevels(0),childpoints(0),parrylevel(12),basepoints(1.0),points(1.0),baselevel(17),level(17),multpoints(1.0),defpoints(2.0),extrapoints(2.0),apppoints(3.0),premodspoints(1.0),needscheck(-1),taboofailed(0) [Spells] [Equipment] idkey(177)|,name(Bedroll),cat(DL Camping Gear),techlvl(5),basecost(4),baseweight(10),mods(Equipment),count(1),load(Horse),usernotes(),usescount(),useslocation(),premodscost(4),cost(4),precountcost(4),precountweight(10),weight(10),ocount(1),needscheck(-1),taboofailed(0),description(Awaiting description.) idkey(178)|,name(Blanket),cat(Low-Tech - Miscellaneous Equipment, Low-Tech - Miscellaneous Equipment - Domestic Conveniences, Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Furniture, Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Furniture - Bedding, Basic Set, Basic Set - Miscellaneous Equipment - Camping & Survival Gear, Basic Set - Miscellaneous Equipment, Low-Tech, Low-Tech - Miscellaneous Equipment, Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Furniture),basecost(20),baseweight(4),mods(Equipment),page(LT33),techlvl(1),count(1),load(Horse),usernotes(),usescount(),useslocation(),premodscost(20),cost(20),precountcost(20),precountweight(4),weight(4),ocount(1),needscheck(-1),taboofailed(0),description(TL:1 For one person.) idkey(179)|,name(Blanket),nameext(Horse),cat(Low-Tech - Miscellaneous Equipment, Low-Tech - Miscellaneous Equipment - Domestic Conveniences, Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Furniture, Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Furniture - Bedding, Basic Set, Basic Set - Miscellaneous Equipment - Camping & Survival Gear, Basic Set - Miscellaneous Equipment, Low-Tech, Low-Tech - Miscellaneous Equipment, Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Furniture),basecost(20),baseweight(4),mods(Equipment),page(LT33),techlvl(1),count(1),load(Horse),basedon(Blanket),usernotes(),usescount(),useslocation(),premodscost(20),cost(20),precountcost(20),precountweight(4),weight(4),ocount(1),needscheck(-1),taboofailed(0),description(TL:1 For one person.) idkey(184)|,name(Canteen),cat(Basic Set, Basic Set - Miscellaneous Equipment - Camping & Survival Gear, Basic Set - Miscellaneous Equipment, Basic Set, Basic Set - Miscellaneous Equipment, Basic Set - Miscellaneous Equipment - Camping & Survival Gear),techlvl(5),basecost(10),baseweight(1),page(B288),mods(Equipment),isparent(yes),count(2),load(Horse),usernotes(),usescount(),useslocation(),premodscost(10),cost(20),precountcost(10),precountweight(1),weight(2),ocount(2),needscheck(-1),taboofailed(0),description(TL:5 Notes: Holds 1 quart of liquid.) idkey(185)|,name(Cavalry Horse),cat(Basic Set, Basic Set - Animals, Basic Set, Basic Set - Animals),page(B459),st(22),dx(9),iq(3),ht(11),will(11),per(12),speed(5),dodge(9),move(8),sm(+1),size(3 hexes),weight(0),traits(Combat Reflexes; Domestic Animal; Enhanced Move 1 (Ground Speed 16); Hooves; Peripheral Vision; Quadruped; Weak Bite.),skills(Brawling-10; Mount-12.),basecost(2000),displaycost(4000),baseweight(0),mods(Equipment, Animal),count(1),premodscost(2000),cost(4000),precountcost(4000),precountweight(0),ocount(1),load(Horse),needscheck(-1),taboofailed(0),description(ST:22 DX:9 IQ:3 HT:11 Will:11 Per:12 Speed:5 Dodge:9 Move:8 SM:+1 (3 hexes); 1,400 lbs. Traits: Combat Reflexes; Domestic Animal; Enhanced Move 1 (Ground Speed 16); Hooves; Peripheral Vision; Quadruped; Weak Bite. Skills: Brawling-10; Mount-12. Notes: A light warhorse.) idkey(315)|,name(Cloth Cap),cat(Basic Set, Basic Set - Armor - Low-Tech - Headgear, Basic Set - Armor - Low-Tech, Basic Set - Armor, _Armor, _Armor - Low-Tech, Basic Set, Basic Set - Armor, Basic Set - Armor - Low-Tech - Headgear),techlvl(1),location(skull),dr(1*),basecost(5),baseweight(0),lc(),page(B284),itemnotes({Concealable as or under clothing.}),mods(Equipment, Armor, Armor - Cloth, Armor - Textile, Helmet),count(1),premodscost(5),cost(5),precountcost(5),precountweight(0),weight(0),chardr(1*),ocount(1),needscheck(-1),taboofailed(0),description(TL:1 LC:-- DR:1* Locations: skull Notes: [1] Concealable as or under clothing.),notes([1]) idkey(316)|,name(Cloth, Padded),nameext(Overcoat),cat(_Armor, _Armor - Low-Tech, Low-Tech, Low-Tech - Armor, Low-Tech - Armor - Body Armor - Build Your Own),page(LT100-110),location(Arms, Torso),coverage(1, 1),mods(Equipment, Armor, Armor - Organic, Armor - Cloth, Armor - Textile),techlvl(0),don(15),dr(1*),displaycost(50/base),displayweight(6/base),basecost(@round(50 * me::basecostmultiplier,2)),baseweight(@round(6 * me::basecostmultiplier,2)),basecostmultiplier((%BodyArmorCost20% + %BodyArmorCost19% + %BodyArmorCost18% + %BodyArmorCost17% + %BodyArmorCost16% + %BodyArmorCost15% + %BodyArmorCost14% + %BodyArmorCost13% + %BodyArmorCost12% + %BodyArmorCost11% + %BodyArmorCost10% + + + + + + + + 100 + 50 )/100 ),noresync(yes),count(1),basedon(Cloth, Padded (%BodyArmor1alias%%BodyArmoralt2list%)),premodscost(75),cost(75),precountcost(75),precountweight(9),weight(9),chardr(1*),ocount(1),tl(),usernotes(),familiarities(),load(On Person),needscheck(-1),taboofailed(0),description(TL:0 DR:1* Locations: Arms, Torso) idkey(187)|,name(Coin: Copper Cent),cat(DL Currency),basecost(.01),baseweight(.01),count(0),usernotes(),usescount(),useslocation(),premodscost(.01),cost(0),precountcost(0.01),precountweight(0.01),weight(0),ocount(0),load(Standard),needscheck(-1),taboofailed(0) idkey(188)|,name(Coin: Dime),cat(DL Currency),basecost(.1),baseweight(.005),count(0),usernotes(),usescount(),useslocation(),premodscost(.1),cost(0),precountcost(0.1),precountweight(0.005),weight(0),ocount(0),load(Standard),needscheck(-1),taboofailed(0) idkey(189)|,name(Coin: Double Gold Eagle),cat(DL Currency),basecost(20),baseweight(.07),count(18),usernotes(),usescount(),useslocation(),premodscost(20),cost(360),precountcost(20),precountweight(0.07),weight(1.26),ocount(18),load(Standard),needscheck(-1),taboofailed(0) idkey(190)|,name(Coin: Gold Eagle),cat(DL Currency),basecost(10),baseweight(.035),count(6),usernotes(),usescount(),useslocation(),premodscost(10),cost(60),precountcost(10),precountweight(0.035),weight(.21),ocount(6),load(Standard),needscheck(-1),taboofailed(0) idkey(191)|,name(Coin: Half Dime),cat(DL Currency),basecost(.05),baseweight(.0025),count(0),usernotes(),usescount(),useslocation(),premodscost(.05),cost(0),precountcost(0.05),precountweight(0.0025),weight(0),ocount(0),load(Standard),needscheck(-1),taboofailed(0) idkey(192)|,name(Coin: Half Dollar),cat(DL Currency),basecost(.5),baseweight(.03),count(0),usernotes(),usescount(),useslocation(),premodscost(.5),cost(0),precountcost(0.5),precountweight(0.03),weight(0),ocount(0),load(Standard),needscheck(-1),taboofailed(0) idkey(193)|,name(Coin: Half Eagle),cat(DL Currency),basecost(5),baseweight(.02),count(0),usernotes(),usescount(),useslocation(),premodscost(5),cost(0),precountcost(5),precountweight(0.02),weight(0),ocount(0),load(Standard),needscheck(-1),taboofailed(0) idkey(194)|,name(Coin: Quarter Dollar),cat(DL Currency),basecost(.25),baseweight(.015),count(0),usernotes(),usescount(),useslocation(),premodscost(.25),cost(0),precountcost(0.25),precountweight(0.015),weight(0),ocount(0),load(Standard),needscheck(-1),taboofailed(0) idkey(195)|,name(Coin: Quarter Eagle),cat(DL Currency),basecost(2.50),baseweight(.01),count(0),usernotes(),usescount(),useslocation(),premodscost(2.5),cost(0),precountcost(2.5),precountweight(0.01),weight(0),ocount(0),load(Standard),needscheck(-1),taboofailed(0) idkey(196)|,name(Coin: Silver Dollar),cat(DL Currency),basecost(1),baseweight(.06),count(1),usernotes(),usescount(),useslocation(),premodscost(1),cost(1),precountcost(1),precountweight(0.06),weight(.06),ocount(1),load(Standard),needscheck(-1),taboofailed(0) idkey(198)|,name(Complete Wardrobe),cat(Basic Set, Basic Set - Clothing, Basic Set, Basic Set - Clothing),basecost(ST:Cost of Living),baseweight(20),mods(Equipment),displaycost(varies),displayweight(20+),page(B266),techlvl(0),count(1),premodscost(600),cost(600),precountcost(600),precountweight(20),weight(20),ocount(1),load(Horse),needscheck(-1),taboofailed(0),description(Includes one to four sets of ordinary clothes, plus nightclothes, one set each of formal wear and winter clothes, and usually at least one outfit (lab coat, uniform, gym clothes, etc.) appropriate to your job or hobbies. 100% of cost of living; 20+lbs.) idkey(208)|,name(Horseshoes),cat(Basic Set, Basic Set - Animals - Equestrian Gear, Basic Set, Basic Set - Animals - Equestrian Gear),techlvl(3),basecost(50),baseweight(4),page(B289),mods(Equipment),count(4),load(Horse),basedon(Horseshoes),usernotes(),usescount(),useslocation(),premodscost(50),cost(200),precountcost(50),precountweight(4),weight(16),ocount(4),needscheck(-1),taboofailed(0),description(TL:3 Notes: Shod horses get +2 HT on any rolls for stamina on long rides. Per set.) idkey(319)|,name(Katana),cat(Basic Set, Basic Set - Melee Weapons, _Melee Weapons, _Melee Weapons - Basic Set, _Melee Weapons, _Melee Weapons - Low-Tech, Low-Tech, Low-Tech - Melee Weapons, Melee Weapons - Basic Set),basecost(650),baseweight(5),techlvl(3),page(LT66),mods(Equipment, Melee Quality, Sword Class Quality, Metal Weapon),mode(1H Swing|1H Thrust|2H Swing|2H Thrust),damage(sw+1|thr+1|sw+2|thr+1),damtype(cut|imp|cut|imp),reach(1, 2|1|1, 2|1),parry(0|0|0|0),minst(11|11|10†|10†),break(0|0|0|0),lc(4|4|4|4),skillused(Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4|Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4|Two-Handed Sword, DX-5, Broadsword-4, Force Sword-4|Two-Handed Sword, DX-5, Broadsword-4, Force Sword-4),count(1),premodscost(650),cost(15925),precountcost(15925),precountweight(3.3335),weight(3.3335),chareffectivest(12|12|12|12),charminst(11|11|10†|10†),chardamage(1d+7|1d+4|1d+8|1d+4),dmg(sw|thr|sw|thr),chardamtype(cut|imp|cut|imp),charreach(1, 2|1|1, 2|1),charparry(0|0|0|0),charbreak(-2|-2|-2|-2),charskillscore(23|23|19|19),charskillused("SK:Broadsword"|"SK:Broadsword"|"SK:Two-Handed Sword"|"SK:Two-Handed Sword"),charparryscore(15|15|13|13),ocount(1),basedon(Katana),needscheck(-1),taboofailed(0),description(TL:3 LC:4, [Dam:sw+1 cut Reach:1, 2 Parry:0 ST:11 Skill:Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4], [Dam:thr+1 imp Reach:1 Parry:0 ST:11 Skill:Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4], [Dam:sw+2 cut Reach:1, 2 Parry:0 ST:10 Skill:Two-Handed Sword, DX-5, Broadsword-4, Force Sword-4], [Dam:thr+1 imp Reach:1 Parry:0 ST:10 Skill:Two-Handed Sword, DX-5, Broadsword-4, Force Sword-4]) idkey(214)|,name(Ordinary Clothes),cat(Basic Set, Basic Set - Clothing, Basic Set, Basic Set - Clothing),basecost(ST:Cost of Living * 0.2),baseweight(2),mods(Equipment),displaycost(varies),page(B266),techlvl(0),count(1),premodscost(120),cost(120),precountcost(120),precountweight(2),weight(2),ocount(1),load(Standard),needscheck(-1),taboofailed(0),description(One complete outfit, ranging in quality from castoff rags to designer fashions, depending on Status. At minimum: undergarments, plus a tunic, blouse, or shirt with hose, skirt, or trousers - or a long tunic, robe or dress - and suitable footwear. 20% of cost of living; 2lbs.) idkey(217)|,name(Personal Basics),cat(Basic Set, Basic Set - Miscellaneous Equipment - Camping & Survival Gear, Basic Set - Miscellaneous Equipment, Basic Set, Basic Set - Miscellaneous Equipment, Basic Set - Miscellaneous Equipment - Camping & Survival Gear),techlvl(0),basecost(5),baseweight(1),page(B288),mods(Equipment),count(1),load(Horse),usernotes(),usescount(),useslocation(),premodscost(5),cost(5),precountcost(5),precountweight(1),weight(1),ocount(1),needscheck(-1),taboofailed(0),description(TL:0 Notes: Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tinderbox or flint and steel, towel, etc., as TL permits.) idkey(322)|,name(Pouch),cat(Basic Set, Basic Set - Miscellaneous Equipment - Camping & Survival Gear, Basic Set - Miscellaneous Equipment, Basic Set, Basic Set - Miscellaneous Equipment, Basic Set - Miscellaneous Equipment - Camping & Survival Gear),techlvl(0),basecost(10),baseweight(0),page(B288),mods(Equipment),isparent(yes),count(1),premodscost(10),cost(10),precountcost(10),precountweight(0),weight(0),ocount(1),needscheck(-1),taboofailed(0),description(TL:0 Notes: Holds 3 lbs.) idkey(226)|,name(Saddlebags),cat(Basic Set, Basic Set - Animals - Equestrian Gear, Basic Set, Basic Set - Animals - Equestrian Gear),techlvl(1),basecost(100),baseweight(3),page(B289),mods(Equipment),isparent(yes),count(1),premodscost(100),cost(100),precountcost(100),precountweight(3),weight(3),ocount(1),load(Horse),needscheck(-1),taboofailed(0),description(TL:1 Notes: Holds 40lbs.) idkey(323)|,name(Shoes),cat(Basic Set, Basic Set - Armor - Low-Tech - Gloves and Footwear, Basic Set - Armor - Low-Tech, Basic Set - Armor, _Armor, _Armor - Low-Tech, Basic Set, Basic Set - Armor, Basic Set - Armor - Low-Tech - Gloves and Footwear),techlvl(1),location(feet),dr(1*),basecost(40),baseweight(2),lc(),page(B284),itemnotes({Concealable as or under clothing.}),mods(Equipment, Armor),count(1),premodscost(40),cost(40),precountcost(40),precountweight(2),weight(2),chardr(1*),ocount(1),needscheck(-1),taboofailed(0),description(TL:1 LC:-- DR:1* Locations: feet Notes: [1] Concealable as or under clothing.),notes([1]) idkey(326)|,name(Small Throwing Knife),cat(_Muscle-Powered Ranged Weapons, _Muscle-Powered Ranged Weapons - Low-Tech, Low-Tech, Low-Tech - Muscle-Powered Ranged Weapons, _Muscle-Powered Ranged Weapons, _Muscle-Powered Ranged Weapons - Martial Arts, Martial Arts - Muscle-Powered Ranged Weapons, Martial Arts),page(MA231),basecost(30),baseweight(0.5),techlvl(2),mods(Equipment, Crushing/Imp Class Quality),lc(4),mode(thrown),damage(thr-1),damtype(imp),minst(5),rangehalfdam(ST*0.8),rangemax(ST*1.5),calcrange(yes),acc(1),rof(1),shots(T(1)),bulk(0),skillused(Thrown Weapon (Knife), DX-4),count(24),premodscost(30),cost(720),precountcost(30),precountweight(0.5),weight(12),chareffectivest(12),charminst(5),chardamage(1d-1),dmg(thr),chardamtype(imp),charrangehalfdam(10),charrangemax(18),characc(1),charshots(T(1)),charskillscore(18),charskillused("SK:Thrown Weapon (Knife)"),charparryscore(),charrof(1),ocount(24),needscheck(-1),taboofailed(0),description(TL:2 LC:4 Damage:thr-1 imp Acc:1 Range:ST*0.8/ST*1.5 RoF:1 Shots:T(1) ST:5 Bulk:0 Skill:Thrown Weapon (Knife) Notes:[3], [3] Not balanced for melee combat! Treat a small throwing knife as a small knife, a hungamunga or a large throwing knife as a large knife, and a large hungamunga as an axe, but with -2 to skill and therefore -1 to Parry (for knives, this adds to the usual -1 to Parry).),notes([3]) idkey(325)|,name(Small Throwing Knife),cat(_Muscle-Powered Ranged Weapons, _Muscle-Powered Ranged Weapons - Low-Tech, Low-Tech, Low-Tech - Muscle-Powered Ranged Weapons, _Muscle-Powered Ranged Weapons, _Muscle-Powered Ranged Weapons - Martial Arts, Martial Arts - Muscle-Powered Ranged Weapons, Martial Arts),page(MA231),basecost(30),baseweight(0.5),techlvl(2),mods(Equipment, Crushing/Imp Class Quality),lc(4),mode(thrown),damage(thr-1),damtype(imp),minst(5),rangehalfdam(ST*0.8),rangemax(ST*1.5),calcrange(yes),acc(1),rof(1),shots(T(1)),bulk(0),skillused(Thrown Weapon (Knife), DX-4),count(6),premodscost(30),cost(180),precountcost(30),precountweight(0.5),weight(3),chareffectivest(12),charminst(5),chardamage(1d-1),dmg(thr),chardamtype(imp),charrangehalfdam(10),charrangemax(18),characc(1),charshots(T(1)),charskillscore(18),charskillused("SK:Thrown Weapon (Knife)"),charparryscore(),charrof(1),ocount(6),basedon(Small Throwing Knife),needscheck(-1),taboofailed(0),description(TL:2 LC:4 Damage:thr-1 imp Acc:1 Range:ST*0.8/ST*1.5 RoF:1 Shots:T(1) ST:5 Bulk:0 Skill:Thrown Weapon (Knife) Notes:[3], [3] Not balanced for melee combat! Treat a small throwing knife as a small knife, a hungamunga or a large throwing knife as a large knife, and a large hungamunga as an axe, but with -2 to skill and therefore -1 to Parry (for knives, this adds to the usual -1 to Parry).),notes([3]) idkey(328)|,name(Tanto),cat(_Melee Weapons, _Melee Weapons - Low-Tech, _Muscle-Powered Ranged Weapons, _Muscle-Powered Ranged Weapons - Low-Tech, Basic Set, Basic Set - Melee Weapons, Basic Set - Muscle-Powered Ranged Weapons, _Muscle-Powered Ranged Weapons - Basic Set, _Melee Weapons - Basic Set, _Melee Weapons, _Melee Weapons - Low-Tech, Low-Tech, Low-Tech - Melee Weapons, _Melee Weapons - Martial Arts, Martial Arts - Melee Weapons, Martial Arts),basecost(40),baseweight(1),techlvl(0),page(LT67, MA225),mods(Equipment, Melee Quality, Sword Class Quality, Metal Weapon),mode(Swing|Thrust|Thrown),damage(sw-2|thr|thr),damtype(cut|imp|imp),reach(C, 1|C|),parry(-1|-1|),minst(6|6|6),break(0|0|0),lc(4|4|4),skillused(Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3|Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3|Thrown Weapon (Knife), DX-4),acc(||0),calcrange(||yes),rangehalfdam(||ST*0.8),rangemax(||ST*1.5),rof(||1),bulk(||-2),rcl(||-),shots(||T(1)),count(1),premodscost(40),cost(40),precountcost(40),precountweight(1),weight(1),chareffectivest(12|12|12),charminst(6|6|6),chardamage(1d+1|1d|1d),dmg(sw|thr|thr),chardamtype(cut|imp|imp),charrangehalfdam(||10),charrangemax(||18),charreach(C, 1|C|),characc(||0),charparry(-1|-1|),charshots(||T(1)),charbreak(0|0|0),charskillscore(18|18|18),charskillused("SK:Knife"|"SK:Knife"|"SK:Thrown Weapon (Knife)"),charparryscore(12|12|No),charrof(||1),charrcl(||-),ocount(1),basedon(Tanto),tl(),usernotes(),familiarities(),needscheck(-1),taboofailed(0),description(TL:0 LC:4, [Dam:sw-2 cut Reach:C, 1 Parry:-1 ST:6 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3], [Dam:thr imp Reach:C Parry:-1 ST:6 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).], [Dam:thr imp ACC:0 Range:ST*0.8/ST*1.5 ROF:1 Shots:T(1) ST:6 Bulk:-2 Rcl:- Skill:Thrown Weapon (Knife), DX-4]),notes(|[1]|) idkey(327)|,name(Tanto),cat(_Melee Weapons, _Melee Weapons - Low-Tech, _Muscle-Powered Ranged Weapons, _Muscle-Powered Ranged Weapons - Low-Tech, Basic Set, Basic Set - Melee Weapons, Basic Set - Muscle-Powered Ranged Weapons, _Muscle-Powered Ranged Weapons - Basic Set, _Melee Weapons - Basic Set, _Melee Weapons, _Melee Weapons - Low-Tech, Low-Tech, Low-Tech - Melee Weapons, _Melee Weapons - Martial Arts, Martial Arts - Melee Weapons, Martial Arts),basecost(40),baseweight(1),techlvl(0),page(LT67, MA225),mods(Equipment, Melee Quality, Sword Class Quality, Metal Weapon),mode(Swing|Thrust|Thrown),damage(sw-2|thr|thr),damtype(cut|imp|imp),reach(C, 1|C|),parry(-1|-1|),minst(6|6|6),break(0|0|0),lc(4|4|4),skillused(Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3|Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3|Thrown Weapon (Knife), DX-4),acc(||0),calcrange(||yes),rangehalfdam(||ST*0.8),rangemax(||ST*1.5),rof(||1),bulk(||-2),rcl(||-),shots(||T(1)),count(1),premodscost(40),cost(40),precountcost(40),precountweight(1),weight(1),chareffectivest(12|12|12),charminst(6|6|6),chardamage(1d+1|1d|1d),dmg(sw|thr|thr),chardamtype(cut|imp|imp),charrangehalfdam(||10),charrangemax(||18),charreach(C, 1|C|),characc(||0),charparry(-1|-1|),charshots(||T(1)),charbreak(0|0|0),charskillscore(18|18|18),charskillused("SK:Knife"|"SK:Knife"|"SK:Thrown Weapon (Knife)"),charparryscore(12|12|No),charrof(||1),charrcl(||-),ocount(1),basedon(Tanto),tl(),usernotes(),familiarities(),needscheck(-1),taboofailed(0),description(TL:0 LC:4, [Dam:sw-2 cut Reach:C, 1 Parry:-1 ST:6 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3], [Dam:thr imp Reach:C Parry:-1 ST:6 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).], [Dam:thr imp ACC:0 Range:ST*0.8/ST*1.5 ROF:1 Shots:T(1) ST:6 Bulk:-2 Rcl:- Skill:Thrown Weapon (Knife), DX-4]),notes(|[1]|) idkey(329)|,name(Wakizashi),cat(Basic Set, Basic Set - Melee Weapons, _Melee Weapons, _Melee Weapons - Basic Set, _Melee Weapons, _Melee Weapons - Low-Tech, Low-Tech, Low-Tech - Melee Weapons, _Melee Weapons - Martial Arts, Martial Arts - Melee Weapons, Martial Arts),basecost(400),baseweight(2),techlvl(1),page(LT69, MA225),mods(Equipment, Melee Quality, Sword Class Quality, Metal Weapon),mode(Swing|Thrust),damage(sw|thr+1),damtype(cut|imp),reach(1|1),parry(0|0),minst(8|8),break(0|0),lc(4|4),skillused(Shortsword, DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, Tonfa-3|Shortsword, DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, Tonfa-3),count(1),premodscost(400),cost(2200),precountcost(2200),precountweight(1.3334),weight(1.3334),chareffectivest(12|12),charminst(8|8),chardamage(1d+4|1d+2),dmg(sw|thr),chardamtype(cut|imp),charreach(1|1),charparry(0|0),charbreak(0|0),charskillscore(22|22),charskillused("SK:Shortsword"|"SK:Shortsword"),charparryscore(15|15),ocount(1),basedon(Wakizashi),needscheck(-1),taboofailed(0),description(TL:1 LC:4, [Dam:sw cut Reach:1 Parry:0 ST:8 Skill:Shortsword, DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, Tonfa-3], [Dam:thr+1 imp Reach:1 Parry:0 ST:8 Skill:Shortsword, DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, Tonfa-3]) idkey(233)|,name(War Saddle),cat(Basic Set, Basic Set - Animals - Equestrian Gear, Basic Set, Basic Set - Animals - Equestrian Gear),techlvl(3),basecost(250),baseweight(35),page(B289),mods(Equipment),conditional(+1 to "SK:Riding" when "rolling to stay seated"),count(1),premodscost(250),cost(250),precountcost(250),precountweight(35),weight(35),ocount(1),load(Horse),needscheck(-1),taboofailed(0),description(TL:3 Notes: +1 to Riding skill to stay seated, 50% chance user will stay seated even if unconscious. With stirrups.) idkey(330)|,name(Whetstone),cat(Basic Set, Basic Set - Miscellaneous Equipment - Tools, Basic Set - Miscellaneous Equipment, Basic Set, Basic Set - Miscellaneous Equipment, Basic Set - Miscellaneous Equipment - Tools),techlvl(1),basecost(5),baseweight(1),page(B289),mods(Equipment),count(1),premodscost(5),cost(5),precountcost(5),precountweight(1),weight(1),ocount(1),needscheck(-1),taboofailed(0),description(TL:1 Notes: For sharpening tools and weapons.) [Packages] [Mods] idkey(272),parentkey(270)|,name(You resist on a roll of 9 or less),nameext(fairly often),cost(*1.5),shortname(9 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1.5),value(*1.5),valuenum(1.5) idkey(186),parentkey(185)|,name(Animal: War-Trained),cost(*2),page(B459),group(Animal),shortname(War-Trained),level(1),premodsvalue(*2),value(*2),valuenum(2) idkey(276),parentkey(274)|,name(You resist on a roll of 6 or less),nameext(quite rarely),cost(*2),shortname(6 or less),group(Self-Control),page(B121),level(1),premodsvalue(*2),value(*2),valuenum(2) idkey(302),parentkey(249)|,name(Frequency: roll of 12 or less),nameext(Quite often),cost(*2),shortname(12 or less),group(Frequency of Appearance),page(B36),level(1),premodsvalue(*2),value(*2),valuenum(2) idkey(303),parentkey(249)|,name(Reliability: Usually Reliable),cost(*2),shortname(Usually Reliable),group(Reliability),page(B44),level(1),premodsvalue(*2),value(*2),valuenum(2) idkey(247),parentkey(237)|,name(You resist on a roll of 12 or less),nameext(quite often),cost(*1),shortname(12 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1),value(*1),valuenum(1) idkey(306),parentkey(305)|,name(Tough Skin),cost(-40%),group(Damage Resistance),page(B47),level(1),premodsvalue(-40%),value(-40%),valuenum(-40) idkey(30),parentkey(29)|,name(No Fine Manipulators),cost(-0%),formula(-@if(ST:No Fine Manipulators > 0 & ST:ST::level > 0 then 40 else 0)),forceformula(yes),group(No Fine Manipulators Stat),page(B145),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(280),parentkey(278)|,name(Frequency: roll of 6 or less),nameext(Quite rarely),cost(*1/2),shortname(6 or less),group(Frequency of Appearance),page(B36),level(1),premodsvalue(*1/2),value(*1/2),valuenum(1/2) idkey(283),parentkey(281)|,name(You resist on a roll of 9 or less),nameext(fairly often),cost(*1.5),shortname(9 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1.5),value(*1.5),valuenum(1.5) idkey(45),parentkey(44)|,name(Size),cost(-10%),group(Size HP),formula(-@if(ST:Size Modifier > 0 & ST:Hit Points::level > 0 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(273),parentkey(239)|,name(You resist on a roll of 9 or less),nameext(fairly often),cost(*1.5),shortname(9 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1.5),value(*1.5),valuenum(1.5) idkey(331),parentkey(319)|,name(_Advantage: Weapon Master Damage Bonus),cost(+0),shortname(Weapon Master Damage Bonus),group(Melee Quality),gives(=+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 )) to owner::damage$ ListAs "Weapon Master Damage Bonus"),level(1),premodsvalue(+0),value(+0),valuenum(0) idkey(332),parentkey(319)|,name(_Perk: Weapon Bond),cost(+0),gives(+1 to owner::skillscore),group(Melee Quality),page(F132, HT250, MA53, PU2:9, DF1:14),shortname(Weapon Bond),level(1),premodsvalue(+0),value(+0),valuenum(0) idkey(366),parentkey(319)|,name(Equipment: Expensive),cost(+0.5 CF),gives(=*@if(owner::emptyweight=0 THEN 2/3 ELSE 1) to owner::baseweight, =-(owner::emptyweight/3) to owner::baseweight),page(LT14, HT10, UT15),shortname(Expensive),group(Equipment),level(1),premodsvalue(+0.5 CF),value(+0.5 CF),valuenum(0.5) idkey(336),parentkey(319)|,name(Low-Tech Weapon Quality: Balanced),cost(+4 CF),gives(=+1 to owner::skillscore),page(LT59),group(Melee Quality),shortname(Balanced),level(1),premodsvalue(+4 CF),value(+4 CF),valuenum(4) idkey(335),parentkey(319)|,name(Low-Tech Weapon Quality: Very Fine),cost(+19 CF),gives(=+@textindexedvalue( $modetag(damtype), ("cut", 2), ("imp", 2) ) to owner::damage$ listAs "+2 to cut/imp damage from Quality: Very Fine", -2 to owner::break),page(LT59),group(Sword Class Quality),shortname(Very Fine Quality),level(1),premodsvalue(+19 CF),value(+19 CF),valuenum(19) idkey(264),parentkey(263)|,name(Native Language),cost(-6),gives(=+1 to ST:Native Languages, =-"AD:Language Talent::level" to owner::level),group(Native Language),page(B23),level(1),premodsvalue(-6),value(-6),valuenum(-6) idkey(54),parentkey(53)|,name(Size),cost(-10%),group(Size),formula(-@if(ST:Size Modifier > 0 & ST:Lifting ST::level > 0 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(89),parentkey(88)|,name(100% of Starting Wealth),cost(+0),group(Initial),level(1),premodsvalue(+0),value(+0),valuenum(0) idkey(438),parentkey(436)|,name(You resist on a roll of 9 or less),nameext(fairly often),cost(*1.5),shortname(9 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1.5),value(*1.5),valuenum(1.5) idkey(277),parentkey(241)|,name(You resist on a roll of 9 or less),nameext(fairly often),cost(*1.5),shortname(9 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1.5),value(*1.5),valuenum(1.5) idkey(340),parentkey(326)|,name(_Advantage: Weapon Master Damage Bonus),cost(+0),shortname(Weapon Master Damage Bonus),group(Melee Quality),gives(=+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 )) to owner::damage$ ListAs "Weapon Master Damage Bonus"),level(1),premodsvalue(+0),value(+0),valuenum(0) idkey(345),parentkey(325)|,name(_Advantage: Weapon Master Damage Bonus),cost(+0),shortname(Weapon Master Damage Bonus),group(Melee Quality),gives(=+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 )) to owner::damage$ ListAs "Weapon Master Damage Bonus"),level(1),premodsvalue(+0),value(+0),valuenum(0) idkey(116),parentkey(114)|,name(No Fine Manipulators),cost(-40%),group(No Fine Manipulators Stat),formula(-@if(ST:No Fine Manipulators > 0 & ST:ST::level > 0 then 40 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(115),parentkey(114)|,name(Size),cost(-10%),group(Size ST),formula(-@if(ST:Size Modifier > 0 & ST:ST::level > 0 THEN ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(121),parentkey(120)|,name(Size),cost(-10%),group(Size),formula(-@if(ST:Size Modifier > 0 & ST:Striking ST::level > 0 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%),valuenum(0) idkey(355),parentkey(328)|,name(_Advantage: Weapon Master Damage Bonus),cost(+0),shortname(Weapon Master Damage Bonus),group(Melee Quality),gives(=+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 )) to owner::damage$ ListAs "Weapon Master Damage Bonus"),level(1),premodsvalue(+0),value(+0),valuenum(0) idkey(350),parentkey(327)|,name(_Advantage: Weapon Master Damage Bonus),cost(+0),shortname(Weapon Master Damage Bonus),group(Melee Quality),gives(=+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 )) to owner::damage$ ListAs "Weapon Master Damage Bonus"),level(1),premodsvalue(+0),value(+0),valuenum(0) idkey(246),parentkey(245)|,name(You resist on a roll of 12 or less),nameext(quite often),cost(*1),shortname(12 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1),value(*1),valuenum(1) idkey(360),parentkey(329)|,name(_Advantage: Weapon Master Damage Bonus),cost(+0),shortname(Weapon Master Damage Bonus),group(Melee Quality),gives(=+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 )) to owner::damage$ ListAs "Weapon Master Damage Bonus"),level(1),premodsvalue(+0),value(+0),valuenum(0) idkey(361),parentkey(329)|,name(_Perk: Weapon Bond),cost(+0),gives(+1 to owner::skillscore),group(Melee Quality),page(F132, HT250, MA53, PU2:9, DF1:14),shortname(Weapon Bond),level(1),premodsvalue(+0),value(+0),valuenum(0) idkey(441),parentkey(329)|,name(Equipment: Expensive),cost(+0.5 CF),gives(=*@if(owner::emptyweight=0 THEN 2/3 ELSE 1) to owner::baseweight, =-(owner::emptyweight/3) to owner::baseweight),page(LT14, HT10, UT15),shortname(Expensive),group(Equipment),level(1),premodsvalue(+0.5 CF),value(+0.5 CF),valuenum(0.5) idkey(442),parentkey(329)|,name(Low-Tech Weapon Quality: Balanced),cost(+4 CF),gives(=+1 to owner::skillscore),page(LT59),group(Melee Quality),shortname(Balanced),level(1),premodsvalue(+4 CF),value(+4 CF),valuenum(4) idkey(257),parentkey(256)|,name(Temporary),cost(-50%),group(Wealth),page(Person: TomM),level(1),premodsvalue(-50%),value(-50%),valuenum(-50) [Description] [Notes] [Groups] group(3D Spatial Sense),name(Aerobatics),itemtype(skills) group(3D Spatial Sense),name(Astrobatics),itemtype(skills) group(3D Spatial Sense),name(Free Fall),itemtype(skills) group(3D Spatial Sense),name(Navigation),nameext(Hyperspace),itemtype(skills) group(3D Spatial Sense),name(Navigation),nameext(Space),itemtype(skills) group(Absolute Direction),name(Body Sense),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Air),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Land),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Sea),itemtype(skills) group(Alien Friend),name(Anthropology),itemtype(skills) group(Alien Friend),name(Diplomacy),itemtype(skills) group(Alien Friend),name(Expert Skill),nameext(Xenology),itemtype(skills) group(Alien Friend),name(History),itemtype(skills) group(Alien Friend),name(Psychology),itemtype(skills) group(AllCollegesMagical),name(Air) group(AllCollegesMagical),name(Body Control) group(AllCollegesMagical),name(Communication & Empathy) group(AllCollegesMagical),name(Earth) group(AllCollegesMagical),name(Enchantment) group(AllCollegesMagical),name(Fire) group(AllCollegesMagical),name(Gate) group(AllCollegesMagical),name(Healing) group(AllCollegesMagical),name(Knowledge) group(AllCollegesMagical),name(Light & Darkness) group(AllCollegesMagical),name(Meta-Spells) group(AllCollegesMagical),name(Mind Control) group(AllCollegesMagical),name(Movement) group(AllCollegesMagical),name(Necromancy) group(AllCollegesMagical),name(Protection & Warning) group(AllCollegesMagical),name(Water) group(AllSkills),name(Accounting),itemtype(skills) group(AllSkills),name(Acrobatics),itemtype(skills) group(AllSkills),name(Acting),itemtype(skills) group(AllSkills),name(Administration),itemtype(skills) group(AllSkills),name(Aerobatics),itemtype(skills) group(AllSkills),name(Airshipman),itemtype(skills) group(AllSkills),name(Alchemy),itemtype(skills) group(AllSkills),name(Animal Handling),itemtype(skills) group(AllSkills),name(Animal Handling),nameext(Big Cats),itemtype(skills) group(AllSkills),name(Animal Handling),nameext(Dogs),itemtype(skills) group(AllSkills),name(Animal Handling),nameext(Equines),itemtype(skills) group(AllSkills),name(Animal Handling),nameext(Raptors),itemtype(skills) group(AllSkills),name(Anthropology),itemtype(skills) group(AllSkills),name(Aquabatics),itemtype(skills) group(AllSkills),name(Archaeology),itemtype(skills) group(AllSkills),name(Architecture),itemtype(skills) group(AllSkills),name(Area Knowledge),itemtype(skills) group(AllSkills),name(Armoury),itemtype(skills) group(AllSkills),name(Armoury),nameext(Battlesuits),itemtype(skills) group(AllSkills),name(Armoury),nameext(Body Armor),itemtype(skills) group(AllSkills),name(Armoury),nameext(Force Shields),itemtype(skills) group(AllSkills),name(Armoury),nameext(Heavy Weapons),itemtype(skills) group(AllSkills),name(Armoury),nameext(Melee Weapons),itemtype(skills) group(AllSkills),name(Armoury),nameext(Missile Weapons),itemtype(skills) group(AllSkills),name(Armoury),nameext(Small Arms),itemtype(skills) group(AllSkills),name(Armoury),nameext(Vehicular Armor),itemtype(skills) group(AllSkills),name(Artillery),itemtype(skills) group(AllSkills),name(Artillery),nameext(Beams),itemtype(skills) group(AllSkills),name(Artillery),nameext(Bombs),itemtype(skills) group(AllSkills),name(Artillery),nameext(Cannon),itemtype(skills) group(AllSkills),name(Artillery),nameext(Catapult),itemtype(skills) group(AllSkills),name(Artillery),nameext(Guided Missile),itemtype(skills) group(AllSkills),name(Artillery),nameext(Torpedoes),itemtype(skills) group(AllSkills),name(Artist),itemtype(skills) group(AllSkills),name(Artist),nameext(Body Art),itemtype(skills) group(AllSkills),name(Artist),nameext(Calligraphy),itemtype(skills) group(AllSkills),name(Artist),nameext(Drawing),itemtype(skills) group(AllSkills),name(Artist),nameext(Illumination),itemtype(skills) group(AllSkills),name(Artist),nameext(Illusion),itemtype(skills) group(AllSkills),name(Artist),nameext(Interior Decorating),itemtype(skills) group(AllSkills),name(Artist),nameext(Painting),itemtype(skills) group(AllSkills),name(Artist),nameext(Pottery),itemtype(skills) group(AllSkills),name(Artist),nameext(Scene Design),itemtype(skills) group(AllSkills),name(Artist),nameext(Sculpting),itemtype(skills) group(AllSkills),name(Artist),nameext(Woodworking),itemtype(skills) group(AllSkills),name(Astronomy),itemtype(skills) group(AllSkills),name(Astronomy),nameext(Observational),itemtype(skills) group(AllSkills),name(Autohypnosis),itemtype(skills) group(AllSkills),name(Axe/Mace),itemtype(skills) group(AllSkills),name(Battlesuit),itemtype(skills) group(AllSkills),name(Beam Weapons),itemtype(skills) group(AllSkills),name(Beam Weapons),nameext(Pistol),itemtype(skills) group(AllSkills),name(Beam Weapons),nameext(Projector),itemtype(skills) group(AllSkills),name(Beam Weapons),nameext(Rifle),itemtype(skills) group(AllSkills),name(Bicycling),itemtype(skills) group(AllSkills),name(Bioengineering),itemtype(skills) group(AllSkills),name(Bioengineering),nameext(Cloning),itemtype(skills) group(AllSkills),name(Bioengineering),nameext(Genetic Engineering),itemtype(skills) group(AllSkills),name(Bioengineering),nameext(Tissue Engineering),itemtype(skills) group(AllSkills),name(Biology),itemtype(skills) group(AllSkills),name(Biology),nameext(Earthlike),itemtype(skills) group(AllSkills),name(Biology),nameext(Gas Giants),itemtype(skills) group(AllSkills),name(Biology),nameext(Hostile Terrestrial),itemtype(skills) group(AllSkills),name(Biology),nameext(Ice Dwarfs),itemtype(skills) group(AllSkills),name(Biology),nameext(Ice Worlds),itemtype(skills) group(AllSkills),name(Biology),nameext(Rock Worlds),itemtype(skills) group(AllSkills),name(Blind Fighting),itemtype(skills) group(AllSkills),name(Blowpipe),itemtype(skills) group(AllSkills),name(Boating),itemtype(skills) group(AllSkills),name(Boating),nameext(Large Powerboat),itemtype(skills) group(AllSkills),name(Boating),nameext(Motorboat),itemtype(skills) group(AllSkills),name(Boating),nameext(Sailboat),itemtype(skills) group(AllSkills),name(Boating),nameext(Unpowered),itemtype(skills) group(AllSkills),name(Body Control),itemtype(skills) group(AllSkills),name(Body Language),itemtype(skills) group(AllSkills),name(Body Sense),itemtype(skills) group(AllSkills),name(Bolas),itemtype(skills) group(AllSkills),name(Bow),itemtype(skills) group(AllSkills),name(Boxing),itemtype(skills) group(AllSkills),name(Brainwashing),itemtype(skills) group(AllSkills),name(Brawling),itemtype(skills) group(AllSkills),name(Breaking Blow),itemtype(skills) group(AllSkills),name(Breath Control),itemtype(skills) group(AllSkills),name(Broadsword),itemtype(skills) group(AllSkills),name(Camouflage),itemtype(skills) group(AllSkills),name(Carousing),itemtype(skills) group(AllSkills),name(Carpentry),itemtype(skills) group(AllSkills),name(Cartography),itemtype(skills) group(AllSkills),name(Chemistry),itemtype(skills) group(AllSkills),name(Climbing),itemtype(skills) group(AllSkills),name(Cloak),itemtype(skills) group(AllSkills),name(Computer Hacking),itemtype(skills) group(AllSkills),name(Computer Operation),itemtype(skills) group(AllSkills),name(Computer Programming),itemtype(skills) group(AllSkills),name(Connoisseur),itemtype(skills) group(AllSkills),name(Connoisseur),nameext(Dance),itemtype(skills) group(AllSkills),name(Connoisseur),nameext(Literature),itemtype(skills) group(AllSkills),name(Connoisseur),nameext(Music),itemtype(skills) group(AllSkills),name(Connoisseur),nameext(Visual Arts),itemtype(skills) group(AllSkills),name(Connoisseur),nameext(Wine),itemtype(skills) group(AllSkills),name(Cooking),itemtype(skills) group(AllSkills),name(Counterfeiting),itemtype(skills) group(AllSkills),name(Criminology),itemtype(skills) group(AllSkills),name(Crossbow),itemtype(skills) group(AllSkills),name(Cryptography),itemtype(skills) group(AllSkills),name(Current Affairs),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Business),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Headline News),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(High Culture),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(People),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Politics),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Popular Culture),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Science & Technology),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Sports),itemtype(skills) group(AllSkills),name(Current Affairs),nameext(Travel),itemtype(skills) group(AllSkills),name(Dancing),itemtype(skills) group(AllSkills),name(Detect Lies),itemtype(skills) group(AllSkills),name(Diagnosis),itemtype(skills) group(AllSkills),name(Diplomacy),itemtype(skills) group(AllSkills),name(Disguise),itemtype(skills) group(AllSkills),name(Diving Suit),itemtype(skills) group(AllSkills),name(Dreaming),itemtype(skills) group(AllSkills),name(Driving),itemtype(skills) group(AllSkills),name(Driving),nameext(Automobile),itemtype(skills) group(AllSkills),name(Driving),nameext(Construction Equipment),itemtype(skills) group(AllSkills),name(Driving),nameext(Halftrack),itemtype(skills) group(AllSkills),name(Driving),nameext(Heavy Wheeled),itemtype(skills) group(AllSkills),name(Driving),nameext(Hovercraft),itemtype(skills) group(AllSkills),name(Driving),nameext(Locomotive),itemtype(skills) group(AllSkills),name(Driving),nameext(Mecha),itemtype(skills) group(AllSkills),name(Driving),nameext(Motorcycle),itemtype(skills) group(AllSkills),name(Driving),nameext(Tracked),itemtype(skills) group(AllSkills),name(Dropping),itemtype(skills) group(AllSkills),name(Economics),itemtype(skills) group(AllSkills),name(Electrician),itemtype(skills) group(AllSkills),name(Electronics Operation),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Communications),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Electronic Warfare),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Force Shields),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Matter Transmitters),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Media),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Medical),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Parachronic),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Psychotronics),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Scientific),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Security),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Sensors),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Sonar),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Surveillance),itemtype(skills) group(AllSkills),name(Electronics Operation),nameext(Temporal),itemtype(skills) group(AllSkills),name(Electronics Repair),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Communications),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Computers),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Electronic Warfare),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Force Shields),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Matter Transmitters),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Media),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Medical),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Parachronic),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Psychotronics),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Scientific),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Security),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Sensors),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Sonar),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Surveillance),itemtype(skills) group(AllSkills),name(Electronics Repair),nameext(Temporal),itemtype(skills) group(AllSkills),name(Engineer),itemtype(skills) group(AllSkills),name(Engineer),nameext(Artillery),itemtype(skills) group(AllSkills),name(Engineer),nameext(Civil),itemtype(skills) group(AllSkills),name(Engineer),nameext(Combat),itemtype(skills) group(AllSkills),name(Engineer),nameext(Electrical),itemtype(skills) group(AllSkills),name(Engineer),nameext(Electronics),itemtype(skills) group(AllSkills),name(Engineer),nameext(Materials),itemtype(skills) group(AllSkills),name(Engineer),nameext(Microtechnology),itemtype(skills) group(AllSkills),name(Engineer),nameext(Mining),itemtype(skills) group(AllSkills),name(Engineer),nameext(Nanotechnology),itemtype(skills) group(AllSkills),name(Engineer),nameext(Parachronic),itemtype(skills) group(AllSkills),name(Engineer),nameext(Psychotronics),itemtype(skills) group(AllSkills),name(Engineer),nameext(Temporal),itemtype(skills) group(AllSkills),name(Enthrallment),itemtype(skills) group(AllSkills),name(Enthrallment),nameext(Captivate),itemtype(skills) group(AllSkills),name(Enthrallment),nameext(Persuade),itemtype(skills) group(AllSkills),name(Enthrallment),nameext(Suggest),itemtype(skills) group(AllSkills),name(Enthrallment),nameext(Sway Emotions),itemtype(skills) group(AllSkills),name(Escape),itemtype(skills) group(AllSkills),name(Esoteric Medicine),itemtype(skills) group(AllSkills),name(Exorcism),itemtype(skills) group(AllSkills),name(Expert Skill),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Computer Security),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Egyptology),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Epidemiology),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Hydrology),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Military Science),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Natural Philosophy),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Political Science),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Psionics),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Thanatology),itemtype(skills) group(AllSkills),name(Expert Skill),nameext(Xenology),itemtype(skills) group(AllSkills),name(Explosives),itemtype(skills) group(AllSkills),name(Explosives),nameext(Demolition),itemtype(skills) group(AllSkills),name(Explosives),nameext(Explosive Ordnance Disposal),itemtype(skills) group(AllSkills),name(Explosives),nameext(Fireworks),itemtype(skills) group(AllSkills),name(Explosives),nameext(Nuclear Ordnance Disposal),itemtype(skills) group(AllSkills),name(Explosives),nameext(Underwater Demolition),itemtype(skills) group(AllSkills),name(Falconry),itemtype(skills) group(AllSkills),name(Farming),itemtype(skills) group(AllSkills),name(Fast-Draw),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Ammo),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Arrow),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Force Sword),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Knife),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Long Arm),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Pistol),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Sword),itemtype(skills) group(AllSkills),name(Fast-Draw),nameext(Two-Handed Sword),itemtype(skills) group(AllSkills),name(Fast-Talk),itemtype(skills) group(AllSkills),name(Filch),itemtype(skills) group(AllSkills),name(Finance),itemtype(skills) group(AllSkills),name(Fire Eating),itemtype(skills) group(AllSkills),name(First Aid),itemtype(skills) group(AllSkills),name(Fishing),itemtype(skills) group(AllSkills),name(Flail),itemtype(skills) group(AllSkills),name(Flight),itemtype(skills) group(AllSkills),name(Flying Leap),itemtype(skills) group(AllSkills),name(Force Sword),itemtype(skills) group(AllSkills),name(Force Whip),itemtype(skills) group(AllSkills),name(Forced Entry),itemtype(skills) group(AllSkills),name(Forensics),itemtype(skills) group(AllSkills),name(Forgery),itemtype(skills) group(AllSkills),name(Fortune-Telling),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Astrology),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Augury),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Crystal Gazing),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Dream Interpretation),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Feng Shui),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Palmistry),itemtype(skills) group(AllSkills),name(Fortune-Telling),nameext(Tarot),itemtype(skills) group(AllSkills),name(Forward Observer),itemtype(skills) group(AllSkills),name(Free Fall),itemtype(skills) group(AllSkills),name(Freight Handling),itemtype(skills) group(AllSkills),name(Gambling),itemtype(skills) group(AllSkills),name(Games),itemtype(skills) group(AllSkills),name(Gardening),itemtype(skills) group(AllSkills),name(Garrote),itemtype(skills) group(AllSkills),name(Geography),itemtype(skills) group(AllSkills),name(Geography),nameext(Earthlike),itemtype(skills) group(AllSkills),name(Geography),nameext(Gas Giants),itemtype(skills) group(AllSkills),name(Geography),nameext(Hostile Terrestrial),itemtype(skills) group(AllSkills),name(Geography),nameext(Ice Dwarfs),itemtype(skills) group(AllSkills),name(Geography),nameext(Ice Worlds),itemtype(skills) group(AllSkills),name(Geography),nameext(Political),itemtype(skills) group(AllSkills),name(Geography),nameext(Rock Worlds),itemtype(skills) group(AllSkills),name(Geology),itemtype(skills) group(AllSkills),name(Geology),nameext(Earthlike),itemtype(skills) group(AllSkills),name(Geology),nameext(Gas Giants),itemtype(skills) group(AllSkills),name(Geology),nameext(Hostile Terrestrial),itemtype(skills) group(AllSkills),name(Geology),nameext(Ice Dwarfs),itemtype(skills) group(AllSkills),name(Geology),nameext(Ice Worlds),itemtype(skills) group(AllSkills),name(Geology),nameext(Rock Worlds),itemtype(skills) group(AllSkills),name(Gesture),itemtype(skills) group(AllSkills),name(Group Performance),itemtype(skills) group(AllSkills),name(Group Performance),nameext(Choreography),itemtype(skills) group(AllSkills),name(Group Performance),nameext(Conducting),itemtype(skills) group(AllSkills),name(Group Performance),nameext(Directing),itemtype(skills) group(AllSkills),name(Group Performance),nameext(Fight Choreography),itemtype(skills) group(AllSkills),name(Gunner),itemtype(skills) group(AllSkills),name(Gunner),nameext(Beams),itemtype(skills) group(AllSkills),name(Gunner),nameext(Cannon),itemtype(skills) group(AllSkills),name(Gunner),nameext(Catapult),itemtype(skills) group(AllSkills),name(Gunner),nameext(Machine Gun),itemtype(skills) group(AllSkills),name(Gunner),nameext(Rockets),itemtype(skills) group(AllSkills),name(Guns),itemtype(skills) group(AllSkills),name(Guns),nameext(Grenade Launcher),itemtype(skills) group(AllSkills),name(Guns),nameext(Gyroc),itemtype(skills) group(AllSkills),name(Guns),nameext(Light Anti-Armor Weapon),itemtype(skills) group(AllSkills),name(Guns),nameext(Light Machine Gun),itemtype(skills) group(AllSkills),name(Guns),nameext(Musket),itemtype(skills) group(AllSkills),name(Guns),nameext(Pistol),itemtype(skills) group(AllSkills),name(Guns),nameext(Rifle),itemtype(skills) group(AllSkills),name(Guns),nameext(Shotgun),itemtype(skills) group(AllSkills),name(Guns),nameext(Submachine Gun),itemtype(skills) group(AllSkills),name(Hazardous Materials),itemtype(skills) group(AllSkills),name(Hazardous Materials),nameext(Biological),itemtype(skills) group(AllSkills),name(Hazardous Materials),nameext(Chemical),itemtype(skills) group(AllSkills),name(Hazardous Materials),nameext(Radioactive),itemtype(skills) group(AllSkills),name(Heraldry),itemtype(skills) group(AllSkills),name(Herb Lore),itemtype(skills) group(AllSkills),name(Hidden Lore),itemtype(skills) group(AllSkills),name(Hidden Lore),nameext(Conspiracies),itemtype(skills) group(AllSkills),name(Hidden Lore),nameext(Demon Lore),itemtype(skills) group(AllSkills),name(Hidden Lore),nameext(Faerie Lore),itemtype(skills) group(AllSkills),name(Hidden Lore),nameext(Spirit Lore),itemtype(skills) group(AllSkills),name(Hiking),itemtype(skills) group(AllSkills),name(History),itemtype(skills) group(AllSkills),name(Hobby Skill),itemtype(skills) group(AllSkills),name(Holdout),itemtype(skills) group(AllSkills),name(Housekeeping),itemtype(skills) group(AllSkills),name(Hypnotism),itemtype(skills) group(AllSkills),name(Immovable Stance),itemtype(skills) group(AllSkills),name(Innate Attack),itemtype(skills) group(AllSkills),name(Innate Attack),nameext(Beam),itemtype(skills) group(AllSkills),name(Innate Attack),nameext(Breath),itemtype(skills) group(AllSkills),name(Innate Attack),nameext(Gaze),itemtype(skills) group(AllSkills),name(Innate Attack),nameext(Projectile),itemtype(skills) group(AllSkills),name(Intelligence Analysis),itemtype(skills) group(AllSkills),name(Interrogation),itemtype(skills) group(AllSkills),name(Intimidation),itemtype(skills) group(AllSkills),name(Jeweler),itemtype(skills) group(AllSkills),name(Jitte/Sai),itemtype(skills) group(AllSkills),name(Judo),itemtype(skills) group(AllSkills),name(Jumping),itemtype(skills) group(AllSkills),name(Karate),itemtype(skills) group(AllSkills),name(Kiai),itemtype(skills) group(AllSkills),name(Knife),itemtype(skills) group(AllSkills),name(Knot-Tying),itemtype(skills) group(AllSkills),name(Kusari),itemtype(skills) group(AllSkills),name(Lance),itemtype(skills) group(AllSkills),name(Lasso),itemtype(skills) group(AllSkills),name(Law),itemtype(skills) group(AllSkills),name(Leadership),itemtype(skills) group(AllSkills),name(Leatherworking),itemtype(skills) group(AllSkills),name(Lifting),itemtype(skills) group(AllSkills),name(Light Walk),itemtype(skills) group(AllSkills),name(Linguistics),itemtype(skills) group(AllSkills),name(Lip Reading),itemtype(skills) group(AllSkills),name(Liquid Projector),itemtype(skills) group(AllSkills),name(Liquid Projector),nameext(Flamethrower),itemtype(skills) group(AllSkills),name(Liquid Projector),nameext(Sprayer),itemtype(skills) group(AllSkills),name(Liquid Projector),nameext(Squirt Gun),itemtype(skills) group(AllSkills),name(Liquid Projector),nameext(Water Cannon),itemtype(skills) group(AllSkills),name(Literature),itemtype(skills) group(AllSkills),name(Lockpicking),itemtype(skills) group(AllSkills),name(Machinist),itemtype(skills) group(AllSkills),name(Main-Gauche),itemtype(skills) group(AllSkills),name(Makeup),itemtype(skills) group(AllSkills),name(Market Analysis),itemtype(skills) group(AllSkills),name(Masonry),itemtype(skills) group(AllSkills),name(Mathematics),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Applied),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Computer Science),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Cryptology),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Pure),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Statistics),itemtype(skills) group(AllSkills),name(Mathematics),nameext(Surveying),itemtype(skills) group(AllSkills),name(Mechanic),itemtype(skills) group(AllSkills),name(Meditation),itemtype(skills) group(AllSkills),name(Mental Strength),itemtype(skills) group(AllSkills),name(Merchant),itemtype(skills) group(AllSkills),name(Metallurgy),itemtype(skills) group(AllSkills),name(Meteorology),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Earthlike),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Gas Giants),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Hostile Terrestrial),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Ice Dwarfs),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Ice Worlds),itemtype(skills) group(AllSkills),name(Meteorology),nameext(Rock Worlds),itemtype(skills) group(AllSkills),name(Mimicry),itemtype(skills) group(AllSkills),name(Mimicry),nameext(Animal Sounds),itemtype(skills) group(AllSkills),name(Mimicry),nameext(Bird Calls),itemtype(skills) group(AllSkills),name(Mimicry),nameext(Speech),itemtype(skills) group(AllSkills),name(Mind Block),itemtype(skills) group(AllSkills),name(Monowire Whip),itemtype(skills) group(AllSkills),name(Mount),itemtype(skills) group(AllSkills),name(Musical Composition),itemtype(skills) group(AllSkills),name(Musical Influence),itemtype(skills) group(AllSkills),name(Musical Instrument),itemtype(skills) group(AllSkills),name(Naturalist),itemtype(skills) group(AllSkills),name(Navigation),itemtype(skills) group(AllSkills),name(Navigation),nameext(Air),itemtype(skills) group(AllSkills),name(Navigation),nameext(Hyperspace),itemtype(skills) group(AllSkills),name(Navigation),nameext(Land),itemtype(skills) group(AllSkills),name(Navigation),nameext(Sea),itemtype(skills) group(AllSkills),name(Navigation),nameext(Space),itemtype(skills) group(AllSkills),name(NBC Suit),itemtype(skills) group(AllSkills),name(Net),itemtype(skills) group(AllSkills),name(Observation),itemtype(skills) group(AllSkills),name(Occultism),itemtype(skills) group(AllSkills),name(Packing),itemtype(skills) group(AllSkills),name(Paleontology),itemtype(skills) group(AllSkills),name(Paleontology),nameext(Micropaleontology),itemtype(skills) group(AllSkills),name(Paleontology),nameext(Paleoanthropology),itemtype(skills) group(AllSkills),name(Paleontology),nameext(Paleobotany),itemtype(skills) group(AllSkills),name(Paleontology),nameext(Paleozoology),itemtype(skills) group(AllSkills),name(Panhandling),itemtype(skills) group(AllSkills),name(Parachuting),itemtype(skills) group(AllSkills),name(Parry Missile Weapons),itemtype(skills) group(AllSkills),name(Performance),itemtype(skills) group(AllSkills),name(Pharmacy),itemtype(skills) group(AllSkills),name(Philosophy),itemtype(skills) group(AllSkills),name(Photography),itemtype(skills) group(AllSkills),name(Physician),itemtype(skills) group(AllSkills),name(Physics),itemtype(skills) group(AllSkills),name(Physiology),itemtype(skills) group(AllSkills),name(Pickpocket),itemtype(skills) group(AllSkills),name(Piloting),itemtype(skills) group(AllSkills),name(Piloting),nameext(Aerospace),itemtype(skills) group(AllSkills),name(Piloting),nameext(Autogyro),itemtype(skills) group(AllSkills),name(Piloting),nameext(Contragravity),itemtype(skills) group(AllSkills),name(Piloting),nameext(Flight Pack),itemtype(skills) group(AllSkills),name(Piloting),nameext(Glider),itemtype(skills) group(AllSkills),name(Piloting),nameext(Heavy Airplane),itemtype(skills) group(AllSkills),name(Piloting),nameext(Helicopter),itemtype(skills) group(AllSkills),name(Piloting),nameext(High-Performance Airplane),itemtype(skills) group(AllSkills),name(Piloting),nameext(High-Performance Spacecraft),itemtype(skills) group(AllSkills),name(Piloting),nameext(Light Airplane),itemtype(skills) group(AllSkills),name(Piloting),nameext(Lighter-Than-Air),itemtype(skills) group(AllSkills),name(Piloting),nameext(Lightsail),itemtype(skills) group(AllSkills),name(Piloting),nameext(Low-G Wings),itemtype(skills) group(AllSkills),name(Piloting),nameext(Low-Performance Spacecraft),itemtype(skills) group(AllSkills),name(Piloting),nameext(Ultralight),itemtype(skills) group(AllSkills),name(Piloting),nameext(Vertol),itemtype(skills) group(AllSkills),name(Poetry),itemtype(skills) group(AllSkills),name(Poisons),itemtype(skills) group(AllSkills),name(Polearm),itemtype(skills) group(AllSkills),name(Politics),itemtype(skills) group(AllSkills),name(Power Blow),itemtype(skills) group(AllSkills),name(Pressure Points),itemtype(skills) group(AllSkills),name(Pressure Secrets),itemtype(skills) group(AllSkills),name(Professional Skill),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Air Traffic Controller),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Barber),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Brewer),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Cooper),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Distiller),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Dyer),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Florist),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Game Designer),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Glassblower),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Journalist),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Prostitute),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Tailor),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Tanner),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Vinter),itemtype(skills) group(AllSkills),name(Professional Skill),nameext(Weaver),itemtype(skills) group(AllSkills),name(Propaganda),itemtype(skills) group(AllSkills),name(Prospecting),itemtype(skills) group(AllSkills),name(Psychology),itemtype(skills) group(AllSkills),name(Public Speaking),itemtype(skills) group(AllSkills),name(Public Speaking),nameext(Debate),itemtype(skills) group(AllSkills),name(Public Speaking),nameext(Oratory),itemtype(skills) group(AllSkills),name(Public Speaking),nameext(Punning),itemtype(skills) group(AllSkills),name(Public Speaking),nameext(Rhetoric),itemtype(skills) group(AllSkills),name(Public Speaking),nameext(Storytelling),itemtype(skills) group(AllSkills),name(Push),itemtype(skills) group(AllSkills),name(Rapier),itemtype(skills) group(AllSkills),name(Religious Ritual),itemtype(skills) group(AllSkills),name(Research),itemtype(skills) group(AllSkills),name(Riding),itemtype(skills) group(AllSkills),name(Ritual Magic),itemtype(skills) group(AllSkills),name(Running),itemtype(skills) group(AllSkills),name(Saber),itemtype(skills) group(AllSkills),name(Savoir-Faire),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(Dojo),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(High Society),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(Mafia),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(Military),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(Police),itemtype(skills) group(AllSkills),name(Savoir-Faire),nameext(Servant),itemtype(skills) group(AllSkills),name(Scrounging),itemtype(skills) group(AllSkills),name(Scuba),itemtype(skills) group(AllSkills),name(Seamanship),itemtype(skills) group(AllSkills),name(Search),itemtype(skills) group(AllSkills),name(Sewing),itemtype(skills) group(AllSkills),name(Sex Appeal),itemtype(skills) group(AllSkills),name(Shadowing),itemtype(skills) group(AllSkills),name(Shield),itemtype(skills) group(AllSkills),name(Shield),nameext(Buckler),itemtype(skills) group(AllSkills),name(Shield),nameext(Force),itemtype(skills) group(AllSkills),name(Shield),nameext(Shield),itemtype(skills) group(AllSkills),name(Shiphandling),itemtype(skills) group(AllSkills),name(Shiphandling),nameext(Airship),itemtype(skills) group(AllSkills),name(Shiphandling),nameext(Ship),itemtype(skills) group(AllSkills),name(Shiphandling),nameext(Spaceship),itemtype(skills) group(AllSkills),name(Shiphandling),nameext(Starship),itemtype(skills) group(AllSkills),name(Shiphandling),nameext(Submarine),itemtype(skills) group(AllSkills),name(Shortsword),itemtype(skills) group(AllSkills),name(Singing),itemtype(skills) group(AllSkills),name(Skating),itemtype(skills) group(AllSkills),name(Skiing),itemtype(skills) group(AllSkills),name(Sleight of Hand),itemtype(skills) group(AllSkills),name(Sling),itemtype(skills) group(AllSkills),name(Smallsword),itemtype(skills) group(AllSkills),name(Smith),itemtype(skills) group(AllSkills),name(Smith),nameext(Copper),itemtype(skills) group(AllSkills),name(Smith),nameext(Iron),itemtype(skills) group(AllSkills),name(Smith),nameext(Lead and Tin),itemtype(skills) group(AllSkills),name(Smuggling),itemtype(skills) group(AllSkills),name(Sociology),itemtype(skills) group(AllSkills),name(Soldier),itemtype(skills) group(AllSkills),name(Spacer),itemtype(skills) group(AllSkills),name(Spear),itemtype(skills) group(AllSkills),name(Spear Thrower),itemtype(skills) group(AllSkills),name(Speed-Reading),itemtype(skills) group(AllSkills),name(Sports),itemtype(skills) group(AllSkills),name(Staff),itemtype(skills) group(AllSkills),name(Stage Combat),itemtype(skills) group(AllSkills),name(Stealth),itemtype(skills) group(AllSkills),name(Strategy),itemtype(skills) group(AllSkills),name(Strategy),nameext(Air),itemtype(skills) group(AllSkills),name(Strategy),nameext(Interstellar),itemtype(skills) group(AllSkills),name(Strategy),nameext(Land),itemtype(skills) group(AllSkills),name(Strategy),nameext(Naval),itemtype(skills) group(AllSkills),name(Strategy),nameext(Space),itemtype(skills) group(AllSkills),name(Streetwise),itemtype(skills) group(AllSkills),name(Submarine),itemtype(skills) group(AllSkills),name(Submarine),nameext(Free-Flooding Sub),itemtype(skills) group(AllSkills),name(Submarine),nameext(Large Sub),itemtype(skills) group(AllSkills),name(Submarine),nameext(Mini-Sub),itemtype(skills) group(AllSkills),name(Submariner),itemtype(skills) group(AllSkills),name(Sumo Wrestling),itemtype(skills) group(AllSkills),name(Surgery),itemtype(skills) group(AllSkills),name(Survival),itemtype(skills) group(AllSkills),name(Survival),nameext(Arctic),itemtype(skills) group(AllSkills),name(Survival),nameext(Bank),itemtype(skills) group(AllSkills),name(Survival),nameext(Deep Ocean Vent),itemtype(skills) group(AllSkills),name(Survival),nameext(Desert),itemtype(skills) group(AllSkills),name(Survival),nameext(Fresh-Water Lake),itemtype(skills) group(AllSkills),name(Survival),nameext(Island/Beach),itemtype(skills) group(AllSkills),name(Survival),nameext(Jungle),itemtype(skills) group(AllSkills),name(Survival),nameext(Mountain),itemtype(skills) group(AllSkills),name(Survival),nameext(Open Ocean),itemtype(skills) group(AllSkills),name(Survival),nameext(Plains),itemtype(skills) group(AllSkills),name(Survival),nameext(Radioactive Wasteland),itemtype(skills) group(AllSkills),name(Survival),nameext(Reef),itemtype(skills) group(AllSkills),name(Survival),nameext(River/Stream),itemtype(skills) group(AllSkills),name(Survival),nameext(Salt-Water Sea),itemtype(skills) group(AllSkills),name(Survival),nameext(Swampland),itemtype(skills) group(AllSkills),name(Survival),nameext(Tropical Lagoon),itemtype(skills) group(AllSkills),name(Survival),nameext(Woodlands),itemtype(skills) group(AllSkills),name(Swimming),itemtype(skills) group(AllSkills),name(Symbol Drawing),itemtype(skills) group(AllSkills),name(Tactics),itemtype(skills) group(AllSkills),name(Teaching),itemtype(skills) group(AllSkills),name(Teamster),itemtype(skills) group(AllSkills),name(Thaumatology),itemtype(skills) group(AllSkills),name(Theology),itemtype(skills) group(AllSkills),name(Throwing),itemtype(skills) group(AllSkills),name(Thrown Weapon),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Axe/Mace),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Dart),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Harpoon),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Knife),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Shuriken),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Spear),itemtype(skills) group(AllSkills),name(Thrown Weapon),nameext(Stick),itemtype(skills) group(AllSkills),name(Tonfa),itemtype(skills) group(AllSkills),name(Tracking),itemtype(skills) group(AllSkills),name(Traps),itemtype(skills) group(AllSkills),name(Two-Handed Axe/Mace),itemtype(skills) group(AllSkills),name(Two-Handed Flail),itemtype(skills) group(AllSkills),name(Two-Handed Sword),itemtype(skills) group(AllSkills),name(Typing),itemtype(skills) group(AllSkills),name(Urban Survival),itemtype(skills) group(AllSkills),name(Vacc Suit),itemtype(skills) group(AllSkills),name(Ventriloquism),itemtype(skills) group(AllSkills),name(Veterinary),itemtype(skills) group(AllSkills),name(Weather Sense),itemtype(skills) group(AllSkills),name(Weird Science),itemtype(skills) group(AllSkills),name(Whip),itemtype(skills) group(AllSkills),name(Wrestling),itemtype(skills) group(AllSkills),name(Writing),itemtype(skills) group(AllSkills),name(Zen Archery),itemtype(skills) group(AllSpellsClerical),name(Accuracy),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Analyze Magic),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Apportation),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Armor),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Aura),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Awaken),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Banish),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Blur),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Breathe Water),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Clumsiness),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Cold),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Command),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Continual Light),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Counterspell),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Create Air),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Create Earth),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Create Fire),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Create Water),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Darkness),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Daze),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Death Vision),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Deathtouch),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Deflect),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Deflect Energy),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Deflect Missile),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Destroy Water),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Detect Magic),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Dispel Magic),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Earth to Air),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Earth to Stone),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Enchant),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Entombment),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Explosive Fireball),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Extinguish Fire),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Fireball),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Flesh to Stone),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Fog),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Foolishness),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Forgetfulness),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Fortify),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Great Haste),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Great Healing),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Haste),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Heat),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Hide Thoughts),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Hinder),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Icy Weapon),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Identify Spell),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Ignite Fire),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Itch),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Lend Energy),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Lend Vitality),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Light),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Lightning),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Lockmaster),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Magelock),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Major Healing),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Mass Daze),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Mass Sleep),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Mind-Reading),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Minor Healing),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(No-Smell),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Pain),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Paralyze Limb),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Planar Summons),nameext([Plane]; Clerical),itemtype(spells) group(AllSpellsClerical),name(Plane Shift),nameext([Plane]; Clerical),itemtype(spells) group(AllSpellsClerical),name(Power),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Predict Weather),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Puissance),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Purify Air),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Purify Water),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Recover Energy),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Resist Cold),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Resist Fire),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Rooted Feet),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Seek Earth),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Seek Water),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Seeker),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Sense Emotion),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Sense Foes),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Sense Spirit),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Shape Air),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Shape Earth),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Shape Fire),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Shape Water),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Shield),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Sleep),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Spasm),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Staff),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Stench),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Stone to Earth),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Stone to Flesh),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Summon Demon),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Summon Spirit),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Trace),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Truthsayer),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Turn Zombie),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Walk on Air),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Wither Limb),nameext(Clerical),itemtype(spells) group(AllSpellsClerical),name(Zombie),nameext(Clerical),itemtype(spells) group(AllSpellsMagical),name(Accuracy),itemtype(spells) group(AllSpellsMagical),name(Analyze Magic),itemtype(spells) group(AllSpellsMagical),name(Apportation),itemtype(spells) group(AllSpellsMagical),name(Armor),itemtype(spells) group(AllSpellsMagical),name(Aura),itemtype(spells) group(AllSpellsMagical),name(Awaken),itemtype(spells) group(AllSpellsMagical),name(Banish),itemtype(spells) group(AllSpellsMagical),name(Blur),itemtype(spells) group(AllSpellsMagical),name(Breathe Water),itemtype(spells) group(AllSpellsMagical),name(Clumsiness),itemtype(spells) group(AllSpellsMagical),name(Cold),itemtype(spells) group(AllSpellsMagical),name(Command),itemtype(spells) group(AllSpellsMagical),name(Continual Light),itemtype(spells) group(AllSpellsMagical),name(Counterspell),itemtype(spells) group(AllSpellsMagical),name(Create Air),itemtype(spells) group(AllSpellsMagical),name(Create Earth),itemtype(spells) group(AllSpellsMagical),name(Create Fire),itemtype(spells) group(AllSpellsMagical),name(Create Water),itemtype(spells) group(AllSpellsMagical),name(Darkness),itemtype(spells) group(AllSpellsMagical),name(Daze),itemtype(spells) group(AllSpellsMagical),name(Death Vision),itemtype(spells) group(AllSpellsMagical),name(Deathtouch),itemtype(spells) group(AllSpellsMagical),name(Deflect),itemtype(spells) group(AllSpellsMagical),name(Deflect Energy),itemtype(spells) group(AllSpellsMagical),name(Deflect Missile),itemtype(spells) group(AllSpellsMagical),name(Destroy Water),itemtype(spells) group(AllSpellsMagical),name(Detect Magic),itemtype(spells) group(AllSpellsMagical),name(Dispel Magic),itemtype(spells) group(AllSpellsMagical),name(Earth to Air),itemtype(spells) group(AllSpellsMagical),name(Earth to Stone),itemtype(spells) group(AllSpellsMagical),name(Enchant),itemtype(spells) group(AllSpellsMagical),name(Entombment),itemtype(spells) group(AllSpellsMagical),name(Explosive Fireball),itemtype(spells) group(AllSpellsMagical),name(Extinguish Fire),itemtype(spells) group(AllSpellsMagical),name(Fireball),itemtype(spells) group(AllSpellsMagical),name(Flesh to Stone),itemtype(spells) group(AllSpellsMagical),name(Fog),itemtype(spells) group(AllSpellsMagical),name(Foolishness),itemtype(spells) group(AllSpellsMagical),name(Forgetfulness),itemtype(spells) group(AllSpellsMagical),name(Fortify),itemtype(spells) group(AllSpellsMagical),name(Great Haste),itemtype(spells) group(AllSpellsMagical),name(Great Healing),itemtype(spells) group(AllSpellsMagical),name(Haste),itemtype(spells) group(AllSpellsMagical),name(Heat),itemtype(spells) group(AllSpellsMagical),name(Hide Thoughts),itemtype(spells) group(AllSpellsMagical),name(Hinder),itemtype(spells) group(AllSpellsMagical),name(Icy Weapon),itemtype(spells) group(AllSpellsMagical),name(Identify Spell),itemtype(spells) group(AllSpellsMagical),name(Ignite Fire),itemtype(spells) group(AllSpellsMagical),name(Itch),itemtype(spells) group(AllSpellsMagical),name(Lend Energy),itemtype(spells) group(AllSpellsMagical),name(Lend Vitality),itemtype(spells) group(AllSpellsMagical),name(Light),itemtype(spells) group(AllSpellsMagical),name(Lightning),itemtype(spells) group(AllSpellsMagical),name(Lockmaster),itemtype(spells) group(AllSpellsMagical),name(Magelock),itemtype(spells) group(AllSpellsMagical),name(Major Healing),itemtype(spells) group(AllSpellsMagical),name(Mass Daze),itemtype(spells) group(AllSpellsMagical),name(Mass Sleep),itemtype(spells) group(AllSpellsMagical),name(Mind-Reading),itemtype(spells) group(AllSpellsMagical),name(Minor Healing),itemtype(spells) group(AllSpellsMagical),name(No-Smell),itemtype(spells) group(AllSpellsMagical),name(Pain),itemtype(spells) group(AllSpellsMagical),name(Paralyze Limb),itemtype(spells) group(AllSpellsMagical),name(Planar Summons),nameext([Plane]),itemtype(spells) group(AllSpellsMagical),name(Plane Shift),nameext([Plane]),itemtype(spells) group(AllSpellsMagical),name(Power),itemtype(spells) group(AllSpellsMagical),name(Predict Weather),itemtype(spells) group(AllSpellsMagical),name(Puissance),itemtype(spells) group(AllSpellsMagical),name(Purify Air),itemtype(spells) group(AllSpellsMagical),name(Purify Water),itemtype(spells) group(AllSpellsMagical),name(Recover Energy),itemtype(spells) group(AllSpellsMagical),name(Resist Cold),itemtype(spells) group(AllSpellsMagical),name(Resist Fire),itemtype(spells) group(AllSpellsMagical),name(Rooted Feet),itemtype(spells) group(AllSpellsMagical),name(Seek Earth),itemtype(spells) group(AllSpellsMagical),name(Seek Water),itemtype(spells) group(AllSpellsMagical),name(Seeker),itemtype(spells) group(AllSpellsMagical),name(Sense Emotion),itemtype(spells) group(AllSpellsMagical),name(Sense Foes),itemtype(spells) group(AllSpellsMagical),name(Sense Spirit),itemtype(spells) group(AllSpellsMagical),name(Shape Air),itemtype(spells) group(AllSpellsMagical),name(Shape Earth),itemtype(spells) group(AllSpellsMagical),name(Shape Fire),itemtype(spells) group(AllSpellsMagical),name(Shape Water),itemtype(spells) group(AllSpellsMagical),name(Shield),itemtype(spells) group(AllSpellsMagical),name(Sleep),itemtype(spells) group(AllSpellsMagical),name(Spasm),itemtype(spells) group(AllSpellsMagical),name(Staff),itemtype(spells) group(AllSpellsMagical),name(Stench),itemtype(spells) group(AllSpellsMagical),name(Stone to Earth),itemtype(spells) group(AllSpellsMagical),name(Stone to Flesh),itemtype(spells) group(AllSpellsMagical),name(Summon Demon),itemtype(spells) group(AllSpellsMagical),name(Summon Spirit),itemtype(spells) group(AllSpellsMagical),name(Trace),itemtype(spells) group(AllSpellsMagical),name(Truthsayer),itemtype(spells) group(AllSpellsMagical),name(Turn Zombie),itemtype(spells) group(AllSpellsMagical),name(Walk on Air),itemtype(spells) group(AllSpellsMagical),name(Wither Limb),itemtype(spells) group(AllSpellsMagical),name(Zombie),itemtype(spells) group(AllSpellsRitual),name(Accuracy),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Analyze Magic),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Apportation),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Armor),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Aura),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Awaken),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Banish),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Blur),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Breathe Water),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Clumsiness),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Cold),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Command),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Continual Light),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Counterspell),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Create Air),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Create Earth),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Create Fire),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Create Water),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Darkness),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Daze),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Death Vision),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Deathtouch),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Deflect),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Deflect Energy),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Deflect Missile),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Destroy Water),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Detect Magic),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Dispel Magic),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Earth to Air),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Earth to Stone),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Enchant),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Entombment),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Explosive Fireball),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Extinguish Fire),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Fireball),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Flesh to Stone),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Fog),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Foolishness),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Forgetfulness),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Fortify),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Great Haste),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Great Healing),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Haste),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Heat),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Hide Thoughts),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Hinder),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Icy Weapon),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Identify Spell),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Ignite Fire),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Itch),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Lend Energy),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Lend Vitality),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Light),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Lightning),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Lockmaster),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Magelock),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Major Healing),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Mass Daze),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Mass Sleep),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Mind-Reading),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Minor Healing),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(No-Smell),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Pain),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Paralyze Limb),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Planar Summons),nameext([Plane]; Ritual),itemtype(spells) group(AllSpellsRitual),name(Plane Shift),nameext([Plane]; Ritual),itemtype(spells) group(AllSpellsRitual),name(Power),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Predict Weather),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Puissance),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Purify Air),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Purify Water),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Recover Energy),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Resist Cold),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Resist Fire),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Rooted Feet),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Seek Earth),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Seek Water),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Seeker),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Sense Emotion),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Sense Foes),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Sense Spirit),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Shape Air),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Shape Earth),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Shape Fire),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Shape Water),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Shield),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Sleep),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Spasm),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Staff),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Stench),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Stone to Earth),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Stone to Flesh),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Summon Demon),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Summon Spirit),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Trace),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Truthsayer),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Turn Zombie),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Walk on Air),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Wither Limb),nameext(Ritual),itemtype(spells) group(AllSpellsRitual),name(Zombie),nameext(Ritual),itemtype(spells) group(Allure),name(Dancing),itemtype(skills) group(Allure),name(Erotic Art),itemtype(skills) group(Allure),name(Makeup),itemtype(skills) group(Allure),name(Sex Appeal),itemtype(skills) group(Allure),name(Singing),itemtype(skills) group(Animal Control),name(Bird Control),itemtype(spells) group(Animal Control),name(Fish Control),itemtype(spells) group(Animal Control),name(Mammal Control),itemtype(spells) group(Animal Control),name(Reptile Control),itemtype(spells) group(Animal Control),name(Vermin Control),itemtype(spells) group(Animal Friend),name(Animal Handling),itemtype(skills) group(Animal Friend),name(Falconry),itemtype(skills) group(Animal Friend),name(Packing),itemtype(skills) group(Animal Friend),name(Riding),itemtype(skills) group(Animal Friend),name(Teamster),itemtype(skills) group(Animal Friend),name(Veterinary),itemtype(skills) group(Appeal),name(Appealing),itemtype(stats) group(Appeal),name(Unappealing),itemtype(stats) group(Artificer),name(Armoury),itemtype(skills) group(Artificer),name(Carpentry),itemtype(skills) group(Artificer),name(Electrician),itemtype(skills) group(Artificer),name(Electronics Repair),itemtype(skills) group(Artificer),name(Engineer),itemtype(skills) group(Artificer),name(Machinist),itemtype(skills) group(Artificer),name(Masonry),itemtype(skills) group(Artificer),name(Mechanic),itemtype(skills) group(Artificer),name(Smith),itemtype(skills) group(Bard),name(Heraldry),itemtype(skills) group(Bard),name(Literature),itemtype(skills) group(Bard),name(Musical Influence),itemtype(skills) group(Bard),name(Poetry),itemtype(skills) group(Bard),name(Public Speaking),itemtype(skills) group(Bard),name(Singing),itemtype(skills) group(Blagger),name(Fast-Talk),itemtype(skills) group(Blagger),name(Gambling),itemtype(skills) group(Blagger),name(Intimidation),itemtype(skills) group(Blagger),name(Merchant),itemtype(skills) group(Blagger),name(Panhandling),itemtype(skills) group(Born Athlete),name(Acrobatics, SK:Bicycling, SK:Climbing, SK:Hiking, SK:Jumping, SK:Lifting),itemtype(skills) group(Born Athlete),name(Riding, SK:Running, SK:Scuba, SK:Skating, SK:Skiing, SK:Sports, SK:Swimming, SK:Throwing),itemtype(skills) group(Born Spacer),name(Aerobatics),itemtype(skills) group(Born Spacer),name(Free Fall),itemtype(skills) group(Born Spacer),name(Navigation),nameext(Space),itemtype(skills) group(Born Spacer),name(Piloting),nameext(Aerospace),itemtype(skills) group(Born Spacer),name(Piloting),nameext(Contragravity),itemtype(skills) group(Born Spacer),name(Piloting),nameext(High-Performance Spacecraft),itemtype(skills) group(Born Spacer),name(Piloting),nameext(Lightsail),itemtype(skills) group(Born Spacer),name(Piloting),nameext(Low-Performance Spacecraft),itemtype(skills) group(Born Spacer),name(Spacer),itemtype(skills) group(Born Spacer),name(Vacc Suit),itemtype(skills) group(Born Tactician),name(Expert Skill),nameext(Military Science),itemtype(skills) group(Born Tactician),name(History),nameext(Military),itemtype(skills) group(Born Tactician),name(Intelligence Analysis),itemtype(skills) group(Born Tactician),name(Leadership),itemtype(skills) group(Born Tactician),name(Savoir-Faire),nameext(Military),itemtype(skills) group(Born Tactician),name(Soldier),itemtype(skills) group(Born Tactician),name(Strategy),itemtype(skills) group(Born Tactician),name(Tactics),itemtype(skills) group(Born War-Leader),name(Intelligence Analysis),itemtype(skills) group(Born War-Leader),name(Leadership),itemtype(skills) group(Born War-Leader),name(Savoir-Faire),nameext(Military),itemtype(skills) group(Born War-Leader),name(Strategy),itemtype(skills) group(Born War-Leader),name(Tactics),itemtype(skills) group(Born Warrior),name(Body Language, SK:Intimidation, SK:Leadership, SK:Savoir-Faire, SK:Soldier, SK:Tactics),itemtype(skills) group(Bounty Hunter),name(Acrobatics),itemtype(skills) group(Bounty Hunter),name(Detect Lies),itemtype(skills) group(Bounty Hunter),name(Escape),itemtype(skills) group(Bounty Hunter),name(Holdout),itemtype(skills) group(Bounty Hunter),name(Law),itemtype(skills) group(Bounty Hunter),name(Observation),itemtype(skills) group(Bounty Hunter),name(Professional Skill),nameext(Bounty Hunter),itemtype(skills) group(Bounty Hunter),name(Search),itemtype(skills) group(Bounty Hunter),name(Shadowing),itemtype(skills) group(Bounty Hunter),name(Stealth),itemtype(skills) group(Bounty Hunter),name(Streetwise),itemtype(skills) group(Bounty Hunter),name(Tracking),itemtype(skills) group(Business Acumen),name(Accounting),itemtype(skills) group(Business Acumen),name(Administration),itemtype(skills) group(Business Acumen),name(Economics),itemtype(skills) group(Business Acumen),name(Finance),itemtype(skills) group(Business Acumen),name(Gambling),itemtype(skills) group(Business Acumen),name(Market Analysis),itemtype(skills) group(Business Acumen),name(Merchant),itemtype(skills) group(Business Acumen),name(Propaganda),itemtype(skills) group(Card Sharp),name(Acting),itemtype(skills) group(Card Sharp),name(Body Language),itemtype(skills) group(Card Sharp),name(Gambling),itemtype(skills) group(Card Sharp),name(Holdout),itemtype(skills) group(Card Sharp),name(Observation),itemtype(skills) group(Card Sharp),name(Sleight of Hand),itemtype(skills) group(Charisma),name(Fortune-Telling),itemtype(skills) group(Charisma),name(Leadership),itemtype(skills) group(Charisma),name(Panhandling),itemtype(skills) group(Charisma),name(Public Speaking),itemtype(skills) group(Close to Heaven),name(Exorcism),itemtype(skills) group(Close to Heaven),name(Meditation),itemtype(skills) group(Close to Heaven),name(Religious Ritual),itemtype(skills) group(Close to Heaven),name(Theology),itemtype(skills) group(Combat Reflexes),name(Block),itemtype(stats) group(Combat Reflexes),name(Dodge),itemtype(stats) group(Combat Reflexes),name(Fast-Draw),itemtype(skills) group(Combat Reflexes),name(Parry),itemtype(stats) group(Computer Whiz),name(Computer Hacking),itemtype(skills) group(Computer Whiz),name(Computer Operation),itemtype(skills) group(Computer Whiz),name(Computer Programming),itemtype(skills) group(Computer Whiz),name(Expert Skill),nameext(Computer Security),itemtype(skills) group(Computer Whiz),name(Mathematics),itemtype(skills) group(Computer Whiz),name(Research),itemtype(skills) group(Computer Wizard),name(Computer Operation),itemtype(skills) group(Computer Wizard),name(Computer Programming),itemtype(skills) group(Computer Wizard),name(Electronics Operation),nameext(Communications),itemtype(skills) group(Computer Wizard),name(Electronics Operation),nameext(Media),itemtype(skills) group(Computer Wizard),name(Electronics Repair),nameext(Computers),itemtype(skills) group(Computer Wizard),name(Expert Skill),nameext(Arachnoxenology),itemtype(skills) group(Computer Wizard),name(Expert Skill),nameext(Computer Security),itemtype(skills) group(Computer Wizard),name(Psychology),nameext(AI),itemtype(skills) group(Conducting),name(Musical Instrument),itemtype(skills) group(Conducting),name(Singing),itemtype(skills) group(Craftsman),name(Artist),itemtype(skills) group(Craftsman),name(Carpentry),itemtype(skills) group(Craftsman),name(Leatherworking),itemtype(skills) group(Craftsman),name(Masonry),itemtype(skills) group(Craftsman),name(Sewing),itemtype(skills) group(Create Spells),name(Create Acid),itemtype(spells) group(Create Spells),name(Create Air),itemtype(spells) group(Create Spells),name(Create Air Elemental),itemtype(spells) group(Create Spells),name(Create Animal),itemtype(spells) group(Create Spells),name(Create Door),itemtype(spells) group(Create Spells),name(Create Earth),itemtype(spells) group(Create Spells),name(Create Earth Elemental),itemtype(spells) group(Create Spells),name(Create Fire),itemtype(spells) group(Create Spells),name(Create Fire Elemental),itemtype(spells) group(Create Spells),name(Create Food),itemtype(spells) group(Create Spells),name(Create Fuel),itemtype(spells) group(Create Spells),name(Create Gate),itemtype(spells) group(Create Spells),name(Create Ice),itemtype(spells) group(Create Spells),name(Create Mount),itemtype(spells) group(Create Spells),name(Create Object),itemtype(spells) group(Create Spells),name(Create Plant),itemtype(spells) group(Create Spells),name(Create Servant),itemtype(spells) group(Create Spells),name(Create Spring),itemtype(spells) group(Create Spells),name(Create Steam),itemtype(spells) group(Create Spells),name(Create Warrior),itemtype(spells) group(Create Spells),name(Create Water),itemtype(spells) group(Create Spells),name(Create Water Elemental),itemtype(spells) group(Criminal Mind),name(Criminology),itemtype(skills) group(Criminal Mind),name(Detect Lies),itemtype(skills) group(Criminal Mind),name(Interrogation),itemtype(skills) group(Criminal Mind),name(Psychology),itemtype(skills) group(Criminal Mind),name(Search),itemtype(skills) group(Criminal Mind),name(Streetwise),itemtype(skills) group(Cyberneticist),name(Computer Hacking),itemtype(skills) group(Cyberneticist),name(Computer Operation),itemtype(skills) group(Cyberneticist),name(Computer Programming),itemtype(skills) group(Cyberneticist),name(Electronics Repair),itemtype(skills) group(Deductive Genius),name(Body Language, SK:Criminology, SK:Cryptography, SK:Diagnosis, SK:Intelligence Analysis, SK:Mathematics, SK:Observation, SK:Physics, SK:Physiology, SK:Search, SK:Sociology, SK:Strategy),itemtype(skills) group(Detail-Oriented),name(Accounting),itemtype(skills) group(Detail-Oriented),name(Administration),itemtype(skills) group(Detail-Oriented),name(Heraldry),itemtype(skills) group(Detail-Oriented),name(Law),itemtype(skills) group(Detail-Oriented),name(Research),itemtype(skills) group(Detail-Oriented),name(Savoir-Faire),itemtype(skills) group(Devotion),name(Autohypnosis),itemtype(skills) group(Devotion),name(Exorcism),itemtype(skills) group(Devotion),name(Meditation),itemtype(skills) group(Devotion),name(Religious Ritual),itemtype(skills) group(Dominatrix),name(Brainwashing),itemtype(skills) group(Dominatrix),name(Detect Lies),itemtype(skills) group(Dominatrix),name(Hypnotism),itemtype(skills) group(Dominatrix),name(Intimidation),itemtype(skills) group(Dominatrix),name(Psychology),itemtype(skills) group(Dominatrix),name(Sex Appeal),itemtype(skills) group(Dull Senses),name(Dull Hearing),itemtype(spells) group(Dull Senses),name(Dull Taste and Smell),itemtype(spells) group(Dull Senses),name(Dull Vision),itemtype(spells) group(Empathy),name(Detect Lies),itemtype(skills) group(Empathy),name(Fortune-Telling),itemtype(skills) group(Encyclopaedic),name(Area Knowledge),itemtype(skills) group(Encyclopaedic),name(Connoisseur),itemtype(skills) group(Encyclopaedic),name(Current Affairs),itemtype(skills) group(Encyclopaedic),name(Expert Skill),itemtype(skills) group(Encyclopaedic),name(Geography),itemtype(skills) group(Encyclopaedic),name(History),itemtype(skills) group(Encyclopaedic),name(Intelligence Analysis),itemtype(skills) group(Encyclopaedic),name(Research),itemtype(skills) group(Encyclopaedic),name(Theology),itemtype(skills) group(Energy Spells),name(Conduct Power),itemtype(spells) group(Energy Spells),name(Create Fuel),itemtype(spells) group(Energy Spells),name(Draw Power),itemtype(spells) group(Energy Spells),name(Essential Fuel),itemtype(spells) group(Energy Spells),name(Lend Power),itemtype(spells) group(Energy Spells),name(Magnetic Vision),itemtype(spells) group(Energy Spells),name(Preserve Fuel),itemtype(spells) group(Energy Spells),name(Propel),itemtype(spells) group(Energy Spells),name(Purify Fuel),itemtype(spells) group(Energy Spells),name(Radio Hearing),itemtype(spells) group(Energy Spells),name(Seek Fuel),itemtype(spells) group(Energy Spells),name(Seek Power),itemtype(spells) group(Energy Spells),name(Spectrum Vision),itemtype(spells) group(Energy Spells),name(Steal Power),itemtype(spells) group(Energy Spells),name(Stop Power),itemtype(spells) group(Energy Spells),name(Test Fuel),itemtype(spells) group(Explosives),name(Chemistry),itemtype(skills) group(Explosives),name(Engineer),nameext(Combat),itemtype(skills) group(Explosives),name(Explosives),itemtype(skills) group(Explosives),name(Physics),itemtype(skills) group(Explosives),name(Set Trap),nameext(Explosives (Demolition)),itemtype(skills) group(FencingWeaponArtSkill),name(Main-Gauche Art),itemtype(skills) group(FencingWeaponArtSkill),name(Polearm Art),itemtype(skills) group(FencingWeaponArtSkill),name(Saber Art),itemtype(skills) group(FencingWeaponArtSkill),name(Smallsword Art),itemtype(skills) group(FencingWeaponSkill),name(Main-Gauche),itemtype(skills) group(FencingWeaponSkill),name(Rapier),itemtype(skills) group(FencingWeaponSkill),name(Saber),itemtype(skills) group(FencingWeaponSkill),name(Smallsword),itemtype(skills) group(FencingWeaponSportSkill),name(Main-Gauche Sport),itemtype(skills) group(FencingWeaponSportSkill),name(Polearm Sport),itemtype(skills) group(FencingWeaponSportSkill),name(Saber Sport),itemtype(skills) group(FencingWeaponSportSkill),name(Smallsword Sport),itemtype(skills) group(Flexibility),name(Climbing),itemtype(skills) group(Flexibility),name(Erotic Art),itemtype(skills) group(Flexibility),name(Escape),itemtype(skills) group(Flexibility),name(Lizard Climb),itemtype(skills) group(Forceful Chi),name(Breaking Blow),itemtype(skills) group(Forceful Chi),name(Erotic Art),itemtype(skills) group(Forceful Chi),name(Flying Leap),itemtype(skills) group(Forceful Chi),name(Hypnotic Hands),itemtype(skills) group(Forceful Chi),name(Hypnotism),itemtype(skills) group(Forceful Chi),name(Invisibility Art),itemtype(skills) group(Forceful Chi),name(Kiai),itemtype(skills) group(Forceful Chi),name(Power Blow),itemtype(skills) group(Forceful Chi),name(Precognitive Parry),itemtype(skills) group(Forceful Chi),name(Pressure Points),itemtype(skills) group(Forceful Chi),name(Pressure Secrets),itemtype(skills) group(Forceful Chi),name(Push),itemtype(skills) group(Forceful Chi),name(Throwing Art),itemtype(skills) group(Forceful Chi),name(Zen Archery),itemtype(skills) group(Geek),name(Computer Operation),itemtype(skills) group(Geek),name(Games),itemtype(skills) group(Geek),name(Hobby Skill),nameext(Trivia),itemtype(skills) group(Geek),name(Literature),itemtype(skills) group(Geek),name(Mathematics),itemtype(skills) group(Geek),name(Speed-Reading),itemtype(skills) group(Gifted Artist),name(Artist),itemtype(skills) group(Gifted Artist),name(Jeweler),itemtype(skills) group(Gifted Artist),name(Leatherworking),itemtype(skills) group(Gifted Artist),name(Photography),itemtype(skills) group(Gifted Artist),name(Sewing),itemtype(skills) group(Gifted Hacker),name(Computer Hacking),itemtype(skills) group(Gifted Hacker),name(Computer Operation),itemtype(skills) group(Gifted Hacker),name(Computer Programming),itemtype(skills) group(Gifted Hacker),name(Cryptography),itemtype(skills) group(Gifted Hacker),name(Expert Skill),nameext(Computer Security),itemtype(skills) group(Gifted Hacker),name(Mathematics),itemtype(skills) group(Gifted Thespian),name(Acting),itemtype(skills) group(Gifted Thespian),name(Fast-Talk),itemtype(skills) group(Gifted Thespian),name(Group Performance),itemtype(skills) group(Gifted Thespian),name(Mimicry),itemtype(skills) group(Gifted Thespian),name(Performance),itemtype(skills) group(Gifted Thespian),name(Stage Combat),itemtype(skills) group(Glib Tongue),name(Carousing),itemtype(skills) group(Glib Tongue),name(Intimidation),itemtype(skills) group(Glib Tongue),name(Performance),itemtype(skills) group(Glib Tongue),name(Public Speaking),itemtype(skills) group(Glib Tongue),name(Saviour-Faire),itemtype(skills) group(Glib Tongue),name(Sex Appeal),itemtype(skills) group(Goodwife),name(Cooking),itemtype(skills) group(Goodwife),name(Diagnosis),itemtype(skills) group(Goodwife),name(Gardening),itemtype(skills) group(Goodwife),name(Housekeeping),itemtype(skills) group(Goodwife),name(Sewing),itemtype(skills) group(Green Thumb),name(Biology),itemtype(skills) group(Green Thumb),name(Farming),itemtype(skills) group(Green Thumb),name(Gardening),itemtype(skills) group(Green Thumb),name(Herb Lore),itemtype(skills) group(Green Thumb),name(Naturalist),itemtype(skills) group(Healer),name(Diagnosis),itemtype(skills) group(Healer),name(Esoteric Medicine),itemtype(skills) group(Healer),name(First Aid),itemtype(skills) group(Healer),name(Pharmacy),itemtype(skills) group(Healer),name(Physician),itemtype(skills) group(Healer),name(Physiology),itemtype(skills) group(Healer),name(Psychology),itemtype(skills) group(Healer),name(Surgery),itemtype(skills) group(Healer),name(Veterinary),itemtype(skills) group(High Manual Dexterity),name(Artist),itemtype(skills) group(High Manual Dexterity),name(Jeweler),itemtype(skills) group(High Manual Dexterity),name(Knot-Tying),itemtype(skills) group(High Manual Dexterity),name(Leatherworking),itemtype(skills) group(High Manual Dexterity),name(Lockpicking),itemtype(skills) group(High Manual Dexterity),name(Pickpocket),itemtype(skills) group(High Manual Dexterity),name(Sewing),itemtype(skills) group(High Manual Dexterity),name(Sleight of Hand),itemtype(skills) group(High Manual Dexterity),name(Surgery),itemtype(skills) group(Hot Pilot),name(Gunner),itemtype(skills) group(Hot Pilot),name(Navigation),itemtype(skills) group(Hot Pilot),name(Piloting),itemtype(skills) group(Hunchback),name(Disguise),itemtype(skills) group(Hunchback),name(Shadowing),itemtype(skills) group(Hyperspectral Vision),name(Forensics),itemtype(skills) group(Hyperspectral Vision),name(Observation),itemtype(skills) group(Hyperspectral Vision),name(Search),itemtype(skills) group(Influence Skills),name(Diplomacy),itemtype(skills) group(Influence Skills),name(Fast-Talk),itemtype(skills) group(Influence Skills),name(Intimidation),itemtype(skills) group(Influence Skills),name(Savoir-Faire),itemtype(skills) group(Influence Skills),name(Sex Appeal),itemtype(skills) group(Influence Skills),name(Streetwise),itemtype(skills) group(Inner Balance),name(Autohypnosis),itemtype(skills) group(Inner Balance),name(Blind Fighting),itemtype(skills) group(Inner Balance),name(Body Control),itemtype(skills) group(Inner Balance),name(Body Language),itemtype(skills) group(Inner Balance),name(Body Sense),itemtype(skills) group(Inner Balance),name(Breath Control),itemtype(skills) group(Inner Balance),name(Dreaming),itemtype(skills) group(Inner Balance),name(Immovable Stance),itemtype(skills) group(Inner Balance),name(Light Walk),itemtype(skills) group(Inner Balance),name(Lizard Climb),itemtype(skills) group(Inner Balance),name(Meditation),itemtype(skills) group(Inner Balance),name(Mental Strength),itemtype(skills) group(Inner Balance),name(Mind Block),itemtype(skills) group(Inner Balance),name(Sensitivity),itemtype(skills) group(Intuitive Admiral),name(Expert Skill),nameext(Military Science),itemtype(skills) group(Intuitive Admiral),name(History),nameext(Military),itemtype(skills) group(Intuitive Admiral),name(Intelligence Analysis),itemtype(skills) group(Intuitive Admiral),name(Leadership),itemtype(skills) group(Intuitive Admiral),name(Savoir-Faire),nameext(Military),itemtype(skills) group(Intuitive Admiral),name(Shiphandling),itemtype(skills) group(Intuitive Admiral),name(Spacer),itemtype(skills) group(Intuitive Admiral),name(Strategy),itemtype(skills) group(Intuitive Pilot),name(Aerobatics),itemtype(skills) group(Intuitive Pilot),name(Free Fall),itemtype(skills) group(Intuitive Pilot),name(Navigation),itemtype(skills) group(Intuitive Pilot),name(Piloting),itemtype(skills) group(Intuitive Pilot),name(Shiphandling),nameext(Spaceship),itemtype(skills) group(Intuitive Pilot),name(Spacer),itemtype(skills) group(Keen Senses),name(Keen Hearing),itemtype(spells) group(Keen Senses),name(Keen Taste and Smell),itemtype(spells) group(Keen Senses),name(Keen Vision),itemtype(spells) group(Killjoy),name(Carousing),itemtype(skills) group(Killjoy),name(Connoisseur),itemtype(skills) group(Killjoy),name(Erotic Art),itemtype(skills) group(Killjoy),name(Gambling),itemtype(skills) group(Lightning Spells),name(Ball of Lightning),itemtype(spells) group(Lightning Spells),name(Body of Lightning),itemtype(spells) group(Lightning Spells),name(Explosive Lightning),itemtype(spells) group(Lightning Spells),name(Lightning),itemtype(spells) group(Lightning Spells),name(Lightning Armor),itemtype(spells) group(Lightning Spells),name(Lightning Missiles),itemtype(spells) group(Lightning Spells),name(Lightning Stare),itemtype(spells) group(Lightning Spells),name(Lightning Weapon),itemtype(spells) group(Lightning Spells),name(Lightning Whip),itemtype(spells) group(Lightning Spells),name(Resist Lightning),itemtype(spells) group(Lightning Spells),name(Wall of Lightning),itemtype(spells) group(Literary Genius),name(Connoisseur),nameext(Literature),itemtype(skills) group(Literary Genius),name(Poetry),itemtype(skills) group(Literary Genius),name(Psychology),itemtype(skills) group(Literary Genius),name(Writing),itemtype(skills) group(Low Empathy),name(Acting),itemtype(skills) group(Low Empathy),name(Carousing),itemtype(skills) group(Low Empathy),name(Criminology),itemtype(skills) group(Low Empathy),name(Detect Lies),itemtype(skills) group(Low Empathy),name(Diplomacy),itemtype(skills) group(Low Empathy),name(Enthrallment),itemtype(skills) group(Low Empathy),name(Fast-Talk),itemtype(skills) group(Low Empathy),name(Interrogation),itemtype(skills) group(Low Empathy),name(Leadership),itemtype(skills) group(Low Empathy),name(Merchant),itemtype(skills) group(Low Empathy),name(Politics),itemtype(skills) group(Low Empathy),name(Psychology),itemtype(skills) group(Low Empathy),name(Savoir-Faire),itemtype(skills) group(Low Empathy),name(Sex Appeal),itemtype(skills) group(Low Empathy),name(Sociology),itemtype(skills) group(Low Empathy),name(Streetwise),itemtype(skills) group(Mad Scientist),name(Armoury),itemtype(skills) group(Mad Scientist),name(Biology),itemtype(skills) group(Mad Scientist),name(Carpentry),itemtype(skills) group(Mad Scientist),name(Chemistry),itemtype(skills) group(Mad Scientist),name(Electrician),itemtype(skills) group(Mad Scientist),name(Electronics Repair),itemtype(skills) group(Mad Scientist),name(Engineer),itemtype(skills) group(Mad Scientist),name(Geology),itemtype(skills) group(Mad Scientist),name(Hazardous Materials),itemtype(skills) group(Mad Scientist),name(Intelligence Analysis),itemtype(skills) group(Mad Scientist),name(Machinist),itemtype(skills) group(Mad Scientist),name(Mathematics),itemtype(skills) group(Mad Scientist),name(Mechanic),itemtype(skills) group(Mad Scientist),name(Metallurgy),itemtype(skills) group(Mad Scientist),name(Meteorology),itemtype(skills) group(Mad Scientist),name(Physics),itemtype(skills) group(Mad Scientist),name(Research),itemtype(skills) group(Mad Scientist),name(Smith),itemtype(skills) group(Mad Scientist),name(Weird Science),itemtype(skills) group(Mariner),name(Boating),itemtype(skills) group(Mariner),name(Crewman),itemtype(skills) group(Mariner),name(Freight Handling),itemtype(skills) group(Mariner),name(Knot-Tying),itemtype(skills) group(Mariner),name(Meteorology),itemtype(skills) group(Mariner),name(Navigation),itemtype(skills) group(Mariner),name(Seamanship),itemtype(skills) group(Mariner),name(Shiphandling),itemtype(skills) group(Master Builder),name(Architecture),itemtype(skills) group(Master Builder),name(Carpentry),itemtype(skills) group(Master Builder),name(Engineer),itemtype(skills) group(Master Builder),name(Forced Entry),itemtype(skills) group(Master Builder),name(Masonry),itemtype(skills) group(Master Planner),name(Administration),itemtype(skills) group(Master Planner),name(Diplomacy),itemtype(skills) group(Master Planner),name(Finance),itemtype(skills) group(Master Planner),name(Games),itemtype(skills) group(Master Planner),name(Politics),itemtype(skills) group(Master Planner),name(Strategy),itemtype(skills) group(Master Thief),name(Computer Hacking),itemtype(skills) group(Master Thief),name(Disguise),itemtype(skills) group(Master Thief),name(Electronics Operation),itemtype(skills) group(Master Thief),name(Fast-Talk),itemtype(skills) group(Master Thief),name(Filch),itemtype(skills) group(Master Thief),name(Forgery),itemtype(skills) group(Master Thief),name(Holdout),itemtype(skills) group(Master Thief),name(Lockpicking),itemtype(skills) group(Master Thief),name(Pickpocket),itemtype(skills) group(Master Thief),name(Shadowing),itemtype(skills) group(Master Thief),name(Sleight of Hand),itemtype(skills) group(Master Thief),name(Stealth),itemtype(skills) group(Mathematical Ability),name(Accounting),itemtype(skills) group(Mathematical Ability),name(Astronomy),itemtype(skills) group(Mathematical Ability),name(Cryptography),itemtype(skills) group(Mathematical Ability),name(Engineer),itemtype(skills) group(Mathematical Ability),name(Expert Skill),nameext(Gravitational Physics),itemtype(skills) group(Mathematical Ability),name(Finance),itemtype(skills) group(Mathematical Ability),name(Market Analysis),itemtype(skills) group(Mathematical Ability),name(Mathematics),itemtype(skills) group(Mathematical Ability),name(Physics),itemtype(skills) group(MeleeWeaponArtSkill),name(Axe/Mace Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Broadsword Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Cloak Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Flail Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Force Sword Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Force Whip Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Garrote Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Jitte/Sai Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Knife Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Kusari Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Lance Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Main-Gauche Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Monowire Whip Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Parry Missile Weapons Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Polearm Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Saber Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Shortsword Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Smallsword Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Spear Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Staff Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Tonfa Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Two-Handed Axe/Mace Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Two-Handed Flail Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Two-Handed Sword Art),itemtype(skills) group(MeleeWeaponArtSkill),name(Whip Art),itemtype(skills) group(MeleeWeaponSkill),name(Axe/Mace),itemtype(skills) group(MeleeWeaponSkill),name(Broadsword),itemtype(skills) group(MeleeWeaponSkill),name(Cloak),itemtype(skills) group(MeleeWeaponSkill),name(Flail),itemtype(skills) group(MeleeWeaponSkill),name(Force Sword),itemtype(skills) group(MeleeWeaponSkill),name(Force Whip),itemtype(skills) group(MeleeWeaponSkill),name(Garrote),itemtype(skills) group(MeleeWeaponSkill),name(Jitte/Sai),itemtype(skills) group(MeleeWeaponSkill),name(Knife),itemtype(skills) group(MeleeWeaponSkill),name(Kusari),itemtype(skills) group(MeleeWeaponSkill),name(Lance),itemtype(skills) group(MeleeWeaponSkill),name(Main-Gauche),itemtype(skills) group(MeleeWeaponSkill),name(Monowire Whip),itemtype(skills) group(MeleeWeaponSkill),name(Parry Missile Weapons),itemtype(skills) group(MeleeWeaponSkill),name(Polearm),itemtype(skills) group(MeleeWeaponSkill),name(Rapier),itemtype(skills) group(MeleeWeaponSkill),name(Saber),itemtype(skills) group(MeleeWeaponSkill),name(Shortsword),itemtype(skills) group(MeleeWeaponSkill),name(Smallsword),itemtype(skills) group(MeleeWeaponSkill),name(Spear),itemtype(skills) group(MeleeWeaponSkill),name(Staff),itemtype(skills) group(MeleeWeaponSkill),name(Tonfa),itemtype(skills) group(MeleeWeaponSkill),name(Two-Handed Axe/Mace),itemtype(skills) group(MeleeWeaponSkill),name(Two-Handed Flail),itemtype(skills) group(MeleeWeaponSkill),name(Two-Handed Sword),itemtype(skills) group(MeleeWeaponSkill),name(Whip),itemtype(skills) group(MeleeWeaponSportSkill),name(Axe/Mace Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Broadsword Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Cloak Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Flail Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Force Sword Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Force Whip Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Garrote Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Jitte/Sai Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Knife Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Kusari Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Lance Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Main-Gauche Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Monowire Whip Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Parry Missile Weapons Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Polearm Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Saber Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Shortsword Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Smallsword Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Spear Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Staff Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Tonfa Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Two-Handed Axe/Mace Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Two-Handed Flail Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Two-Handed Sword Sport),itemtype(skills) group(MeleeWeaponSportSkill),name(Whip Sport),itemtype(skills) group(Memetic Engineer),name(Carousing),itemtype(skills) group(Memetic Engineer),name(Connoisseur),itemtype(skills) group(Memetic Engineer),name(Current Affairs),itemtype(skills) group(Memetic Engineer),name(Expert Skill),nameext(Memetics),itemtype(skills) group(Memetic Engineer),name(Intelligence Analysis),itemtype(skills) group(Memetic Engineer),name(Market Analysis),itemtype(skills) group(Memetic Engineer),name(Politics),itemtype(skills) group(Memetic Engineer),name(Propaganda),itemtype(skills) group(Memetic Engineer),name(Public Speaking),itemtype(skills) group(Memetic Engineer),name(Sociology),itemtype(skills) group(Memetic Engineer),name(Teaching),itemtype(skills) group(Memetic Engineer),name(Writing),itemtype(skills) group(Memetics),name(Brainwashing),itemtype(skills) group(Memetics),name(Diplomacy),itemtype(skills) group(Memetics),name(Expert Skill),nameext(Memetics),itemtype(skills) group(Memetics),name(Fast-Talk),itemtype(skills) group(Memetics),name(Interrogation),itemtype(skills) group(Memetics),name(Leadership),itemtype(skills) group(Memetics),name(Merchant),itemtype(skills) group(Memetics),name(Politics),itemtype(skills) group(Memetics),name(Propaganda),itemtype(skills) group(Memetics),name(Psychology),itemtype(skills) group(Memetics),name(Sociology),itemtype(skills) group(Memetics),name(Teaching),itemtype(skills) group(Miner),name(Climbing),itemtype(skills) group(Miner),name(Engineer),nameext(Mining),itemtype(skills) group(Miner),name(Geology),itemtype(skills) group(Miner),name(Metallurgy),itemtype(skills) group(Miner),name(Navigation),nameext(Underground),itemtype(skills) group(Miner),name(Prospecting),itemtype(skills) group(Musical Ability),name(Group Performance),nameext(Conducting),itemtype(skills) group(Musical Ability),name(Musical Composition),itemtype(skills) group(Musical Ability),name(Musical Influence),itemtype(skills) group(Musical Ability),name(Musical Instrument),itemtype(skills) group(Musical Ability),name(Singing),itemtype(skills) group(Natural Athlete),name(Acrobatics),itemtype(skills) group(Natural Athlete),name(Bicycling),itemtype(skills) group(Natural Athlete),name(Climbing),itemtype(skills) group(Natural Athlete),name(Hiking),itemtype(skills) group(Natural Athlete),name(Jumping),itemtype(skills) group(Natural Athlete),name(Lifting),itemtype(skills) group(Natural Athlete),name(Riding),itemtype(skills) group(Natural Athlete),name(Running),itemtype(skills) group(Natural Athlete),name(Skiing),itemtype(skills) group(Natural Athlete),name(Sports),itemtype(skills) group(Natural Athlete),name(Swimming),itemtype(skills) group(Natural Athlete),name(Throwing),itemtype(skills) group(Natural Diver),name(Aquabatics),itemtype(skills) group(Natural Diver),name(Diving Suit),itemtype(skills) group(Natural Diver),name(Scuba),itemtype(skills) group(Natural Diver),name(Submarine),nameext(Free-Flooding Sub),itemtype(skills) group(Natural Diver),name(Swimming),itemtype(skills) group(Natural Leader),name(Administration),itemtype(skills) group(Natural Leader),name(Leadership),itemtype(skills) group(Natural Leader),name(Politics),itemtype(skills) group(Natural Leader),name(Public Speaking),itemtype(skills) group(Natural Leader),name(Teaching),itemtype(skills) group(Oblivious),name(Diplomacy),itemtype(skills) group(Oblivious),name(Fast-Talk),itemtype(skills) group(Oblivious),name(Intimidation),itemtype(skills) group(Oblivious),name(Savoir-Faire),itemtype(skills) group(Oblivious),name(Sex Appeal),itemtype(skills) group(Oblivious),name(Streetwise),itemtype(skills) group(Occult),name(Alchemy),itemtype(skills) group(Occult),name(Occultism),itemtype(skills) group(Occult),name(Symbol Drawing),itemtype(skills) group(Occult),name(Thaumatology),itemtype(skills) group(Occultist),name(Hidden Lore),itemtype(skills) group(Occultist),name(History),itemtype(skills) group(Occultist),name(Literature),itemtype(skills) group(Occultist),name(Occultism),itemtype(skills) group(Occultist),name(Research),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Axe/Mace Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Broadsword Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Flail Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Force Sword Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Force Whip Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Garrote Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Jitte/Sai Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Knife Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Kusari Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Main-Gauche Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Monowire Whip Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Polearm Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Saber Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Shortsword Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Smallsword Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Spear Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Staff Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Tonfa Art),itemtype(skills) group(OneHandedMeleeWeaponArtSkill),name(Whip Art),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Axe/Mace),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Broadsword),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Flail),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Force Sword),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Force Whip),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Garrote),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Jitte/Sai),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Knife),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Kusari),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Main-Gauche),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Monowire Whip),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Polearm),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Rapier),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Saber),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Shortsword),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Smallsword),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Spear),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Staff),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Tonfa),itemtype(skills) group(OneHandedMeleeWeaponSkill),name(Whip),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Axe/Mace Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Broadsword Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Flail Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Force Sword Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Force Whip Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Garrote Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Jitte/Sai Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Knife Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Kusari Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Main-Gauche Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Monowire Whip Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Polearm Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Saber Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Shortsword Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Smallsword Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Spear Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Staff Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Tonfa Sport),itemtype(skills) group(OneHandedMeleeWeaponSportSkill),name(Whip Sport),itemtype(skills) group(Outdoorsman),name(Camouflage),itemtype(skills) group(Outdoorsman),name(Fishing),itemtype(skills) group(Outdoorsman),name(Mimicry),itemtype(skills) group(Outdoorsman),name(Naturalist),itemtype(skills) group(Outdoorsman),name(Navigation),itemtype(skills) group(Outdoorsman),name(Survival),itemtype(skills) group(Outdoorsman),name(Tracking),itemtype(skills) group(People Reader),name(Acting),itemtype(skills) group(People Reader),name(Body Language),itemtype(skills) group(People Reader),name(Detect Lies),itemtype(skills) group(People Reader),name(Fortune-Telling),itemtype(skills) group(People Reader),name(Psychology),itemtype(skills) group(People Reader),name(Savoir-Faire),itemtype(skills) group(Perfect Balance),name(Acrobatics),itemtype(skills) group(Perfect Balance),name(Aerobatics),itemtype(skills) group(Perfect Balance),name(Aquabatics),itemtype(skills) group(Perfect Balance),name(Climbing),itemtype(skills) group(Perfect Balance),name(Lizard Climb),itemtype(skills) group(Perfect Balance),name(Piloting),itemtype(skills) group(Physical Science),name(Astronomy),itemtype(skills) group(Physical Science),name(Chemistry),itemtype(skills) group(Physical Science),name(Geology),itemtype(skills) group(Physical Science),name(Meteorology),itemtype(skills) group(Physical Science),name(Physics),itemtype(skills) group(Pop Culture Maven),name(Connoisseur),itemtype(skills) group(Pop Culture Maven),name(Current Affairs),itemtype(skills) group(Pop Culture Maven),name(Expert Skill),nameext(Memetics),itemtype(skills) group(Radiation Spells),name(Breathe Radiation),itemtype(spells) group(Radiation Spells),name(Cure Radiation),itemtype(spells) group(Radiation Spells),name(Extinguish Radiation),itemtype(spells) group(Radiation Spells),name(Irradiate),itemtype(spells) group(Radiation Spells),name(Radiation Jet),itemtype(spells) group(Radiation Spells),name(Resist Radiation),itemtype(spells) group(Radiation Spells),name(See Radiation),itemtype(spells) group(Radiation Spells),name(Seek Radiation),itemtype(spells) group(RangedWeaponArtSkill),name(Artillery Art),nameext(Beams),itemtype(skills) group(RangedWeaponArtSkill),name(Artillery Art),nameext(Bombs),itemtype(skills) group(RangedWeaponArtSkill),name(Artillery Art),nameext(Cannon),itemtype(skills) group(RangedWeaponArtSkill),name(Artillery Art),nameext(Catapult),itemtype(skills) group(RangedWeaponArtSkill),name(Artillery Art),nameext(Guided Missile),itemtype(skills) group(RangedWeaponArtSkill),name(Artillery Art),nameext(Torpedoes),itemtype(skills) group(RangedWeaponArtSkill),name(Beam Weapons Art),nameext(Pistol),itemtype(skills) group(RangedWeaponArtSkill),name(Beam Weapons Art),nameext(Projector),itemtype(skills) group(RangedWeaponArtSkill),name(Beam Weapons Art),nameext(Rifle),itemtype(skills) group(RangedWeaponArtSkill),name(Blowpipe Art),itemtype(skills) group(RangedWeaponArtSkill),name(Bolas Art),itemtype(skills) group(RangedWeaponArtSkill),name(Bow Art),itemtype(skills) group(RangedWeaponArtSkill),name(Crossbow Art),itemtype(skills) group(RangedWeaponArtSkill),name(Dropping Art),itemtype(skills) group(RangedWeaponArtSkill),name(Gunner Art),nameext(Beams),itemtype(skills) group(RangedWeaponArtSkill),name(Gunner Art),nameext(Cannon),itemtype(skills) group(RangedWeaponArtSkill),name(Gunner Art),nameext(Catapult),itemtype(skills) group(RangedWeaponArtSkill),name(Gunner Art),nameext(Machine Gun),itemtype(skills) group(RangedWeaponArtSkill),name(Gunner Art),nameext(Rockets),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Grenade Launcher),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Gyroc),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Light Anti-Armor Weapon),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Light Machine Gun),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Musket),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Pistol),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Rifle),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Shotgun),itemtype(skills) group(RangedWeaponArtSkill),name(Guns Art),nameext(Submachine Gun),itemtype(skills) group(RangedWeaponArtSkill),name(Innate Attack Art),nameext(Beam),itemtype(skills) group(RangedWeaponArtSkill),name(Innate Attack Art),nameext(Breath),itemtype(skills) group(RangedWeaponArtSkill),name(Innate Attack Art),nameext(Gaze),itemtype(skills) group(RangedWeaponArtSkill),name(Innate Attack Art),nameext(Projectile),itemtype(skills) group(RangedWeaponArtSkill),name(Lasso Art),itemtype(skills) group(RangedWeaponArtSkill),name(Liquid Projector Art),nameext(Flamethrower),itemtype(skills) group(RangedWeaponArtSkill),name(Liquid Projector Art),nameext(Sprayer),itemtype(skills) group(RangedWeaponArtSkill),name(Liquid Projector Art),nameext(Squirt Gun),itemtype(skills) group(RangedWeaponArtSkill),name(Liquid Projector Art),nameext(Water Cannon),itemtype(skills) group(RangedWeaponArtSkill),name(Net Art),itemtype(skills) group(RangedWeaponArtSkill),name(Sling Art),itemtype(skills) group(RangedWeaponArtSkill),name(Spear Thrower Art),itemtype(skills) group(RangedWeaponArtSkill),name(Thrown Weapon Art),nameext(Axe/Mace),itemtype(skills) group(RangedWeaponArtSkill),name(Thrown Weapon Art),nameext(Dart),itemtype(skills) group(RangedWeaponArtSkill),name(Thrown Weapon Art),nameext(Harpoon),itemtype(skills) group(RangedWeaponArtSkill),name(Thrown Weapon Art),nameext(Knife),itemtype(skills) group(RangedWeaponArtSkill),name(Thrown Weapon Art),nameext(Shuriken),itemtype(skills) group(RangedWeaponArtSkill),name(Thrown Weapon Art),nameext(Spear),itemtype(skills) group(RangedWeaponArtSkill),name(Thrown Weapon Art),nameext(Stick),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Beams),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Bombs),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Cannon),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Catapult),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Guided Missile),itemtype(skills) group(RangedWeaponSkill),name(Artillery),nameext(Torpedoes),itemtype(skills) group(RangedWeaponSkill),name(Beam Weapons),nameext(Pistol),itemtype(skills) group(RangedWeaponSkill),name(Beam Weapons),nameext(Projector),itemtype(skills) group(RangedWeaponSkill),name(Beam Weapons),nameext(Rifle),itemtype(skills) group(RangedWeaponSkill),name(Blowpipe),itemtype(skills) group(RangedWeaponSkill),name(Bolas),itemtype(skills) group(RangedWeaponSkill),name(Bow),itemtype(skills) group(RangedWeaponSkill),name(Crossbow),itemtype(skills) group(RangedWeaponSkill),name(Dropping),itemtype(skills) group(RangedWeaponSkill),name(Gunner),nameext(Beams),itemtype(skills) group(RangedWeaponSkill),name(Gunner),nameext(Cannon),itemtype(skills) group(RangedWeaponSkill),name(Gunner),nameext(Catapult),itemtype(skills) group(RangedWeaponSkill),name(Gunner),nameext(Machine Gun),itemtype(skills) group(RangedWeaponSkill),name(Gunner),nameext(Rockets),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Grenade Launcher),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Gyroc),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Light Anti-Armor Weapon),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Light Machine Gun),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Musket),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Pistol),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Rifle),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Shotgun),itemtype(skills) group(RangedWeaponSkill),name(Guns),nameext(Submachine Gun),itemtype(skills) group(RangedWeaponSkill),name(Innate Attack),nameext(Beam),itemtype(skills) group(RangedWeaponSkill),name(Innate Attack),nameext(Breath),itemtype(skills) group(RangedWeaponSkill),name(Innate Attack),nameext(Gaze),itemtype(skills) group(RangedWeaponSkill),name(Innate Attack),nameext(Projectile),itemtype(skills) group(RangedWeaponSkill),name(Lasso),itemtype(skills) group(RangedWeaponSkill),name(Liquid Projector),nameext(Flamethrower),itemtype(skills) group(RangedWeaponSkill),name(Liquid Projector),nameext(Sprayer),itemtype(skills) group(RangedWeaponSkill),name(Liquid Projector),nameext(Squirt Gun),itemtype(skills) group(RangedWeaponSkill),name(Liquid Projector),nameext(Water Cannon),itemtype(skills) group(RangedWeaponSkill),name(Net),itemtype(skills) group(RangedWeaponSkill),name(Sling),itemtype(skills) group(RangedWeaponSkill),name(Spear Thrower),itemtype(skills) group(RangedWeaponSkill),name(Thrown Weapon),nameext(Axe/Mace),itemtype(skills) group(RangedWeaponSkill),name(Thrown Weapon),nameext(Dart),itemtype(skills) group(RangedWeaponSkill),name(Thrown Weapon),nameext(Harpoon),itemtype(skills) group(RangedWeaponSkill),name(Thrown Weapon),nameext(Knife),itemtype(skills) group(RangedWeaponSkill),name(Thrown Weapon),nameext(Shuriken),itemtype(skills) group(RangedWeaponSkill),name(Thrown Weapon),nameext(Spear),itemtype(skills) group(RangedWeaponSkill),name(Thrown Weapon),nameext(Stick),itemtype(skills) group(RangedWeaponSportSkill),name(Artillery Sport),nameext(Beams),itemtype(skills) group(RangedWeaponSportSkill),name(Artillery Sport),nameext(Bombs),itemtype(skills) group(RangedWeaponSportSkill),name(Artillery Sport),nameext(Cannon),itemtype(skills) group(RangedWeaponSportSkill),name(Artillery Sport),nameext(Catapult),itemtype(skills) group(RangedWeaponSportSkill),name(Artillery Sport),nameext(Guided Missile),itemtype(skills) group(RangedWeaponSportSkill),name(Artillery Sport),nameext(Torpedoes),itemtype(skills) group(RangedWeaponSportSkill),name(Beam Weapons Sport),nameext(Pistol),itemtype(skills) group(RangedWeaponSportSkill),name(Beam Weapons Sport),nameext(Projector),itemtype(skills) group(RangedWeaponSportSkill),name(Beam Weapons Sport),nameext(Rifle),itemtype(skills) group(RangedWeaponSportSkill),name(Blowpipe Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Bolas Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Bow Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Crossbow Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Dropping Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Gunner Sport),nameext(Beams),itemtype(skills) group(RangedWeaponSportSkill),name(Gunner Sport),nameext(Cannon),itemtype(skills) group(RangedWeaponSportSkill),name(Gunner Sport),nameext(Catapult),itemtype(skills) group(RangedWeaponSportSkill),name(Gunner Sport),nameext(Machine Gun),itemtype(skills) group(RangedWeaponSportSkill),name(Gunner Sport),nameext(Rockets),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Grenade Launcher),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Gyroc),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Light Anti-Armor Weapon),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Light Machine Gun),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Musket),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Pistol),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Rifle),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Shotgun),itemtype(skills) group(RangedWeaponSportSkill),name(Guns Sport),nameext(Submachine Gun),itemtype(skills) group(RangedWeaponSportSkill),name(Innate Attack Sport),nameext(Beam),itemtype(skills) group(RangedWeaponSportSkill),name(Innate Attack Sport),nameext(Breath),itemtype(skills) group(RangedWeaponSportSkill),name(Innate Attack Sport),nameext(Gaze),itemtype(skills) group(RangedWeaponSportSkill),name(Innate Attack Sport),nameext(Projectile),itemtype(skills) group(RangedWeaponSportSkill),name(Lasso Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Liquid Projector Sport),nameext(Flamethrower),itemtype(skills) group(RangedWeaponSportSkill),name(Liquid Projector Sport),nameext(Sprayer),itemtype(skills) group(RangedWeaponSportSkill),name(Liquid Projector Sport),nameext(Squirt Gun),itemtype(skills) group(RangedWeaponSportSkill),name(Liquid Projector Sport),nameext(Water Cannon),itemtype(skills) group(RangedWeaponSportSkill),name(Net Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Sling Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Spear Thrower Sport),itemtype(skills) group(RangedWeaponSportSkill),name(Thrown Weapon Sport),nameext(Axe/Mace),itemtype(skills) group(RangedWeaponSportSkill),name(Thrown Weapon Sport),nameext(Dart),itemtype(skills) group(RangedWeaponSportSkill),name(Thrown Weapon Sport),nameext(Harpoon),itemtype(skills) group(RangedWeaponSportSkill),name(Thrown Weapon Sport),nameext(Knife),itemtype(skills) group(RangedWeaponSportSkill),name(Thrown Weapon Sport),nameext(Shuriken),itemtype(skills) group(RangedWeaponSportSkill),name(Thrown Weapon Sport),nameext(Spear),itemtype(skills) group(RangedWeaponSportSkill),name(Thrown Weapon Sport),nameext(Stick),itemtype(skills) group(Restore Spells),name(Restore Hearing),itemtype(spells) group(Restore Spells),name(Restore Memory),itemtype(spells) group(Restore Spells),name(Restore Sight),itemtype(spells) group(Restore Spells),name(Restore Speech),itemtype(spells) group(Sage),name(Archaeology),itemtype(skills) group(Sage),name(Expert Skill),itemtype(skills) group(Sage),name(Geography),itemtype(skills) group(Sage),name(Heraldry),itemtype(skills) group(Sage),name(Hidden Lore),itemtype(skills) group(Sage),name(History),itemtype(skills) group(Sage),name(Law),itemtype(skills) group(Sage),name(Literature),itemtype(skills) group(Sage),name(Occultism),itemtype(skills) group(Sage),name(Philosophy),itemtype(skills) group(Sage),name(Research),itemtype(skills) group(Sage),name(Theology),itemtype(skills) group(Scientist),name(Anthropology),itemtype(skills) group(Scientist),name(Bioengineering),itemtype(skills) group(Scientist),name(Biology),itemtype(skills) group(Scientist),name(Chemistry),itemtype(skills) group(Scientist),name(Criminology),itemtype(skills) group(Scientist),name(Forensics),itemtype(skills) group(Scientist),name(Geology),itemtype(skills) group(Scientist),name(Metallurgy),itemtype(skills) group(Scientist),name(Meteorology),itemtype(skills) group(Scientist),name(Paleontology),itemtype(skills) group(Scientist),name(Pharmacy),itemtype(skills) group(Scientist),name(Physician),itemtype(skills) group(Scientist),name(Physics),itemtype(skills) group(Scientist),name(Physiology),itemtype(skills) group(Scientist),name(Psychology),itemtype(skills) group(Scientist),name(Sociology),itemtype(skills) group(Scientist),name(Veterinary),itemtype(skills) group(Security Talent),name(Acrobatics),itemtype(skills) group(Security Talent),name(Detect Lies),itemtype(skills) group(Security Talent),name(Diplomacy),itemtype(skills) group(Security Talent),name(Escape),itemtype(skills) group(Security Talent),name(Holdout),itemtype(skills) group(Security Talent),name(Intelligence Analysis),itemtype(skills) group(Security Talent),name(Interrogation),itemtype(skills) group(Security Talent),name(Professional Skill),nameext(Security),itemtype(skills) group(Security Talent),name(Search),itemtype(skills) group(Security Talent),name(Shadowing),itemtype(skills) group(Security Talent),name(Streetwise),itemtype(skills) group(Security Talent),name(Traps),itemtype(skills) group(Seek Spells),name(Seek Air),itemtype(spells) group(Seek Spells),name(Seek Coastline),itemtype(spells) group(Seek Spells),name(Seek Earth),itemtype(spells) group(Seek Spells),name(Seek Fire),itemtype(spells) group(Seek Spells),name(Seek Food),itemtype(spells) group(Seek Spells),name(Seek Fuel),itemtype(spells) group(Seek Spells),name(Seek Gate),itemtype(spells) group(Seek Spells),name(Seek Machine),itemtype(spells) group(Seek Spells),name(Seek Magic),itemtype(spells) group(Seek Spells),name(Seek Pass),itemtype(spells) group(Seek Spells),name(Seek Plant),itemtype(spells) group(Seek Spells),name(Seek Plastic),itemtype(spells) group(Seek Spells),name(Seek Power),itemtype(spells) group(Seek Spells),name(Seek Radiation),itemtype(spells) group(Seek Spells),name(Seek Water),itemtype(spells) group(Shape Spells),name(Shape Air),itemtype(spells) group(Shape Spells),name(Shape Darkness),itemtype(spells) group(Shape Spells),name(Shape Earth),itemtype(spells) group(Shape Spells),name(Shape Fire),itemtype(spells) group(Shape Spells),name(Shape Light),itemtype(spells) group(Shape Spells),name(Shape Metal),itemtype(spells) group(Shape Spells),name(Shape Plant),itemtype(spells) group(Shape Spells),name(Shape Plastic),itemtype(spells) group(Shape Spells),name(Shape Water),itemtype(spells) group(Shapeshifting),name(Shapeshifting),itemtype(spells) group(ShieldArtSkill),name(Shield Art),nameext(Buckler),itemtype(skills) group(ShieldArtSkill),name(Shield Art),nameext(Force),itemtype(skills) group(ShieldArtSkill),name(Shield Art),nameext(Shield),itemtype(skills) group(ShieldSkill),name(Shield),nameext(Buckler),itemtype(skills) group(ShieldSkill),name(Shield),nameext(Force),itemtype(skills) group(ShieldSkill),name(Shield),nameext(Shield),itemtype(skills) group(ShieldSportSkill),name(Shield Sport),nameext(Buckler),itemtype(skills) group(ShieldSportSkill),name(Shield Sport),nameext(Force),itemtype(skills) group(ShieldSportSkill),name(Shield Sport),nameext(Shield),itemtype(skills) group(Shyness),name(Acting),itemtype(skills) group(Shyness),name(Carousing),itemtype(skills) group(Shyness),name(Diplomacy),itemtype(skills) group(Shyness),name(Fast-Talk),itemtype(skills) group(Shyness),name(Intimidation),itemtype(skills) group(Shyness),name(Leadership),itemtype(skills) group(Shyness),name(Merchant),itemtype(skills) group(Shyness),name(Panhandling),itemtype(skills) group(Shyness),name(Performance),itemtype(skills) group(Shyness),name(Politics),itemtype(skills) group(Shyness),name(Public Speaking),itemtype(skills) group(Shyness),name(Savoir-Faire),itemtype(skills) group(Shyness),name(Sex Appeal),itemtype(skills) group(Shyness),name(Streetwise),itemtype(skills) group(Shyness),name(Teaching),itemtype(skills) group(Smooth Operator),name(Acting),itemtype(skills) group(Smooth Operator),name(Carousing),itemtype(skills) group(Smooth Operator),name(Detect Lies),itemtype(skills) group(Smooth Operator),name(Diplomacy),itemtype(skills) group(Smooth Operator),name(Fast-Talk),itemtype(skills) group(Smooth Operator),name(Intimidation),itemtype(skills) group(Smooth Operator),name(Leadership),itemtype(skills) group(Smooth Operator),name(Panhandling),itemtype(skills) group(Smooth Operator),name(Politics),itemtype(skills) group(Smooth Operator),name(Public Speaking),itemtype(skills) group(Smooth Operator),name(Savoir-Faire),itemtype(skills) group(Smooth Operator),name(Sex Appeal),itemtype(skills) group(Smooth Operator),name(Streetwise),itemtype(skills) group(Speed Freak),name(Driving),itemtype(skills) group(Speed Freak),name(Parachuting),itemtype(skills) group(Speed Freak),name(Piloting),itemtype(skills) group(Speed Freak),name(Riding),itemtype(skills) group(Speed Freak),name(Skiing),itemtype(skills) group(Speed Freak),name(Teamster),itemtype(skills) group(Spy-Gizmo),name(Artist),nameext(Sculpting),itemtype(skills) group(Spy-Gizmo),name(Chemistry),itemtype(skills) group(Spy-Gizmo),name(Computer Programming),itemtype(skills) group(Spy-Gizmo),name(Disguise),nameext(Gizmos),itemtype(skills) group(Spy-Gizmo),name(Disguise),nameext(Human),itemtype(skills) group(Spy-Gizmo),name(Engineer),nameext(Electrical),itemtype(skills) group(Spy-Gizmo),name(Engineer),nameext(Electronics),itemtype(skills) group(Spy-Gizmo),name(Engineer),nameext(Materials),itemtype(skills) group(Spy-Gizmo),name(Engineer),nameext(Small Arms),itemtype(skills) group(Spy-Gizmo),name(Explosives),itemtype(skills) group(Spy-Gizmo),name(Machinist),itemtype(skills) group(Spy-Gizmo),name(Poisons),itemtype(skills) group(Strategist),name(Detect Lies),itemtype(skills) group(Strategist),name(Diplomacy),itemtype(skills) group(Strategist),name(Interrogation),itemtype(skills) group(Strategist),name(Intimidation),itemtype(skills) group(Strategist),name(Strategy),itemtype(skills) group(Strategist),name(Tactics),itemtype(skills) group(Stuttering),name(Diplomacy),itemtype(skills) group(Stuttering),name(Fast-Talk),itemtype(skills) group(Stuttering),name(Performance),itemtype(skills) group(Stuttering),name(Public Speaking),itemtype(skills) group(Stuttering),name(Sex Appeal),itemtype(skills) group(Stuttering),name(Singing),itemtype(skills) group(Talker),name(Detect Lies),itemtype(skills) group(Talker),name(Diplomacy),itemtype(skills) group(Talker),name(Fast-Talk),itemtype(skills) group(Talker),name(Psychology),itemtype(skills) group(Talker),name(Savoir-Faire),itemtype(skills) group(Thrown Weapons),name(Bolas),itemtype(skills) group(Thrown Weapons),name(Innate Attack),nameext(Projectile),itemtype(skills) group(Thrown Weapons),name(Sling),itemtype(skills) group(Thrown Weapons),name(Throwing),itemtype(skills) group(Thrown Weapons),name(Throwing Art),itemtype(skills) group(Thrown Weapons),name(Thrown Weapon),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Axe/Mace Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Broadsword Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Cloak Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Flail Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Force Sword Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Jitte/Sai Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Knife Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Kusari Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Main-Gauche Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Polearm Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Saber Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Shield Art),nameext(Buckler),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Shield Art),nameext(Force),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Shield Art),nameext(Shield),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Shortsword Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Smallsword Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Spear Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Staff Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Tonfa Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Two-Handed Axe/Mace Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Two-Handed Flail Art),itemtype(skills) group(ThrustingMeleeWeaponArtSkill),name(Two-Handed Sword Art),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Axe/Mace),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Broadsword),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Cloak),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Flail),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Force Sword),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Jitte/Sai),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Knife),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Kusari),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Main-Gauche),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Polearm),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Rapier),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Saber),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Shield),nameext(Buckler),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Shield),nameext(Force),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Shield),nameext(Shield),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Shortsword),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Smallsword),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Spear),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Staff),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Tonfa),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Two-Handed Axe/Mace),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Two-Handed Flail),itemtype(skills) group(ThrustingMeleeWeaponSkill),name(Two-Handed Sword),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Axe/Mace Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Broadsword Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Cloak Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Flail Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Force Sword Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Jitte/Sai Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Knife Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Kusari Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Main-Gauche Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Polearm Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Saber Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Shield Sport),nameext(Buckler),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Shield Sport),nameext(Force),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Shield Sport),nameext(Shield),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Shortsword Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Smallsword Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Spear Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Staff Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Tonfa Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Two-Handed Axe/Mace Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Two-Handed Flail Sport),itemtype(skills) group(ThrustingMeleeWeaponSportSkill),name(Two-Handed Sword Sport),itemtype(skills) group(Tough Guy),name(Fast-Talk),itemtype(skills) group(Tough Guy),name(Forced Entry),itemtype(skills) group(Tough Guy),name(Intimidation),itemtype(skills) group(Tough Guy),name(Shadowing),itemtype(skills) group(Tough Guy),name(Streetwise),itemtype(skills) group(Transmutation Spells),name(Earth to Air),itemtype(spells) group(Transmutation Spells),name(Earth to Stone),itemtype(spells) group(Transmutation Spells),name(Earth to Water),itemtype(spells) group(Transmutation Spells),name(Flesh to Ice),itemtype(spells) group(Transmutation Spells),name(Flesh to Stone),itemtype(spells) group(Transmutation Spells),name(Stone to Earth),itemtype(spells) group(Transmutation Spells),name(Stone to Flesh),itemtype(spells) group(Transmutation Spells),name(Water to Wine),itemtype(spells) group(TwoHandedMeleeWeaponArtSkill),name(Force Sword Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Force Whip Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Garrote Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Jitte/Sai Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Kusari Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Main-Gauche Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Monowire Whip Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Polearm Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Saber Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Shortsword Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Smallsword Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Spear Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Staff Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Tonfa Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Two-Handed Axe/Mace Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Two-Handed Flail Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Two-Handed Sword Art),itemtype(skills) group(TwoHandedMeleeWeaponArtSkill),name(Whip Art),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Force Sword),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Force Whip),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Garrote),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Jitte/Sai),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Kusari),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Main-Gauche),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Monowire Whip),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Polearm),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Rapier),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Saber),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Shortsword),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Smallsword),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Spear),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Staff),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Tonfa),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Two-Handed Axe/Mace),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Two-Handed Flail),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Two-Handed Sword),itemtype(skills) group(TwoHandedMeleeWeaponSkill),name(Whip),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Force Sword Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Force Whip Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Garrote Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Jitte/Sai Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Kusari Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Main-Gauche Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Monowire Whip Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Polearm Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Saber Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Shortsword Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Smallsword Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Spear Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Staff Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Tonfa Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Two-Handed Axe/Mace Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Two-Handed Flail Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Two-Handed Sword Sport),itemtype(skills) group(TwoHandedMeleeWeaponSportSkill),name(Whip Sport),itemtype(skills) group(UnarmedCombatArtSkill),name(Boxing Art),itemtype(skills) group(UnarmedCombatArtSkill),name(Brawling Art),itemtype(skills) group(UnarmedCombatArtSkill),name(Judo Art),itemtype(skills) group(UnarmedCombatArtSkill),name(Karate Art),itemtype(skills) group(UnarmedCombatArtSkill),name(Sumo Wrestling Art),itemtype(skills) group(UnarmedCombatArtSkill),name(Wrestling Art),itemtype(skills) group(UnarmedCombatSkill),name(Boxing),itemtype(skills) group(UnarmedCombatSkill),name(Brawling),itemtype(skills) group(UnarmedCombatSkill),name(Judo),itemtype(skills) group(UnarmedCombatSkill),name(Karate),itemtype(skills) group(UnarmedCombatSkill),name(Sumo Wrestling),itemtype(skills) group(UnarmedCombatSkill),name(Wrestling),itemtype(skills) group(UnarmedCombatSportSkill),name(Boxing Sport),itemtype(skills) group(UnarmedCombatSportSkill),name(Brawling Sport),itemtype(skills) group(UnarmedCombatSportSkill),name(Judo Sport),itemtype(skills) group(UnarmedCombatSportSkill),name(Karate Sport),itemtype(skills) group(UnarmedCombatSportSkill),name(Sumo Wrestling Sport),itemtype(skills) group(UnarmedCombatSportSkill),name(Wrestling Sport),itemtype(skills) group(Voice),name(Diplomacy),itemtype(skills) group(Voice),name(Fast-Talk),itemtype(skills) group(Voice),name(Mimicry),itemtype(skills) group(Voice),name(Performance),itemtype(skills) group(Voice),name(Politics),itemtype(skills) group(Voice),name(Public Speaking),itemtype(skills) group(Voice),name(Sex Appeal),itemtype(skills) group(Voice),name(Singing),itemtype(skills) group(Weapon Enchantments),name(Accuracy),itemtype(spells) group(Weapon Enchantments),name(Bane),itemtype(spells) group(Weapon Enchantments),name(Blank Spell Arrow),itemtype(spells) group(Weapon Enchantments),name(Cornucopia),itemtype(spells) group(Weapon Enchantments),name(Dancing Weapon),itemtype(spells) group(Weapon Enchantments),name(Defending Weapon),itemtype(spells) group(Weapon Enchantments),name(Ghost Weapon),itemtype(spells) group(Weapon Enchantments),name(Graceful Weapon),itemtype(spells) group(Weapon Enchantments),name(Loyal Sword),itemtype(spells) group(Weapon Enchantments),name(Penetration Weapon),itemtype(spells) group(Weapon Enchantments),name(Puissance),itemtype(spells) group(Weapon Enchantments),name(Quick-Aim),itemtype(spells) group(Weapon Enchantments),name(Quick-Draw),itemtype(spells) group(Weapon Enchantments),name(Speed Spell Arrow),itemtype(spells) group(Weapon Enchantments),name(Spell Arrow),itemtype(spells) group(Weapon Enchantments),name(Weapon Spirit),itemtype(spells) group(Whiz Kid),name(Chemistry),itemtype(skills) group(Whiz Kid),name(Criminology),itemtype(skills) group(Whiz Kid),name(Diagnosis),itemtype(skills) group(Whiz Kid),name(Forensics),itemtype(skills) group(Whiz Kid),name(Psychology),itemtype(skills) group(Whiz Kid),name(Research),itemtype(skills) group(World-Class Detective),name(Acrobatics),itemtype(skills) group(World-Class Detective),name(Diplomacy),itemtype(skills) group(World-Class Detective),name(Disguise),itemtype(skills) group(World-Class Detective),name(Escape),itemtype(skills) group(World-Class Detective),name(Holdout),itemtype(skills) group(World-Class Detective),name(Interrogation),itemtype(skills) group(World-Class Detective),name(Lock Picking),itemtype(skills) group(World-Class Detective),name(Shadowing),itemtype(skills) group(World-Class Detective),name(Sleight of Hand),itemtype(skills) group(World-Class Detective),name(Stealth),itemtype(skills) group(World-Class Detective),name(Tracking),itemtype(skills) group(World-Class Detective),name(Traps),itemtype(skills) [Cats] name(%NewSpellList%),itemtype(spells) name(_Armor),itemtype(equipment) name(_Armor - High-Tech),itemtype(equipment) name(_Armor - Low-Tech),itemtype(equipment) name(_Deadlands),itemtype(packages) name(_Firearms),itemtype(equipment) name(_Firearms - High-Tech),itemtype(equipment) name(_General),itemtype(skills) name(_Melee Weapons),itemtype(equipment) name(_Melee Weapons - Basic Set),itemtype(equipment) name(_Melee Weapons - Low-Tech),itemtype(equipment) name(_Melee Weapons - Martial Arts),itemtype(equipment) name(_Muscle-Powered Ranged Weapons),itemtype(equipment) name(_Muscle-Powered Ranged Weapons - Basic Set),itemtype(equipment) name(_Muscle-Powered Ranged Weapons - Low-Tech),itemtype(equipment) name(_Muscle-Powered Ranged Weapons - Martial Arts),itemtype(equipment) name(_New Equipment),itemtype(equipment) name(_New Skills),itemtype(skills) name(Animal),itemtype(skills) name(Appearance Perks),itemtype(perks) name(Arts/Entertainment),itemtype(skills) name(Athletic),itemtype(skills) name(Athletic - Combat Art/Sport),itemtype(skills) name(Attributes),itemtype(ads) name(Attributes),itemtype(disads) name(Basic Set),itemtype(equipment) name(Basic Set - Animals),itemtype(equipment) name(Basic Set - Animals - Equestrian Gear),itemtype(equipment) name(Basic Set - Animals - Horse Armor - Barding),itemtype(equipment) name(Basic Set - Armor),itemtype(equipment) name(Basic Set - Armor - Low-Tech),itemtype(equipment) name(Basic Set - Armor - Low-Tech - Armor Suits),itemtype(equipment) name(Basic Set - Armor - Low-Tech - Body Armor),itemtype(equipment) name(Basic Set - Armor - Low-Tech - Gloves and Footwear),itemtype(equipment) name(Basic Set - Armor - Low-Tech - Headgear),itemtype(equipment) name(Basic Set - Armor - Low-Tech - Limb Armor),itemtype(equipment) name(Basic Set - Armor - Low-Tech - Shields),itemtype(equipment) name(Basic Set - Clothing),itemtype(equipment) name(Basic Set - Firearms),itemtype(equipment) name(Basic Set - Firearms - Pistols & SMGs),itemtype(equipment) name(Basic Set - Firearms - Rifles and Shotguns),itemtype(equipment) name(Basic Set - Hand Grenades and Incendiaries),itemtype(equipment) name(Basic Set - Heavy Weapons),itemtype(equipment) name(Basic Set - Melee Weapons),itemtype(equipment) name(Basic Set - Miscellaneous Equipment),itemtype(equipment) name(Basic Set - Miscellaneous Equipment - Camping & Survival Gear),itemtype(equipment) name(Basic Set - Miscellaneous Equipment - Communications & Information Gear),itemtype(equipment) name(Basic Set - Miscellaneous Equipment - Law-Enforcement Thief & Spy Gear),itemtype(equipment) name(Basic Set - Miscellaneous Equipment - Medical Gear),itemtype(equipment) name(Basic Set - Miscellaneous Equipment - Optics & Sensors),itemtype(equipment) name(Basic Set - Miscellaneous Equipment - Tools),itemtype(equipment) name(Basic Set - Miscellaneous Equipment - Weapon & Combat Accessories),itemtype(equipment) name(Basic Set - Muscle-Powered Ranged Weapons),itemtype(equipment) name(Basic Set - Natural Attacks),itemtype(equipment) name(Basic Set - Vehicles),itemtype(equipment) name(Basic Set - Vehicles - Ground),itemtype(equipment) name(Basic Set - Vehicles - Watercraft),itemtype(equipment) name(Beliefs),itemtype(quirks) name(Bodychanging),code(BC),itemtype(spells) name(Build),itemtype(disads) name(Business),itemtype(skills) name(Character Templates),itemtype(packages) name(Character Templates - Basic Set),itemtype(packages) name(Collections),itemtype(quirks) name(Combat),code(Co),itemtype(spells) name(Combat Techniques),itemtype(skills) name(Combat/Weapons - Melee Combat),itemtype(skills) name(Combat/Weapons - Ranged Combat),itemtype(skills) name(Combinations),itemtype(skills) name(Communication and Travel),code(CT),itemtype(spells) name(Craft),itemtype(skills) name(Criminal/Street),itemtype(skills) name(Cultural Familiarity),itemtype(ads) name(Dark),code(Da),itemtype(spells) name(Design/Invention),itemtype(skills) name(Dislikes/Hates/Fears/Annoyances),itemtype(quirks) name(DL Camping Gear),itemtype(equipment) name(DL Clothing),itemtype(equipment) name(DL Currency),itemtype(equipment) name(DL Explosives),itemtype(equipment) name(DL General Equipment),itemtype(equipment) name(DL Gun Accessories),itemtype(equipment) name(DL Raw Materials),itemtype(equipment) name(DL Tools),itemtype(equipment) name(DL Weird Gizmos),itemtype(equipment) name(Elemental),code(El),itemtype(spells) name(Equipment Perks),itemtype(perks) name(Esoteric),itemtype(skills) name(Everyman),itemtype(skills) name(Exotic),itemtype(ads) name(Exotic),itemtype(disads) name(Exotic Mental),itemtype(ads) name(Exotic Mental),itemtype(disads) name(Exotic Perks),itemtype(perks) name(Exotic Physical),itemtype(ads) name(Exotic Physical),itemtype(disads) name(Extra Arms/Legs),itemtype(ads) name(Extra Arms/Legs),itemtype(disads) name(feature),itemtype(perks) name(Features),itemtype(perks) name(General),itemtype(ads) name(General),itemtype(disads) name(General),itemtype(quirks) name(Goals/Desires),itemtype(quirks) name(Gun Fu),itemtype(skills) name(Gun Fu),itemtype(equipment) name(Gun Fu - Miscellaneous Equipment - Weapon & Combat Accessories),itemtype(equipment) name(Gun Perks),itemtype(perks) name(Gun Perks - Cinematic),itemtype(perks) name(Gun Perks - Realistic),itemtype(perks) name(Harrowed Powers),itemtype(ads) name(Hex),code(Hx),itemtype(spells) name(High-Tech),itemtype(equipment) name(High-Tech - Armor),itemtype(equipment) name(High-Tech - Armor - Diving Suit),itemtype(equipment) name(High-Tech - Armor - Footwear),itemtype(equipment) name(High-Tech - Armor - Gas Mask),itemtype(equipment) name(High-Tech - Armor - Headgear),itemtype(equipment) name(High-Tech - Armor - Limb Armor),itemtype(equipment) name(High-Tech - Armor - Torso Armor),itemtype(equipment) name(High-Tech - Weapons),itemtype(equipment) name(High-Tech - Weapons - Air Guns),itemtype(equipment) name(High-Tech - Weapons - Cannon),itemtype(equipment) name(High-Tech - Weapons - Mechanical Machine Guns),itemtype(equipment) name(High-Tech - Weapons - Muskets and Rifles),itemtype(equipment) name(High-Tech - Weapons - Non-Repeating Pistols),itemtype(equipment) name(High-Tech - Weapons - Revolvers),itemtype(equipment) name(High-Tech - Weapons - Shotguns),itemtype(equipment) name(High-Tech - Weapons - Vehicular Rocket Launchers),itemtype(equipment) name(Illusion),code(Il),itemtype(spells) name(Implied Kicks),itemtype(perks) name(Implied Perks),itemtype(perks) name(Influence),itemtype(ads) name(Influence),itemtype(disads) name(Informational),code(In),itemtype(spells) name(Innate Attack),itemtype(ads) name(Items),itemtype(quirks) name(Knowledge),itemtype(skills) name(Language),itemtype(ads) name(Language Spoken),itemtype(ads) name(Language Written),itemtype(ads) name(Likes/Loves/Enjoys/Interests),itemtype(quirks) name(Low-Tech),itemtype(equipment) name(Low-Tech - Armor),itemtype(equipment) name(Low-Tech - Armor - Body Armor - Build Your Own),itemtype(equipment) name(Low-Tech - Armor - Helmets - Build Your Own),itemtype(equipment) name(Low-Tech - Armor - Shields),itemtype(equipment) name(Low-Tech - Artillery),itemtype(equipment) name(Low-Tech - Artillery - Black Powder),itemtype(equipment) name(Low-Tech - Artillery - Mechanical),itemtype(equipment) name(Low-Tech - Artillery - Missiles),itemtype(equipment) name(Low-Tech - Firearm Accessories),itemtype(equipment) name(Low-Tech - Firearms),itemtype(equipment) name(Low-Tech - Firearms - Gonnes),itemtype(equipment) name(Low-Tech - Firearms - Pistols & SMGs),itemtype(equipment) name(Low-Tech - Firearms - Rifles & Shotguns),itemtype(equipment) name(Low-Tech - Flamethrowers),itemtype(equipment) name(Low-Tech - Hand Grenades & Incendiaries),itemtype(equipment) name(Low-Tech - Melee Weapons),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Containers),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Domestic Conveniences),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Light),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Cooling),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Furniture),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Furniture - Bedding),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Furniture - Household Furniture),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Domestic Conveniences - Portable Heating),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Portable Shelter),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Portable Shelter - Semi-Portable Housing Elements),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Portable Shelter - Shelter),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tool Kits),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Carpentry),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Chemical),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Cloth and Leather),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Fishing),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Jeweler's Tools),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Mining and Tunneling),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Smithing),itemtype(equipment) name(Low-Tech - Miscellaneous Equipment - Tools and Basic Equipment - Stone Knapping),itemtype(equipment) name(Low-Tech - Muscle-Powered Ranged Weapons),itemtype(equipment) name(Luck and Fate),code(LF),itemtype(spells) name(Martial Arts),itemtype(equipment) name(Martial Arts - Melee Weapons),itemtype(equipment) name(Martial Arts - Muscle-Powered Ranged Weapons),itemtype(equipment) name(Medical),itemtype(skills) name(Melee Weapons - Basic Set),itemtype(equipment) name(Mental),itemtype(ads) name(Mental),itemtype(disads) name(Mental),itemtype(quirks) name(Mental Perks),itemtype(perks) name(Meta-Hexes),code(MH),itemtype(spells) name(Meta-Traits),itemtype(packages) name(Meta-Traits - Elemental),itemtype(packages) name(Meta-Traits - Machine),itemtype(packages) name(Meta-Traits - Mentality),itemtype(packages) name(Meta-Traits - Morphology),itemtype(packages) name(Meta-Traits - Spirit),itemtype(packages) name(Military),itemtype(skills) name(Mundane),itemtype(ads) name(Mundane),itemtype(disads) name(Mundane Mental),itemtype(ads) name(Mundane Mental),itemtype(disads) name(Mundane Physical),itemtype(ads) name(Mundane Physical),itemtype(disads) name(Mundane Social),itemtype(ads) name(Mundane Social),itemtype(disads) name(Mundane Social),itemtype(quirks) name(Muscle-Powered Ranged Weapons - Basic Set),itemtype(equipment) name(Natural Attacks),itemtype(ads) name(Natural Sciences),itemtype(skills) name(Nature),code(Na),itemtype(spells) name(Occult/Magical),itemtype(skills) name(Other Physical Features),itemtype(ads) name(Other Physical Features),itemtype(disads) name(Outdoor/Exploration),itemtype(skills) name(Paranormal),itemtype(ads) name(Paranormal),itemtype(disads) name(Paranormal Mental),itemtype(ads) name(Paranormal Mental),itemtype(disads) name(Paranormal Physical),itemtype(ads) name(Paranormal Physical),itemtype(disads) name(Passing Appearance),itemtype(perks) name(Perks),itemtype(perks) name(Perks - Cinematic),itemtype(perks) name(Perks - Combat),itemtype(perks) name(Perks - Gun Fu),itemtype(perks) name(Perks - Power),itemtype(perks) name(Perks - Skills),itemtype(perks) name(Perks - Social),itemtype(perks) name(Perks - Special Exercises),itemtype(perks) name(Perks - Supernatural),itemtype(perks) name(Perks - Unusual Background),itemtype(perks) name(Physical),itemtype(ads) name(Physical),itemtype(disads) name(Physical),itemtype(quirks) name(Physical),itemtype(perks) name(Physical Appearance),itemtype(ads) name(Physical Appearance),itemtype(disads) name(Physical Perks),itemtype(perks) name(Plant),itemtype(skills) name(Police),itemtype(skills) name(Racial Templates),itemtype(packages) name(Racial Templates - Basic Set),itemtype(packages) name(Repair/Maintenance),itemtype(skills) name(Scholarly),itemtype(skills) name(Shaman Rituals),itemtype(skills) name(Shticks),itemtype(perks) name(Shticks - Clothing),itemtype(perks) name(Shticks - Combat),itemtype(perks) name(Shticks - Influence),itemtype(perks) name(Shticks - Standard Operating Procedure),itemtype(perks) name(Size Modifier),itemtype(disads) name(Skill Perks),itemtype(perks) name(Social),itemtype(ads) name(Social),itemtype(disads) name(Social),itemtype(quirks) name(Social),itemtype(skills) name(Social Background),itemtype(ads) name(Social Sciences/Humanities),itemtype(skills) name(Spy),itemtype(skills) name(Style Familiarities),itemtype(perks) name(Style Familiarities - Fictional),itemtype(perks) name(Style Familiarities - Historical),itemtype(perks) name(Style Perks - Cinematic),itemtype(perks) name(Style Perks - Realistic),itemtype(perks) name(Styles),itemtype(packages) name(Styles - Fictional Styles),itemtype(packages) name(Styles - Fictional Styles - Martial Arts),itemtype(packages) name(Styles - Gun Fu),itemtype(packages) name(Styles - Realistic Styles),itemtype(packages) name(Styles - Realistic Styles - Martial Arts),itemtype(packages) name(Supers),itemtype(perks) name(Talents),itemtype(ads) name(Talents - Powers),itemtype(ads) name(Technical),itemtype(skills) name(Techniques),itemtype(skills) name(Techniques - Cinematic),itemtype(skills) name(Techniques - Cinematic - Art/Sport),itemtype(skills) name(Techniques - Combat),itemtype(skills) name(Techniques - Gun),itemtype(skills) name(Techniques - Gun Fu),itemtype(skills) name(Techniques - Noncombat),itemtype(skills) name(Techniques - Realistic),itemtype(skills) name(Techniques - Realistic - Art/Sport),itemtype(skills) name(Techniques - Silly),itemtype(skills) name(Techniques - Silly - Art/Sport),itemtype(skills) name(Thaumaturgical Diffusion),code(TD),itemtype(spells) name(Trademarks/Catchphrases),itemtype(quirks) name(Trick),code(Tk),itemtype(spells) name(Vehicle),itemtype(skills) name(Wealth),itemtype(ads) name(Wealth),itemtype(disads) name(Wildcard!),itemtype(skills) name(Wildcard! - Magic),itemtype(skills) name(Winning Friends and Influencing People),code(WI),itemtype(spells) name(~Shaman Rituals),code(RI),itemtype(spells) name(~Shaman Rituals - Cunning),itemtype(spells) name(~Shaman Rituals - Dreams),itemtype(spells) name(~Shaman Rituals - Elements),itemtype(spells) name(~Shaman Rituals - Form),itemtype(spells) name(~Shaman Rituals - Health),itemtype(spells) name(~Shaman Rituals - Knowledge),itemtype(spells) name(~Shaman Rituals - Luck),itemtype(spells) name(~Shaman Rituals - Nature),itemtype(spells) name(~Shaman Rituals - Protection),itemtype(spells) name(~Shaman Rituals - Spirit),itemtype(spells) [Campaign] name(),basepoints(400),disadlimit(-1000),quirklimit(-1000),basetl(5),loggedpoints(0),otherpoints(0),totalpoints(0) [LogEntry] date(11/10/2013),campaigndate(),charpoints(0),caption(Initial Character Creation) Character created using GURPS Character Assistant 4 [Bonuses] ownerid(31),targetprefix(ST),targetname(air move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move) ownerid(32),targetprefix(ST),targetname(ground move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move) ownerid(33),targetprefix(ST),targetname(space move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move) ownerid(34),targetprefix(ST),targetname(water move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move) ownerid(36),targetprefix(ST),targetname(extra arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Extra Arm Reach) ownerid(52),targetprefix(ST),targetname(leg reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Leg Reach) ownerid(58),targetprefix(),targetname(("co:air", "co:animal", "co:body control", "co:communication & empathy", "co:earth", "co:enchantment", "co:fire", "co:food", "co:illusion & creation", "co:gate", "co:healing", "co:knowledge", "co:light & darkness", "co:making & breaking", "co:meta-spells", "co:mind control", "co:movement", "co:necromancy", "co:plant", "co:protection & warning", "co:sound", "co:technological", "co:water", "co:weather")),targetext(),targettag(),targettype(0),bonus(+me::score),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+me::score to ("CO:Air", "CO:Animal", "CO:Body Control", "CO:Communication & Empathy", "CO:Earth", "CO:Enchantment", "CO:Fire", "CO:Food", "CO:Illusion & Creation", "CO:Gate", "CO:Healing", "CO:Knowledge", "CO:Light & Darkness", "CO:Making & Breaking", "CO:Meta-Spells", "CO:Mind Control", "CO:Movement", "CO:Necromancy", "CO:Plant", "CO:Protection & Warning", "CO:Sound", "CO:Technological", "CO:Water", "CO:Weather")) ownerid(58),targetprefix(),targetname((co:hex, co:trick)),targetext(),targettag(),targettype(0),bonus(+me::score),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+me::score to (CO:Hex, CO:Trick)) ownerid(58),targetprefix(SK),targetname(gambling),targetext(),targettag(),targettype(6),bonus(+@int((me::score)/2)),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@int((me::score)/2) to SK:Gambling) ownerid(95),targetprefix(ST),targetname(neck reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Neck Reach) ownerid(101),targetprefix(ST),targetname(one arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:One Arm Reach) ownerid(128),targetprefix(ST),targetname(super-effort lifting st),targetext(),targettag(),targettype(1),bonus(+((@indexedvalue((me::score - (6 * @int(me::score / 6))) + 1, 2,3,5,7,10,15) * (10 ^ @int(me::score / 6))) - me::score)),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+((@indexedvalue((me::score - (6 * @int(me::score / 6))) + 1, 2,3,5,7,10,15) * (10 ^ @int(me::score / 6))) - me::score) to ST:Super-Effort Lifting ST) ownerid(156),targetprefix(ST),targetname(tk super-effort st),targetext(),targettag(),targettype(1),bonus(+((@indexedvalue((me::score - (6 * @int(me::score / 6))) + 1, 2,3,5,7,10,15) * (10 ^ @int(me::score / 6))) - me::score)),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+((@indexedvalue((me::score - (6 * @int(me::score / 6))) + 1, 2,3,5,7,10,15) * (10 ^ @int(me::score / 6))) - me::score) to ST:TK Super-Effort ST) ownerid(163),targetprefix(ST),targetname(two arm reach),targetext(),targettag(),targettype(1),bonus(+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6))))))),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+@if(me::score < 1 THEN 0 ELSE @if(me::score = 1 THEN 0.5 ELSE @if(me::score = 2 THEN 1 ELSE (@indexedvalue((me::score- (6 * @int(me::score / 6))) + 1, 0.7,1,1.5,2,3,5) * (10 ^ @int(me::score / 6)))))) to ST:Two Arm Reach) ownerid(174),targetprefix(),targetname(dodge),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To Dodge) ownerid(245),targetprefix(SK),targetname(fast-talk),targetext(),targettag(),targettype(6),bonus(-5),affects(level),upto(),value(-5),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-5 to SK:Fast-Talk) ownerid(252),targetprefix(ST),targetname(native cultural familiarities),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:Native Cultural Familiarities) ownerid(256),targetprefix(ST),targetname(wealth modifier),targetext(),targettag(),targettype(1),bonus(@indexedvalue(%level, 10, 40, 190, @power(10, (me::level-1))-10)),affects(level),upto(),value(40),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@indexedvalue(%level, 10, 40, 190, @power(10, (me::level-1))-10) To ST:Wealth Modifier) ownerid(256),targetprefix(ST),targetname(status),targetext(),targettag(),targettype(1),bonus(@if(AD:Status::level = 0 THEN @if(DI:Status::baselevel = 0 THEN @indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0) ELSE 0)),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if(AD:Status::level = 0 THEN @if(DI:Status::baselevel = 0 THEN @indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0) ELSE 0) To ST:Status) ownerid(256),targetprefix(AD),targetname(status),targetext(),targettag(),targettype(2),bonus(@if(AD:Status::level > 0 THEN @indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0)),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if(AD:Status::level > 0 THEN @indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0) To AD:Status) ownerid(256),targetprefix(DI),targetname(status),targetext(),targettag(),targettype(3),bonus(@if(AD:Status::level = 0 THEN -@indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0)),affects(level),upto(),value(-1),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if(AD:Status::level = 0 THEN -@indexedvalue(%level, 0, 1, 1, 1, 2, 3) ELSE 0) To DI:Status) ownerid(259),targetprefix(ST),targetname(consciousness check),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:Consciousness Check) ownerid(259),targetprefix(ST),targetname(death check),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:Death Check) ownerid(259),targetprefix(SK),targetname(free running),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to SK:Free Running) ownerid(264),targetprefix(ST),targetname(native languages),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+1 to ST:Native Languages) ownerid(264),targetprefix(),targetname(owner),targetext(),targettag(level),targettype(-1),bonus(-"AD:Language Talent::level"),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=-"AD:Language Talent::level" to owner::level) ownerid(266),targetprefix(GR),targetname(inner balance),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To GR:Inner Balance) ownerid(281),targetprefix(SK),targetname(merchant),targetext(),targettag(),targettype(6),bonus(-3),affects(level),upto(),value(-3),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-3 To SK:Merchant) ownerid(304),targetprefix(GR),targetname(combat reflexes),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To GR:Combat Reflexes) ownerid(304),targetprefix(),targetname(fright check),targetext(),targettag(),targettype(1),bonus(+2),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+2 To Fright Check) ownerid(305),targetprefix(),targetname(dr),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To DR) ownerid(307),targetprefix(ST),targetname(fright check),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To ST:Fright Check) ownerid(308),targetprefix(GR),targetname(flexibility),targetext(),targettag(),targettype(0),bonus(+3),affects(level),upto(),value(3),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+3 To GR:Flexibility) ownerid(308),targetprefix(SK),targetname(free running),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to SK:Free Running) ownerid(313),targetprefix(GR),targetname(perfect balance),targetext(),targettag(),targettype(0),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 To GR:Perfect Balance) ownerid(313),targetprefix(SK),targetname(immovable stance),targetext(),targettag(),targettype(6),bonus(+4),affects(level),upto(),value(4),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+4 to SK:Immovable Stance) ownerid(313),targetprefix(SK),targetname(free running),targetext(),targettag(),targettype(6),bonus(+3),affects(level),upto(),value(3),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+3 to SK:Free Running) ownerid(340),targetprefix(),targetname(owner),targetext(),targettag(damage),targettype(-1),bonus(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 ))),affects(otherstring),upto(),value(1),stringvaluetext(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 ))),stringvalue(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE 0) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*0) ELSE 0 ))),bonustype(3),notes(),listas(Weapon Master Damage Bonus),fullbonustext(=+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 )) to owner::damage$ ListAs "Weapon Master Damage Bonus") ownerid(355),targetprefix(),targetname(owner),targetext(),targettag(damage),targettype(-1),bonus(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 ))),affects(otherstring),upto(),value(1),stringvaluetext(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 ))),stringvalue(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE 0) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*0) ELSE 0 ))),bonustype(3),notes(),listas(Weapon Master Damage Bonus),fullbonustext(=+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 )) to owner::damage$ ListAs "Weapon Master Damage Bonus") ownerid(371),targetprefix(ST),targetname(punch),targetext(),targettag(reach),targettype(1),bonus($if(me::level >= ST:DX THEN nobase)),affects(otherstring),upto(),value(1),stringvaluetext($if(me::level >= ST:DX THEN nobase)),stringvalue(nobase),bonustype(3),notes(),listas(),fullbonustext(=$if(me::level >= ST:DX THEN nobase) to ST:Punch::reach$) ownerid(371),targetprefix(ST),targetname(kick),targetext(),targettag(reach),targettype(1),bonus($if(me::level >= ST:DX THEN nobase)),affects(otherstring),upto(),value(1),stringvaluetext($if(me::level >= ST:DX THEN nobase)),stringvalue(nobase),bonustype(3),notes(),listas(),fullbonustext(=$if(me::level >= ST:DX THEN nobase) to ST:Kick::reach$) ownerid(408),targetprefix(ST),targetname(kick),targetext(),targettag(reach),targettype(1),bonus($if(me::level >= ST:DX-2 THEN nobase)),affects(otherstring),upto(),value(1),stringvaluetext($if(me::level >= ST:DX-2 THEN nobase)),stringvalue(nobase),bonustype(3),notes(),listas(),fullbonustext(=$if(me::level >= ST:DX-2 THEN nobase) to ST:Kick::reach$) ownerid(440),targetprefix(ST),targetname(status),targetext(),targettag(),targettype(1),bonus(-1),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-1 to ST:Status) ownerid(345),targetprefix(),targetname(owner),targetext(),targettag(damage),targettype(-1),bonus(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 ))),affects(otherstring),upto(),value(1),stringvaluetext(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 ))),stringvalue(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE 0) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*0) ELSE 0 ))),bonustype(3),notes(),listas(Weapon Master Damage Bonus),fullbonustext(=+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 )) to owner::damage$ ListAs "Weapon Master Damage Bonus") ownerid(350),targetprefix(),targetname(owner),targetext(),targettag(damage),targettype(-1),bonus(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 ))),affects(otherstring),upto(),value(1),stringvaluetext(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 ))),stringvalue(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE 0) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*0) ELSE 0 ))),bonustype(3),notes(),listas(Weapon Master Damage Bonus),fullbonustext(=+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 )) to owner::damage$ ListAs "Weapon Master Damage Bonus") ownerid(360),targetprefix(),targetname(owner),targetext(),targettag(damage),targettype(-1),bonus(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 ))),affects(otherstring),upto(),value(1),stringvaluetext(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 ))),stringvalue(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE 0) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*0) ELSE 0 ))),bonustype(3),notes(),listas(Weapon Master Damage Bonus),fullbonustext(=+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 )) to owner::damage$ ListAs "Weapon Master Damage Bonus") ownerid(361),targetprefix(),targetname(owner),targetext(),targettag(skillscore),targettype(-1),bonus(+1),affects(other),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to owner::skillscore) ownerid(441),targetprefix(),targetname(owner),targetext(),targettag(baseweight),targettype(-1),bonus(@if(owner::emptyweight=0 THEN 2/3 ELSE 1)),affects(other),upto(),value(0.6667),stringvaluetext(),stringvalue(),bonustype(4),notes(),listas(),fullbonustext(=*@if(owner::emptyweight=0 THEN 2/3 ELSE 1) to owner::baseweight) ownerid(441),targetprefix(),targetname(owner),targetext(),targettag(baseweight),targettype(-1),bonus(-(owner::emptyweight/3)),affects(other),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=-(owner::emptyweight/3) to owner::baseweight) ownerid(442),targetprefix(),targetname(owner),targetext(),targettag(skillscore),targettype(-1),bonus(+1),affects(other),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+1 to owner::skillscore) ownerid(331),targetprefix(),targetname(owner),targetext(),targettag(damage),targettype(-1),bonus(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 ))),affects(otherstring),upto(),value(1),stringvaluetext(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 ))),stringvalue(+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE 0) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*0) ELSE 0 ))),bonustype(3),notes(),listas(Weapon Master Damage Bonus),fullbonustext(=+@if($modetag(charskillscore) = ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", owner::basethdice), ("sw", owner::baseswdice), ELSE $solver(owner::dmg)) ELSE @if($modetag(charskillscore) > ST:DX+1 THEN @textindexedvalue($modetag(dmg), ("thr", 2 * owner::basethdice), ("sw", 2 * owner::baseswdice), ELSE 2*$solver(owner::dmg)) ELSE 0 )) to owner::damage$ ListAs "Weapon Master Damage Bonus") ownerid(332),targetprefix(),targetname(owner),targetext(),targettag(skillscore),targettype(-1),bonus(+1),affects(other),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to owner::skillscore) ownerid(366),targetprefix(),targetname(owner),targetext(),targettag(baseweight),targettype(-1),bonus(@if(owner::emptyweight=0 THEN 2/3 ELSE 1)),affects(other),upto(),value(0.6667),stringvaluetext(),stringvalue(),bonustype(4),notes(),listas(),fullbonustext(=*@if(owner::emptyweight=0 THEN 2/3 ELSE 1) to owner::baseweight) ownerid(366),targetprefix(),targetname(owner),targetext(),targettag(baseweight),targettype(-1),bonus(-(owner::emptyweight/3)),affects(other),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=-(owner::emptyweight/3) to owner::baseweight) ownerid(336),targetprefix(),targetname(owner),targetext(),targettag(skillscore),targettype(-1),bonus(+1),affects(other),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=+1 to owner::skillscore) ownerid(335),targetprefix(),targetname(owner),targetext(),targettag(damage),targettype(-1),bonus(+@textindexedvalue( $modetag(damtype), ("cut", 2), ("imp", 2) )),affects(otherstring),upto(),value(1),stringvaluetext(+@textindexedvalue( $modetag(damtype), ("cut", 2), ("imp", 2) )),stringvalue(+@textindexedvalue( $modetag(damtype), ("cut", 2), ("imp", 2) )),bonustype(3),notes(),listas(+2 to cut/imp damage from Quality: Very Fine),fullbonustext(=+@textindexedvalue( $modetag(damtype), ("cut", 2), ("imp", 2) ) to owner::damage$ listAs "+2 to cut/imp damage from Quality: Very Fine") ownerid(335),targetprefix(),targetname(owner),targetext(),targettag(break),targettype(-1),bonus(-2),affects(other),upto(),value(-2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-2 to owner::break) [Conditionals] ownerid(233),targetprefix(SK),targetname(riding),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(rolling to stay seated),listas(),fullbonustext(+1 to "SK:Riding" when "rolling to stay seated") ownerid(239),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(honesty becomes known),listas(),fullbonustext(+1 to ST:Reaction when "honesty becomes known") ownerid(239),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+3),affects(level),upto(),value(3),stringvaluetext(),stringvalue(),bonustype(1),notes(a question of honor or trust is involved),listas(),fullbonustext(+3 to ST:Reaction when "a question of honor or trust is involved") ownerid(241),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+2),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(1),notes(young or naive individuals),listas(),fullbonustext(+2 to ST:Reaction when "young or naive individuals") ownerid(241),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(-2),affects(level),upto(),value(-2),stringvaluetext(),stringvalue(),bonustype(1),notes(experienced NPCs),listas(),fullbonustext(-2 to ST:Reaction when "experienced NPCs") ownerid(244),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+2),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(3),notes(in dangerous situations if Sense of Duty is known),listas(),fullbonustext(=+2 to ST:Reaction when "in dangerous situations if Sense of Duty is known") ownerid(245),targetprefix(SK),targetname(acting),targetext(),targettag(),targettype(6),bonus(-5),affects(level),upto(),value(-5),stringvaluetext(),stringvalue(),bonustype(1),notes(your purpose is to deceive),listas(),fullbonustext(-5 to SK:Acting when "your purpose is to deceive") ownerid(259),targetprefix(ST),targetname(ht),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:HT) ownerid(266),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:Reaction) ownerid(284),targetprefix(SK),targetname(artist),targetext(),targettag(),targettype(6),bonus(-2),affects(level),upto(),value(-2),stringvaluetext(),stringvalue(),bonustype(1),notes(creativity matters),listas(),fullbonustext(-2 to SK:Artist when "creativity matters") ownerid(284),targetprefix(SK),targetname(engineer),targetext(),targettag(),targettype(6),bonus(-2),affects(level),upto(),value(-2),stringvaluetext(),stringvalue(),bonustype(1),notes(making a new invention),listas(),fullbonustext(-2 to SK:Engineer when "making a new invention") ownerid(287),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(-2),affects(level),upto(),value(-2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-2 to ST:Reaction) ownerid(288),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+2),affects(level),upto(),value(2),stringvaluetext(),stringvalue(),bonustype(3),notes(in dangerous situations if Sense of Duty is known),listas(),fullbonustext(=+2 to ST:Reaction when "in dangerous situations if Sense of Duty is known") ownerid(289),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(-2),affects(level),upto(),value(-2),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-2 to ST:Reaction) ownerid(291),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to ST:Reaction) ownerid(291),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(-1),affects(level),upto(),value(-1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(-1 to ST:Reaction) ownerid(293),targetprefix(SK),targetname(shadowing),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(in crowds),listas(),fullbonustext(+1 to SK:Shadowing when "in crowds") ownerid(295),targetprefix(SK),targetname(acting),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(acting innocent),listas(),fullbonustext(+1 to SK:Acting when "acting innocent") ownerid(301),targetprefix(SK),targetname(broadsword, two-handed sword),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to "SK:Broadsword, Two-Handed Sword") ownerid(339),targetprefix(SK),targetname(shortsword),targetext(),targettag(),targettype(6),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(),listas(),fullbonustext(+1 to "SK:Shortsword") [BasicDamageList] st(1),thbase(1),thadd(-6),swbase(1),swadd(-5) st(2),thbase(1),thadd(-6),swbase(1),swadd(-5) st(3),thbase(1),thadd(-5),swbase(1),swadd(-4) st(4),thbase(1),thadd(-5),swbase(1),swadd(-4) st(5),thbase(1),thadd(-4),swbase(1),swadd(-3) st(6),thbase(1),thadd(-4),swbase(1),swadd(-3) st(7),thbase(1),thadd(-3),swbase(1),swadd(-2) st(8),thbase(1),thadd(-3),swbase(1),swadd(-2) st(9),thbase(1),thadd(-2),swbase(1),swadd(-1) st(10),thbase(1),thadd(-2),swbase(1),swadd() st(11),thbase(1),thadd(-1),swbase(1),swadd(+1) st(12),thbase(1),thadd(-1),swbase(1),swadd(+2) st(13),thbase(1),thadd(),swbase(2),swadd(-1) st(14),thbase(1),thadd(),swbase(2),swadd() st(15),thbase(1),thadd(+1),swbase(2),swadd(+1) st(16),thbase(1),thadd(+1),swbase(2),swadd(+2) st(17),thbase(1),thadd(+2),swbase(3),swadd(-1) st(18),thbase(1),thadd(+2),swbase(3),swadd() st(19),thbase(2),thadd(-1),swbase(3),swadd(+1) st(20),thbase(2),thadd(-1),swbase(3),swadd(+2) st(21),thbase(2),thadd(),swbase(4),swadd(-1) st(22),thbase(2),thadd(),swbase(4),swadd() st(23),thbase(2),thadd(+1),swbase(4),swadd(+1) st(24),thbase(2),thadd(+1),swbase(4),swadd(+2) st(25),thbase(2),thadd(+2),swbase(5),swadd(-1) st(26),thbase(2),thadd(+2),swbase(5),swadd() st(27),thbase(3),thadd(-1),swbase(5),swadd(+1) st(28),thbase(3),thadd(-1),swbase(5),swadd(+1) st(29),thbase(3),thadd(),swbase(5),swadd(+2) st(30),thbase(3),thadd(),swbase(5),swadd(+2) st(31),thbase(3),thadd(+1),swbase(6),swadd(-1) st(32),thbase(3),thadd(+1),swbase(6),swadd(-1) st(33),thbase(3),thadd(+2),swbase(6),swadd() st(34),thbase(3),thadd(+2),swbase(6),swadd() st(35),thbase(4),thadd(-1),swbase(6),swadd(+1) st(36),thbase(4),thadd(-1),swbase(6),swadd(+1) st(37),thbase(4),thadd(),swbase(6),swadd(+2) st(38),thbase(4),thadd(),swbase(6),swadd(+2) st(39),thbase(4),thadd(+1),swbase(7),swadd(-1) st(40),thbase(4),thadd(+1),swbase(7),swadd(-1) st(45),thbase(5),thadd(),swbase(7),swadd(+1) st(50),thbase(5),thadd(+2),swbase(8),swadd(-1) st(55),thbase(6),thadd(),swbase(8),swadd(+1) st(60),thbase(7),thadd(-1),swbase(9),swadd() st(65),thbase(7),thadd(+1),swbase(9),swadd(+2) st(70),thbase(8),thadd(),swbase(10),swadd() st(75),thbase(8),thadd(+2),swbase(10),swadd(+2) st(80),thbase(9),thadd(),swbase(11),swadd() st(85),thbase(9),thadd(+2),swbase(11),swadd(+2) st(90),thbase(10),thadd(),swbase(12),swadd() st(95),thbase(10),thadd(+2),swbase(12),swadd(+2) st(100),thbase(11),thadd(),swbase(13),swadd() st(0),thbase((@int(ST:Striking ST/10)+1)),thadd(),swbase((@int(ST:Striking ST/10)+3)),swadd() [DamageBreaks] break(7),adddice(2),subtract(7) break(4),adddice(1),subtract(4) [SkillTypes] name(N/A),costs(0/1),baseadj(0),adds(1),defaultstat(0),zeropointsokay(0),subzero(0),relname() name(N|A),costs(0/1),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(DX/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(IQ/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(HT/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(Will/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Per/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Tech/A),costs(1/2/3),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(Tech/H),costs(2/3/4),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(Combo/2),costs(4/5),baseadj(-6),adds(1),defaultstat(%combo),zeropointsokay(-1),subzero(-1),relname(def) name(Combo/3),costs(5/6),baseadj(-12),adds(1),defaultstat(%combo),zeropointsokay(-1),subzero(-1),relname(def) [ChangeLog]